Ns_(no name) layout
InZaneFleaArmy
Join Date: 2002-01-24 Member: 18Members
This is the layout that I have decided to use...the other two suck. The halls(black lines) are 2-5 squares thick (64x64). The black lines may not look all that great, but the other way would've taken hours.
So...here it is:
edit:The corridors will be full of things(NO CRATES) so the long walks won't seem so long...And I can think of some great fights on the way from DZ to Room 6...
So...here it is:
edit:The corridors will be full of things(NO CRATES) so the long walks won't seem so long...And I can think of some great fights on the way from DZ to Room 6...
Comments
Maybe connect room 10 directly hive 3, and room 11 directly to room 6.
Definately include more vents or "alien only" passages.
Edit: I started writing before that rash of replies, but some of what I said is still applicable.
12-Passageway to Hive 2 (Accessible by marines boosting eachother.
6-Has a panel that opens door in room 8 that makes it accesible to Hive 2, making 3 entrances to the Hive. Of course, smart Aliens would try and prevent the marines from doing this.
edit: It will NOT be this blocky...This is first version of the map.
edit2:Just noticed what you said at the end...3-9 is connected...guess U didn't notice...the other two you said are now conencted too...that makes sense.
Seems like you have some really good ideas, but you just need to detail those ideas on the actual plan itself.
So my final suggestion would be to condense the overall layout, give the hallways depth in the drawing, and give descriptions on the layout as I mentioned. Then resubmit the plan and I think you might have something really good.
You've got two rooms labeled 3. I meant the hive room 3, not the other room 3.