You don't know that there IS an entity limit??? Well, it is 1024 entities (+1024 entities for unnamed lights). If you have more than 250 (or was it 240?) entities visible at a time they wont render. But honestly... haven't you ever wondered why there are so few doors and so little dynamic stuff in NS maps?
A full compile will most likely not help. Entities are often a problem because all the other stuff can be checked (by the compile tools). You can even use up to 1024 light entities along with the other 1024 entities for doors, buildings, scripts... I may be wrong, but this what I think to know from reading other posts on this forum. A compile with no extra params (except hull files) *should* always work. If I were you I'd compile the map without entities (except for simple stuff, like lights). Then you know for sure if it has something to do with the entities. And we can help you a lot better!
It only crashes in the hive area. This time, I took out almost everything that r_speeds can see; and also, any light entities. Also removed all the spawns and put them some place else on the map. The only thing in the hive now are some texture lights, 3 teleport_destination (All with the same name) spawns, and 3 hives.
Comments
Well, it is 1024 entities (+1024 entities for unnamed lights). If you have more than 250 (or was it 240?) entities visible at a time they wont render.
But honestly... haven't you ever wondered why there are so few doors and so little dynamic stuff in NS maps?
Maybe it's the compile param?
I'm doing a full compile.
What is important that needs to be in param when compiling if left out could cause crashes?
A compile with no extra params (except hull files) *should* always work.
If I were you I'd compile the map without entities (except for simple stuff, like lights). Then you know for sure if it has something to do with the entities. And we can help you a lot better!