Marines > Aliens

SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
<div class="IPBDescription">oh em gee</div> If anyone ever bothered to think of it. If marines had perfect aim, used 2 shotgunners, 3 lmg marines to go right to the alien hive at the start of the game (6 vs 6 scrim), with some medpack support, they wouldnt lose.. since they have perfect aim, each lmg marine would kill 4 skulks, or 2 gorges by themselves, each shotgunner could kill an entire alien team by himself, and another own the hive.. gg...

so if the perfect shots of the planet got together, made a clan, and just used that rush to go to alien hive, no one would stop them.. not even ns best clans.. just think of it.. not even lerks, ocs, fades, skulks, gorge gangs.. nothing with the help of perfect focused fire and medspam <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    well tbh, you get a nice medium sized corridor. plonk 2/3 oc in a line in the middle have mcs either side if corridor wider. place lerks between ocs so they cant be shot and have them spine. the gorgs (this setup requires 2 at least at start of game) can perma healspam the structures keeping them invulnerable to at least 6 man ballistics the lerks will make short work of anything that stands around to oppose the defense. the marines just spent a *shed*load of res. lock either side, rines cant upgrade sufficiently to pose a threat without siege which they cant afford, cap res plonk down hive. Mass onos stomp/regen blah blah blah gg.

    Ifs and buts have no place in civilised society.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    2 ocs would stop the rush entirely. Perfect aim or not.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    O Chambers are a major way of dealing with those rushes I must agree, slows them down enough to where the aliens can group and rush.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    There is still a problem...while this happens, the marines are using res to get bettar gunz!
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    edited September 2003
    <!--QuoteBegin--Soberana+Sep 8 2003, 01:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Sep 8 2003, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If marines had perfect aim <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    nobody has perfect aim unless they cheat. and what about ambushes? if the marines walked by a hiding skulk the lone skulk can take at least 1 out before getting killed. more if he is good or lucky
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    You can't aim at what you don't see..

    Since you have perfect marines, let us assume perfect aliens too.

    All gorge, 3 drop sense, 3 drop OC, all get cloak and go back to skulk.
    Marines are most of the way to the hive, but OCs slow them down.

    Skulks cloakwalk and team up. 2 skulks will kill one marine instantly.
    Since they're perfect skulks they bite simultaneously with surprise.
    2 shotguns down, 1 LMG down. No time for medpack support.

    All that's remaining are 2 LMGs and 6 cloakable skulks in close proximity.
    Even concentrating perfect fire and with medpack spam, it looks to me like aliens>marines.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    but cloak doesnt work against perfect marines. ;/
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    The thing about this "perfect rush" is that it requires about 10 seconds to set up. The aliens wont even have finished going Gorge by then.

    Also, cloaked units are not perfectly cloaked. If you look really closely you can still see them. Now normally no one has the time to look that closely while running down a hall, but since the Marines will reach the hive about the same time as the Aliens finish morphing back to Skulk, at least two of the 5 perfect marines will be doing nothing but watching for approaching skulks--and if you are walking rather than running (necessary to prevent the noise from giving you away) then they will have plenty of time to see you and shoot you, spoiling the cloak and revealing you to the other 3 who were probably aiming at an OC or the Hive.


    So Perfect Marines > Perfect Aliens
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    edited September 2003
    Would perfect aliens sit in the middle of the floor while egging with marines oncoming?

    No, they'd be in the corners or the vents, and as skulks moving along the walls beside the door, not in front of it. Which gives the marine overlook no opportunity to see them ahead of time.

    Not to mention those OCs.
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    Range advantage > Melee advantage
  • VeTeRaNVeTeRaN Join Date: 2002-11-07 Member: 7555Banned
    Shutup? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    You can't build a valid arguement on a flawed premise.

    Perfect marines (or aliens for that matter) don't exist so the arguements null and void.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    if aliens had perfect aim, they'd all go lerk and spike each marine one by one.
    6x17dmg = 102dmg. All shoot at once, marine dead. Repeat with next marine.
    So aliens > marines
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Big Chief Brown Bottom+Sep 8 2003, 01:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Big Chief Brown Bottom @ Sep 8 2003, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Soberana+Sep 8 2003, 01:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Sep 8 2003, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If marines had perfect aim <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    nobody has perfect aim unless they cheat. and what about ambushes? if the marines walked by a hiding skulk the lone skulk can take at least 1 out before getting killed. more if he is good or lucky <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can just see it now.

    JL

    Jessens Lovers clan...... *Shudders*
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Could easily be tested by having 5 rines download aimbots and play against a(consentual) alien team. Except you'll get viruses, trojans and your CD key stolen when you install teh cheat of course.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Anyway, I tend to agree. With perfect players Marines would probably > Aliens. Would be nice to see the top QW and Q3 clans play NS. The current NS clans are good, but w/r/t pure aim and skill they are a bit behind the bigger and more aim-based games.
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    eggmac, remember that the 3 of them had lmgs? its like 15 - 20 lmgs to kill a lerk? all lerks would die under 3 secs tops to the marines, leaving them defenseless.. remember that the marines got medpack support which nullifies any oc, lerk, or any alien that gets close to them, which will be pretty rare since they are outright perfect.. in movement, strategy, tactics
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Soberana+Sep 8 2003, 02:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Sep 8 2003, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eggmac, remember that the 3 of them had lmgs? its like 15 - 20 lmgs to kill a lerk? all lerks would die under 3 secs tops to the marines, leaving them defenseless.. remember that the marines got medpack support which nullifies any oc, lerk, or any alien that gets close to them, which will be pretty rare since they are outright perfect.. in movement, strategy, tactics <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Of course, 5 marines with perfect coord and aim will kill any early game alien in about 0.16 sec - just enough time for each of them to hit with 2 pistol shots.

    Real life, 2 gorges, 1 lerk and 2 OC's can usually expect to stop 5 lmg/shotgun marines (leaving 3 skulks to take out the marine base). It's all about having the right information early enough...
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Soberana+Sep 8 2003, 09:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Sep 8 2003, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eggmac, remember that the 3 of them had lmgs? its like 15 - 20 lmgs to kill a lerk? all lerks would die under 3 secs tops to the marines, leaving them defenseless.. remember that the marines got medpack support which nullifies any oc, lerk, or any alien that gets close to them, which will be pretty rare since they are outright perfect.. in movement, strategy, tactics <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Medpacks dont work cause all the lerks fire at once!
    And they sit on the hive so they cant be hit.
    And then they counter and when they see a marine they all fire at once again!
    And the marines are dead.
    Marines have no chance but we all know that 2.0 is so in favour of aliens so what am I saying
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • steamedhamssteamedhams Join Date: 2002-11-30 Member: 10333Members, Constellation
    stock marines have 150 hp, not 100.
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