Marines Are Somewhat Boring

mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
<div class="IPBDescription">Predominantly the "lmg stage"</div> I think marines are super ultra boring to play with. With aliens I find 'em uber fun since there is so much variety to them. And the fact that killing things with your jaws never gets dull or tiresome. And there are early lifeform evolutions etc... keeps people happy and contented.

However with marine about 90% of the game consists of LMG or a few shotties. It's really lame imo. The marines must wait till super late game until HA and HMG is available. And even up till that stage, what more is there? Grenade launcher?

I think that NS needs more weapons. LMG = low lv weapon. HMG = high level weapon. What happened to the mid-level weapons? Shottie? I would like to see new weapons in future patches, preferrably something more interesting than MMG (medium machine gun).

Comments

  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Flamethrower would be cool but Flayra hasn't found a way yet to make it volumetric.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    I'd say Rines should get an electric net or bolas gun, where they can capture any alien thats in red HP. Capturing gives the marines all the res that evolution is worth so say they get 30 res for capturing a lerk, 50 for fade, etc. Capturing effectively kills the alien, who respawns as if he'd been killed.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited September 2003
    I find the variety as marines in strategy, tactics and teamwork. The guns? Nah, I can stick with a LMG the entire game. It is still very fun.

    Btw, isn't this one meant to be in the S&I forum?
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Of course marines are boring to play in comparison to aliens. Marines are just strandard ( almost) run and gun people.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    If you want more guns try a mod like firearms or cs :/

    Can't give you a link but someone said NS is almost over the limit of max guns allowed in the engine.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    4 abilities per evolution, 5 evolutions, so the aliens have 20, knife, pistol, lmg, shotgun, GL, HMG is 6, thats 26.

    The HL limit is 32 so im told, but then im not sure if other things like OC's and turrets count.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Mmg? Hmm, could work.

    I'm thinking "chaingun", although it would have to have quite a low damage-per-bullet to justify it having no reload.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Birdy+Sep 7 2003, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Sep 7 2003, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flamethrower would be cool but Flayra hasn't found a way yet to make it volumetric. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    For the 50 billionth time, Flay could code a volumetric flamethrower and put it in the game any time he wanted.

    It's the performance hit it would have on the HL engine which is unacceptable.
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    I never thought about, but a choice of a few lmgs that have just slightly different characteristics would be nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . the problem with lack of varitation is down to the commander though.Most comms just refuse to drop shot guns at an early point in the game.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    <!--QuoteBegin--nojmaster+Sep 7 2003, 09:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nojmaster @ Sep 7 2003, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd say Rines should get an electric net or bolas gun, where they can capture any alien thats in red HP. Capturing gives the marines all the res that evolution is worth so say they get 30 res for capturing a lerk, 50 for fade, etc. Capturing effectively kills the alien, who respawns as if he'd been killed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    I just think using LMG the whole game gets tiring. The thing is at close range I find the pistol outdoing the LMG. Yikes! And there really isn't much variation. I mean a SUPER gun c'mon! The future super gun is a HEAVY MACHINE GUN? And the future standard infantry wepaon is a LIGHT MACHINE GUN? Can we be a little bit more specific here? Like I dunno, mabye some lasers or high tech stuf ya know! Not guns of a general category. It just makes me think that if NS did get a few new weapons we would probably get Sub Machine Gun or Assault Rifle or Sniper Rifle lol. We need newer, cooler weapons. Going for hitscan weapons is a good decision, so mabye we could have some slow firing high damage weapons or some weapon with continous fire (like the pulse laser in ut2k3) - I dunno just something better than an LMG!
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    edited September 2003
    I feel you but, as stated a LONG time ago there trying to keap NS from becoming a "weapons" game.
    They might even think about renaming them LMG is some Cezh knock off submachine gun, Give it a good old school name. The shotty has some French name, cant rembaer it though. Would be cool if they used there names in game.
    I posted this quite a long time ago<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=22303&hl=weapons' target='_blank'>Starting weapons</a>
  • Juchel_ZeroJuchel_Zero Join Date: 2003-07-14 Member: 18155Members
    I like the lmg feel: shooting aliens with an mp5 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    I like the game to have less guns than most because I don't want it to turn into ns deathmatch, do you?
    As an alien player sometimes I think that those guns are enough:
    the lmg is a good weapon, it kills pretty fast
    the pistol is headache sometimes because it's pinpoint accurate
    the shotty fires powerfull shells really fast(a little too fast)
    the hmg is uber powerfull(kills even onos fast)
    the gl is hard to deal with(thank god it has a long reload time)

