Counter-strike Discussion
Bosnian_Cowboy
Join Date: 2003-06-07 Member: 17088Members, Constellation
Do you guys play it? Do you like it? I kind of got tired of it and quit playing. But I plan on installing it again and playing on servers that have regulars mostly (like CoFR). It isn't bad, bit frustrating. I am good enough at 1.6 that it gets boring quickly, but I remember being not so good with the version I played before that (I believe 1.3). I'm downloading 1.5 right now.
Comments
I went 11-2 earyer today, that was fun.
However, I haven't played CS1.6 ...is steam free? If it is, then I'd attempt to get the new version, the shield seems cool.
CS needs more russian weapons too...sortof like Firearms, but Firearms is almost all Russians weapons, they got the Saiga, AK 47, AK 74, Bizon, Dragunov and...I think there was another one, but I haven't played firearms in a while.
CS is also to synthetic for me to play for long. The weapon's gross inaccuracies start getting to me, and the grenade weakness. It's still fun for a little while. Pings seem to be slightly better than dod's for me too.
Listening to: Some guys really loud tv.
...yep....really loud.
As for CS, I've never really liked CS much, but I must admit that w/ the bit of 1.6 I tried I am a riot shield slut. Love it love it love it.
I dont like using something that one company has made to play their games on when there are other ways to get on a game... (IE: Steam)
I like CS, good for relief if you have t3h h4x00r 5k|LLz, but i dont have it installed right now. Riot sheild sounds nice, though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--MonsieurEvil+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm in a giving mood today<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
OMG RUNN! ITS ONE OF THE SIGNS OF THE APOCOLYPSE! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <i>please dont hurt me! *cringe*</i>
I played it for like a whole year and I was okay, I regret not getting into the clan thing though. Now that I'm in a competitive NS clan and love this, I'm wondering how the CS clan scene is and how fun it'd be to get in a CAL clan for CS.
But yeah, CS is cool.
.. i already KNEW that one 9mm bullet through an unhelmeted head = death.
boot up cs, shoot someone in the head once with a glock. try to comprehend while he's still standing.
Each gun has to be mastered properly. It is a game of hackers. It is fun.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I have great respect for any game which demands skill to master, and which is deep, dynamic, and well developed. When CS came out, I was playing TFC as a spy. There are few things in gaming which require you to master such a wide range of skills as TFC spy - dodging gunfire, proficiency with each one of your weapons (the knife, the tranquiliser, the shotgun and the nailgun - each requiring a completely different technique and having an exact purpose to be learned), good disguise and infiltration technique, mastry of your grenades and gas grenades (including the ability to perform grenade jumps), coordination and communication skills. Further, this is simply the tip of TFC's iceberg - that's just ONE player class.
In CS, on the other hand, the gameplay is bland, static, and repetitive. Your goal is simply to butcher everyone who isn't on your team, and in order to do so you only need to learn one thing: how to use your weapon of choice.
More to the point, it doesn't matter how good you are with your weapon if your opponent has a better weapon and is reasonably competent with it. A one-hit-kill sniper rifle with no drawbacks (such as a red dot or slowed movement) requires no more skill than it takes to play Minesweeper.
I mentioned CS's virtues earlier. I did notice the teamplay element - your increased mortality means that you need to watch your teammates' backs, and you need to yell out over voicecom when you spot the enemy. That was highly enjoyable, while it lasted. The thing is, teamplay is by no means necessary; most of the games I played degenerated into mindless deathmatches. I strongly believe that most CS players are simply looking for a game in which they hop online with minimum fuss and find other people to shoot.
Which leads me to my next point. I have nothing against games in which the sole purpose is to mindlessly blast the daylights out of your enemies. Those games are lots of fun, and take skill in their own right. The thing is: <i>there is a myriad games which also allow you to do this, and do it <b>better</b> than CS</i>. The Quakes and the Unreals, in particular.
What irritates me about CS is its mediocrity, and its popularity. It's a game that does nothing well; nothing as well as other games. There are games which are better fragfests, games which are better teamplay, games which are more realistic, and games which are more creative. Not only nowadays, but when CS first came out and rose to prominence. I can't stand to see mediocrity rewarded.
But in that (and your earlier comment about people wanting minimum fuss, more shooting), you've hit on the core of the reason for CS's popularity. CS can be a fragfest, it can be a hardcore team game, it's great for tournaments due to the round-based style, it's not so realistic that all but hardcore realists are turned off, and it actually is more creative than you give it credit (it pretty much pioneered the round-based team playstyle which has been copied so much, and gave realism mods a big boost). CS is popular because it <i>doesn't</i> try too hard to please everyone; instead it pleases a large cross-section, and that's good marketing.
But in that (and your earlier comment about people wanting minimum fuss, more shooting), you've hit on the core of the reason for CS's popularity. CS can be a fragfest, it can be a hardcore team game, it's great for tournaments due to the round-based style, it's not so realistic that all but hardcore realists are turned off, and it actually is more creative than you give it credit (it pretty much pioneered the round-based team playstyle which has been copied so much, and gave realism mods a big boost). CS is popular because it <i>doesn't</i> try too hard to please everyone; instead it pleases a large cross-section, and that's good marketing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
While CS is capable of all these things, I doubt very much that the majority of its playerbase play it <i>because</i> it can do all these things. What I'm saying is that the people who want a fragfest would enjoy a pure deathmatch more, the people who want teamplay would enjoy a more teamplay oriented game, people who want realism would enjoy more realistic games and nobody would pick CS for creativity <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
Anyway, me and my friends playing "bang" in primary school (where you run around with your hand made into a gun, and point your hand at your enemies and yell "BANG" to kill them) invented round-based one-hit-kill gameplay long before Half-Life was even out; it's not exactly an inventive masterpiece <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I'm not a big fan of realism. I'm not a big fan of shiny-graphics-only, either. If I wanted realistic gameplay and photorealistic graphics I'd go outside.
I'm not a big fan of realism. I'm not a big fan of shiny-graphics-only, either. If I wanted realistic gameplay and photorealistic graphics I'd go outside. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Or raven shield, thats pretty real, but because of that it gets boring. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I found NS eventually in april 2003, after wondering from game to game, playing lots of ut/ut2k3/dmc.
Overall I can say that from experience, I personally find ns more fun than I ever had with CS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Looks like someone knew I was gonna post on this
Anyway, I think the game is just fine, and it can be fun if played once and a while....its just the score obsessed people who ruin it.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Looks like someone knew I was gonna post on this <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't look at me...
One last thing i want to talk about is the AWP (or as i like to call, "elite"-o-matic) It actually takes some skill to use. The vision is very limited and you have to be absolutely still to shoot it. If that wasnt enough the cooldown is horrible on it (you miss once and you are dead). The awp is a skillful gun, the problem lies when somone with ub3r skills grabs on to it, they are near impossible to kill.
That's why I hardly played the game. Everyone I come across with an awp/m has got ub3r skillz <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Nowadays I don't see it very often thankfully.