Moh:aa- Breakthrough Demo

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Oh boy...</div> I've liked MoH:AA. Not as much as the recent demo of call of duty, but it was fun.

But my gosh, if this is gonna be the expansion, someone shoot these guys.

First off, the coding has to be bad, because load times are horrendous on some maps, and "ok" on others. Not to mention, the server code is screwed up, because most of the time, when it says that 4 slots are open, guess what? Their full. Not to mention, the server drops you once you've loaded the map half the time.

The new multiplayer mode, liberation, is more or less just a copy of the standard DoD mode, on maps that aren't designed a billionth as well. The weapons aren't balanced at all(a thompson takes about 5-6 hits in the upper chest to kill, why a rifle takes 2 in the foot. Sniper rifle will kill nmw as long as it hits the guy, and has pretty fast reload times).

Also, performance is WAAAAY down compared to MoH:AA. Before, I could run it with all texture settings at their lowest at a resolution of 1024x768, and now, I can only run it at 800x600, settings all the way down.

And just so I don't forget to say- all the weapons have DELAYS now. You shoot, and he pulls the trigger half a second later. No kidding. Either that, or my performance was bad, but with a FPS of 25-30, it should be right when I hit the button(my America's Army runs at about 10-30 fps, and unless its under 10, it shoots instantly. And the graphics are a lot better, to say the least).

If I were you, I wouldn't try the demo. I got let down pretty bad, but hopefully Pasific Aussault will be as good as it looks like its gonna be. In the meantime, give me my SP CoD...

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