How Would You Equip Marines For Combat?
Harry_S_Truman
Join Date: 2002-11-21 Member: 9568Members
<div class="IPBDescription">Kind of a rant and observations about NS</div> As far as I can tell, the TSA has a terrible testing and reasearch facility that allows their troops to go into the field with sub-opitmal equipment. If I were to make adjusments to operation layout to increase the effectiveness of my troops.
Assault rifle with 50 round clip with under slung 40mm grenade launcher with 3 rounds including some hand grenades.
(or) 30 megawatt pluse rifles...that heat up when firing and have to let the battery recharge after bursts
Light support machine gun with a 250 round belt with killer accuracy.
Flame thrower with limited long burning bursts.
Shotguns for back up.
Low velocity big slug pistol for one shot CLOSE range kills.
Deadly automated sentry guns that have limited ammunitions layout for use of area denial.
Combination proximity mines that key on the cellular structure of alien creatures and not some silly pressure trigger.
Breathing unit to allow the marines to operate in toxic or gaseous environment. Why wouldnt this be a basic layout? We are talking about fighting aliens here...they KNOW the aliens have spores...DUH!
Ok...many of you are wondering why I even bother posting this stuff here. Well, mainly cause the story just doesn't follow. Like my example above, you wouldn't send in troops to an area with a known toxic cloud without protection any more than you would send them into complete darkenss without some kind of vision enhancement. Wouldn't TSA command think that spores are such a huge pain in the **** that they would prepare for that on the next mission? It just doesn't make sense. I guess the whole "reasearch/build" RTS thing just doesn't work for me in a FPS environment. I would rather see a game where the marines come ready to kick **** and take the station back. The commander, in addition to giving orders and directing the troops would have limited resouces on the "frigate" they came in and would have to make due with what he had.
In other words...make the marines kick serious ****...but limit the number of marines that are available. When the marines run out of guys, then the station isn't taken.
I know...I'm making a premise for a whole other game...it's just something I would rather see instead. Not that I don't have fun with NS, it's just that sometimes it seems so damn futile. How many times DO you have to die from spores before command figures out you need breathing devices? How many bullets do you have to shoot at a skulk before command realizes that you need more powerful weapons? I just find it hard to suspend belief and keep playing lately. Let's face it...the alien side is very easy to play, so easy that I've gotten bored of it.
So that sums it up...I'm bored of playing aliens and frustrated playing marines. Is this fun? I'm not so sure anymore.....
Assault rifle with 50 round clip with under slung 40mm grenade launcher with 3 rounds including some hand grenades.
(or) 30 megawatt pluse rifles...that heat up when firing and have to let the battery recharge after bursts
Light support machine gun with a 250 round belt with killer accuracy.
Flame thrower with limited long burning bursts.
Shotguns for back up.
Low velocity big slug pistol for one shot CLOSE range kills.
Deadly automated sentry guns that have limited ammunitions layout for use of area denial.
Combination proximity mines that key on the cellular structure of alien creatures and not some silly pressure trigger.
Breathing unit to allow the marines to operate in toxic or gaseous environment. Why wouldnt this be a basic layout? We are talking about fighting aliens here...they KNOW the aliens have spores...DUH!
Ok...many of you are wondering why I even bother posting this stuff here. Well, mainly cause the story just doesn't follow. Like my example above, you wouldn't send in troops to an area with a known toxic cloud without protection any more than you would send them into complete darkenss without some kind of vision enhancement. Wouldn't TSA command think that spores are such a huge pain in the **** that they would prepare for that on the next mission? It just doesn't make sense. I guess the whole "reasearch/build" RTS thing just doesn't work for me in a FPS environment. I would rather see a game where the marines come ready to kick **** and take the station back. The commander, in addition to giving orders and directing the troops would have limited resouces on the "frigate" they came in and would have to make due with what he had.
In other words...make the marines kick serious ****...but limit the number of marines that are available. When the marines run out of guys, then the station isn't taken.
I know...I'm making a premise for a whole other game...it's just something I would rather see instead. Not that I don't have fun with NS, it's just that sometimes it seems so damn futile. How many times DO you have to die from spores before command figures out you need breathing devices? How many bullets do you have to shoot at a skulk before command realizes that you need more powerful weapons? I just find it hard to suspend belief and keep playing lately. Let's face it...the alien side is very easy to play, so easy that I've gotten bored of it.
So that sums it up...I'm bored of playing aliens and frustrated playing marines. Is this fun? I'm not so sure anymore.....
This discussion has been closed.
Comments
Flayra also stated he doesn't want this to be another weapons mod. Just enjoy the game the way it is, a lovely one at that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Flayra also stated he doesn't want this to be another weapons mod. Just enjoy the game the way it is, a lovely one at that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Obviously not...
No one reads around here....I'm not looking for a weapons mod, I'm not looking for "realism"...just looking for a story that makes sense.
If you're going to base the human element of the game on "hard science fiction" then you should do so. I guess it's just too fanciful for me. Like I said...I've found that it's become boring and frustrating.
