Help On Compiling.
Azrael2709
Join Date: 2003-05-27 Member: 16760Members
<div class="IPBDescription">Too many triangles.</div> JediYoshi praised this guy -X- for his awesome work on texturing, but he also had a method of compiling models using milkshape that exceeded the limit by splitting the model in half and saving as 2 different references. His tutorial was all messed up since the G.H.O.S.T. Ops project messed up his page. I need to know how to do his method!
Comments
he didn't discover it, he just documented it :E
and the tutorial on his site is wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
in order to compile over the limit you must split your reference smd into two smds, 1 and 2 for example.
then you'd change the line
$body body "reference"
to
$body 1 "1"
$body 2 "2"
//edit
I just noticed how ugly the (; smiley is...looks like it got kicked in the side or something...
remember... semi cellshading stuff = 100% more polycount