-wadinclude And Performance

OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
I noticed on a lot of modded games people don't use -wadinclude; does -wadinclude have an affect on gameplay or performance issues if the file is large?

BTW; I am staying withing the HL texture limits of 4mb.

Either way, it will be a large file weither -wadincluded or not.

Comments

  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Well, there is -wadinclude and the -nowadtextures command. But the later only compiles the used textures in your map inside of you .bsp file.

    As for -wadinclude, it does affect your performance since the textures have to be loaded into your video card's memory as the map is loading/joining a server which can cause some slowdowns iirc.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    Does this cause slowdowns ingame? or just when your joining a server?

    I'm not sure, doesn't it load textures into the videocard regardless of weither it's -wadincluded or not?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited September 2003
    Are you sure thats very clear black panther. Don't the textures have to be loaded into our graphic card's memory whether or not the textures are integrated into the bsp file?
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--BlackPanther+Sep 7 2003, 12:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Sep 7 2003, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... -nowadtextures command. But the later only compiles the used textures in your map inside of you .bsp file....

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wait wait wait...so if I simply add the -nowadtextures modifier, it will automatically compile all my used textures into the .bsp <i>for me?</i>
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Dubbilex+Sep 7 2003, 03:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Sep 7 2003, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BlackPanther+Sep 7 2003, 12:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Sep 7 2003, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... -nowadtextures command. But the later only compiles the used textures in your map inside of you .bsp file....

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wait wait wait...so if I simply add the -nowadtextures modifier, it will automatically compile all my used textures into the .bsp <i>for me?</i> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, <span style='color:yellow'><b>including those from halflife.wad, ns.wad, and others .wad files the user will already have</b></span> thereby drastically increasing the size of your final .BSP file without reason.

    -wadinclude doesn't decrease your FPS any, it MAY increase loading times fractionally because HL will have to look through the .WAD file for the request textures, but the overall impact is minimal. And only results in smaller .BSP files, so it's a Good Thing to use. :-)
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Well that's a happy thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <i>Hooray for laziness!</i>
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    As a note, hon, you still need to have your 'wad' key set up correctly for the map to compile. I'd still recommend using -wadinclude over anything else, as otherwise you're likely to add 3 or more MEGABYTES of size to your .BSP file, making it even slower to download, for no reason. :-P
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    wad files are big

    when u wad include they get compresed into the bsp file as well

    so wad including files also, saves on the shiping size fo your map, comared to useing a wad file, insted of the wad include option

    amckern
  • Alurcard2Alurcard2 Join Date: 2003-07-30 Member: 18614Members
    I used -nowadtextures and compiled with 25 wads <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    then i simply used ripent and removed all wads from the bsp
    I think that got my map to load several times faster <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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