    I think they have powerfull enough weapons.
    Besides, frontiermans are supposed to have a small number of standard and effective guns;
    not a big number of more or less effective/specialized guns.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    <!--QuoteBegin---_Phoenix_-+Sep 7 2003, 05:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Sep 7 2003, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Birdy+Sep 7 2003, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Sep 7 2003, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flamethrower would be cool but Flayra hasn't found a way yet to make it volumetric. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    For the 50 billionth time, Flay could code a volumetric flamethrower and put it in the game any time he wanted.

    It's the performance hit it would have on the HL engine which is unacceptable. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not everyone has low-end systems <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But if you mean the engine would crash.. damn <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Would be cool to burn them all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    We're sorry the marine playstyle is not to your liking.
    _____

    Personally, I love the teamwork. The feeling of 5 marine walking into a room and having 4 take up defensive positions while the fifth builds a resource tower and turrets is just really satisfying, especially when you come under attack and hold them off. (:
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Yeh, these are the moments I go marine for. That and trying to knife some skulks :O. Chew on my tf eh, slash slash ! AAHRHRG <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> Er...carry on.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I was thinking that maybe guns should look a little different after each weapon upgrade... but then that would go waaay over the weapon limit. Darnit.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I love the marine's. The variety is in the comm, by the way, and not the marines. Also, you have to use different tatics on different types of aliens.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Birdy+Sep 7 2003, 06:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Sep 7 2003, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can't give you a link but someone said NS is almost over the limit of max guns allowed in the engine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The max limit of guns in Half Life is 32. The same amount of max players in a server. Anything higher than 32 (players in the server or the number of weapons) will cause the game to become buggy, and nigh unplayable.

    We are currently at 31, and the last spot is "reserved" for the volumetric flame thrower Flayra is trying to create; im sure.


    The variety is in the gameplay, not the gunplay. Follow the commanders orders and you'll get some battles; sitting in base b*tching for another gun is boring and doesn't help the team at all.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--mousiehamster+Sep 7 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Sep 7 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think marines are super ultra boring to play with. With aliens I find 'em uber fun since there is so much variety to them. And the fact that killing things with your jaws never gets dull or tiresome. And there are early lifeform evolutions etc... keeps people happy and contented.

    However with marine about 90% of the game consists of LMG or a few shotties. It's really lame imo. The marines must wait till super late game until HA and HMG is available. And even up till that stage, what more is there? Grenade launcher?

    I think that NS needs more weapons. LMG = low lv weapon. HMG = high level weapon. What happened to the mid-level weapons? Shottie? I would like to see new weapons in future patches, preferrably something more interesting than MMG (medium machine gun). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you kidding me?
    I -love- the LMG.
    But as soon as I get my LMG converted to HMG I'm pretty sure I'll favor that one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But I agree. There should be a more variety of weapons, though it wouldn't seem economically feasable for the TSA HeadQuarters, but you know, if they have magical ships that magically teleports medpacks, ammunition and structures, I'm pretty sure they could allow more weapons <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I must agree to that marines get boring fast. I sometimes find it okay to be marine, but that's only because I love my LMG replacement along with the sound it has.

    There's a problem, though. Half-Life has a modellimit, and there are tons of models already. even the stomp is a model (making it 3D sprite wouldn't work, I think), and that modellimit is filled up FAST.
    Master Sword knows that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    <!--QuoteBegin--Bigwig+Sep 7 2003, 10:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Sep 7 2003, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was thinking that maybe guns should look a little different after each weapon upgrade. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly what I was thinking. If each upgrade made the gun look and sound different everyone would be happy.

    Like: lvl1 no scope
    lvl 2 scope
    lvl 3 different sound....

    Of course individual models and sounds would be better...

    What happened to 1.04 turrets where you could <b>hear</b> the upgrades?
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