Cell Shaded Ns
Chackle
Join Date: 2003-01-24 Member: 12672Members
Join Date: 2003-01-24 Member: 12672Members
Comments
make a copy of the original model, resize it a bit and flip its faces outside.
Something like that :/
2. Select the entire thing and hit Ctrl+D (Duplicate Selection).
3. Make sure only the duplicate mesh is selected. Go to Tools->FatBoy...
4. Under size-change, put any decimal value from 0 to 1. 0.5 looks the best.
5. When you're done, the duplicated mesh will "inflate" around the original one.
6. Assign a black texture (preferably one that is 8x8) to the duplicate group.
7. With the duplicate group selected, press Ctrl+Shift+F (Invert Faces).
8. Save your SMD and compile the model.
If everything went well, then you will see your cel-shaded model ingame or in any HL MDL viewer.