Stupid Indexed Color.
Azrael2709
Join Date: 2003-05-27 Member: 16760Members
<div class="IPBDescription">Is there a better way?</div> I use photoshop 5.5 (ewww, yes i know, i cant get a better version) to create skins for my models and for milkshape to compile models with textures, they apparently need to be in .bmp format with indexed color on either Web or Exact. Putting it on Web looks like butt but i can never save it in exact color. Is there a way to get around this?
Comments
use psp instead... its much easier to edit the palette with it .. for working with textures increase the colordepth to 16 bit...and for saving decrease the colors again to 8 bit
specially because you can load plattlets from one frame to another
thats what I used for sprite work however but it does have the option.
So if you dont have PSP there is always Wally
Selective
Colors - 256, Forced - None, Dither - Diffusion, [x] Preserve exact colors.
edit: actually, Malambis looks like he's more useful, since I couldn't be bothered loading PS to look <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Selective
Colors - 256, Forced - None, Dither - Diffusion, [x] Preserve exact colors. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
this would be the way i would do it, since it works and all....
Then convert the gif to a bmp again.