[req] Models For Ns_falcon

HypergripHypergrip SuspectGermany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
<div class="IPBDescription">non-animated in the first place...</div> Hi guys.

I'm currently working on ns_plato and need someone who can make some models for it.
( Sorry, I can't show some screenshots of the map, but it uses the ns2.wad wich is not released to the public )

One of the things I'd like is a maintenance robot (out of order)... mabe in some different version like one with visible damage (a missing arm or something).
Since the robot is out of order it does not have to be animated.
A robot wich is looking very close to what i have in mind is the droid from System Shock 2 [tm]... jsut have a look at those pics:

<a href='http://www.teleservice-koper.de/_droid3.jpg' target='_blank'>Droid from System Shock 2 [tm]</a>
<a href='http://www.teleservice-koper.de/droid.jpg' target='_blank'>Sketch of a droid from System Shock 2 [tm]</a>

Second I plan to create a Generator based on what we see in the movie "Event Horizon".
It's mainly a rotating sphere with some small spikes/cylinders attached to it.
The shining rings you can see in this <a href='http://www.teleservice-koper.de/eh.jpg' target='_blank'>picture from that movie</a> are not needed, it's only the sphear I want.

In addition to those two "projects" I need some kind of crane for a cargo area (not sure if i can find a place for that) and "repair-arms" like you can see on <a href='http://www.iw.uni-halle.de/awtb/fertigung.gif' target='_blank'>this picture from a car factory</a> for an area planned to be a repair hangar.

If you want to help me, please PM me and I will try to respond as quickly as possible.
You can also find me on #naturalselection on gamesnet

Hyper

Comments

  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    droid: Done
    Spinny thing: half done
    Arms: ns_europa's were really good, use em
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I wish I could help, I just want to say I'm glad someone is putting event horizon in one of the maps. I would like to see an entire map but the ship in the movie was too linear with that one lone narrow hallway. If I may humbly make a suggestion I think you should have a vent from the core room like the one the doctor crawls through in the movie. If it lead to a bloody bridge I would be in heaven (or hell) but I understand maps have to be designed for playability as well as atmosphere. Can't wait to see your maps.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Marine spawn as the Lewis and Clark? wewt
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    <!--QuoteBegin--locallyunscene+Sep 10 2003, 05:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (locallyunscene @ Sep 10 2003, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wish I could help, I just want to say I'm glad someone is putting event horizon in one of the maps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uhm, I'm definetly NOT making a map of Event Horizon, sorry.

    I just had the idea to create a Generator/Engine room that looks different from what we can see in the oficial maps right now... so I thought about a spinning sphere inside the reactor core combine with some particle systems and stuff.

    I used the picture of Event Horizon because I needed something to give people a hint of what I want.

    Hyper
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Uhm, I'm definetly NOT making a map of Event Horizon, sorry.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I know you're not, the ship is too linear for a ns map, but I like that you're putting something from Event on a map. That's all.
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