No one reads around here....I'm not looking for a weapons mod, I'm not looking for "realism"...just looking for a story that makes sense. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Your playing a game where the aliens are a bacteria lifeform.
Does that sound real in any way to you?
Name me 1 game where everything in it was 100% accuate or true.
Also I would say that giving the marines a 50 rnd LMG with ZERO recoil is a pretty damn good main wep to equip.
TSA marines don't head into the feild fully upgraded because a) they don't know if the threat is great enough to warrent it and b) they're woefully underfunded. Thats why they have to rely on collecting resources in the feild: they don't have the funding to send in everyone with HA/HMGs/welders.
a)weapon limit would most likely surpass its limit
b)aliens wouldnt stand a chance without getting boosteed up in your dream rine ns
c)BALANCE havent u thought about that word
d)i know it doesnt completly fit the story, but when in the story did they say they knew bout spores
get ready to get flamed
*edit* whoa 5 posts since i started writing this
...but that wouldn't be fun <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
But as someone else said, we are playing the game at the begining of the story, if we beleive what the official stoyline said:
-The TSA Frontiersmen force was just created. And it is not very liked by it's creators, so we Frontiersmen are short on funds. That's why marines don't come all equipied with the biggest stuff and all at the begining of the round.
-Alot of Frontiersmen are still young recruits. Few people survived the first waves of assault on Kharaa infested bases. So We officially have few information on what the Bacterium and it's evolued lifeforms are.
-There's no standard scenario where Marines fully upgrade, kill 3 hives and such. As you may have seen in-game, some matches are won by marines from an early shottie rush. So sometimes it's not necessary to have a full scaled assault with all the massive weaponry we've got to get in a long intensive match. And let's face it: everybody would rather prefer and expect to quickly eradicate a skulk infested base rather than having to face the Onos rush of end-games situations, from a marine point of view.
So sometimes they don't even see a single lerk.
Just imagine the mess it should be in the intell services of the TSA:
"But we thought that they only had for razor-like legs? What is this stuff about flying Demons?"
"What? You are telling me that it was that tall and just slaughtered a squad of 4 men in the blink of an eye? That's impossible!"
"The size of an elephant??? Are you trying to kinding me?"
Plus put in the number of false or inaccurate reports:
"What? A Four headed dragon?" (4 skulks side by side in a dark corridor)
"What did you said? A 'Scorpian that hovarz without flapping' <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Okaayyyy...."
And such <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I think that things are just fine like that. And it should still be fine like that for months! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
What could be interesting though, would be to have the storyline Evolve: to have NS 3.0 for example takes place sometime after the begining of the re-conquest of the Ariadne Arm.
We would then see how the situation would have evolued.
We may implement some new stuff to the marine's gear as now, if the TSA survived, it would have learnt from the few first assaults.
We may encounter some new kind of aliens since the Kharaa may have evolued along with the human tech, in order to survive the assault, and not be sweeped off from the line of the Natural Selection <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
What would be really cool to, would be to see, after taking in account a certain number of matches won by both sides during a certain period, if, by the time this hypothetical version 3.0 is released, aliens or marines have managed to dominate.
Knowing that we players are the one who will be "writing" the story (by having the Kharaa or the marines win the most amount of games in a general point of view) would be a serious boost in our dedication to playing the game, don't you think so?
The only thing that bothers me, to come back to the topic, is where do the first marines come, at the begining of the game, since no IPs are built and could possibly be availible in the base since this tech is part of the TSA secret stuff, and no spacecraft are allowed to get in contact of the infested base?
Does anyone know the EXACT year it currently is in story?
2156 or soemthing isn't it?
It's a bit like if you wondered why 5 Terrorists and 5 CTs meet in a random desert, buy their weaponry once there, and try to bomb some random crates in less than 5 minutes, before restarting all again.
next you'll tell me theres no such thing as santa claus ^~
~outside a building surrounded by police and SWAT members~
<b>Officer:</b> "Commander! They're on the phone!"
<b>Commander:</b> "Have they detailed their demands?"
<b>Officer:</b> "not yet..."
~Officer hands the Commander the phone~
<b>Officer:</b> "yes?"
<b>Terrorist:</b> "WTH? TEEEEEEAAAMS!!!"
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
You know, if I were the United Earth Directorate and I had just crossed the galaxy with a huge fleet to capture and enslave the Overmind as well as subjugate the human colonies there, I wouldn't start every battle with nothing but a Command Center and four SCVs.
Of course, if you started every Starcraft map with a fleet of battlecruisers, it wouldn't be a very difficult or interesting game, would it?
The simple, story-based answer to your question is what others have already said: it's much more cost-effective to send a small squad with basic equipment and manufacture any additional needed equipment once there.
The simple, gameplay-based answer to your question is that <i>there wouldn't be a game</i> if the marines started with all their goodies.
Re. flamethrower: Flay agrees with you, a flamethrower would be a great addition. We'll see.
Re. gas masks: get yourself some heavy armor.