Help On Compiling.

Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
<div class="IPBDescription">Too many triangles.</div> JediYoshi praised this guy -X- for his awesome work on texturing, but he also had a method of compiling models using milkshape that exceeded the limit by splitting the model in half and saving as 2 different references. His tutorial was all messed up since the G.H.O.S.T. Ops project messed up his page. I need to know how to do his method!

Comments

  • absenticabsentic Join Date: 2003-09-03 Member: 20517Banned
    the limit is there for a reason
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--Azrael2709+Sep 7 2003, 08:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Azrael2709 @ Sep 7 2003, 08:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JediYoshi praised this guy -X- for his awesome work on texturing, but he also had a method of compiling models using milkshape that exceeded the limit by splitting the model in half and saving as 2 different references. His tutorial was all messed up since the G.H.O.S.T. Ops project messed up his page. I need to know how to do his method! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    he didn't discover it, he just documented it :E

    and the tutorial on his site is wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    in order to compile over the limit you must split your reference smd into two smds, 1 and 2 for example.

    then you'd change the line

    $body body "reference"

    to

    $body 1 "1"
    $body 2 "2"
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited September 2003
    ...and of course save the seperete references as 1.smd and 2.smd <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    //edit
    I just noticed how ugly the (; smiley is...looks like it got kicked in the side or something...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    If you're hitting Milkshape's poly limit, whatever you're making is likely far too complex to be reasonably used in Half-Life...
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    I am adding the cel shaded-esque black lines around all the players structures and the marine one is too big.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    you have to reduce the marines polycount...dont mess up the skin...
    remember... semi cellshading stuff = 100% more polycount
Sign In or Register to comment.