<div class="IPBDescription">- The real deal.</div> I'm just asking if someone could give me a quick tutorial on how to make a model cel shaded cos im gonna give it a go. Any help? And i dont just mean using smudgy textures.
u cant do that with an expired ms3d m8 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Ohhhhh...so <i>that's</i> how you do it...cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Yeah I know it doubles pollies, thats why I'm thinking of using the low poly models. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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make a copy of the original model, resize it a bit and flip its faces outside.
Something like that :/
2. Select the entire thing and hit Ctrl+D (Duplicate Selection).
3. Make sure only the duplicate mesh is selected. Go to Tools->FatBoy...
4. Under size-change, put any decimal value from 0 to 1. 0.5 looks the best.
5. When you're done, the duplicated mesh will "inflate" around the original one.
6. Assign a black texture (preferably one that is 8x8) to the duplicate group.
7. With the duplicate group selected, press Ctrl+Shift+F (Invert Faces).
8. Save your SMD and compile the model.
If everything went well, then you will see your cel-shaded model ingame or in any HL MDL viewer.