You Can Now Model Maps In Milkshape
Akalamanaia
Join Date: 2003-01-04 Member: 11833Members
Join Date: 2003-01-04 Member: 11833Members
Comments
I mean, it's got no coordinate system to make precise brushes!
Even then, it's gonna take twice as long to do stuff.
No need for that poorly-informed blanket statement, BP.
I have been modeling for 7 years and mapping for HL since the beginning.
As for complex stuff, HL isn't exactly known for it's ease of reacting to complex architecture.
What could you possibly do in a modeling program that cant be done in Hammer?
If poeple are comfortable with it, then i say: Go right ahead and make fun levels! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
As for Halo, its engine is completely different from HL and so are a lot of games like it which are not CSG/BSP in function.
I use MS3D for levels as well... but only to make world models which LOOK like world archi <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Just my personal experience, don't flame me.
You're also talking bigger names, or at least studios licensing the big-name engines (Unreal, Quake, etc.) which can afford to license the major engines with the major editors and/or pay people to develop kick-**** tools and editors and whatnot. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> A lot of smaller studios can't necessarily manage that, and it's easier to, for example, write up a simple editor that will import Max or Maya-based geometry rather than develop a fully functional editor that has all the features that a good level designer will be used to. Let me tell you, I'm quite familiar with sub-standard editing software and how horrible it can be! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
~ DarkATi
Belg
Anti-portals rule, by the way. I wish HL had them!
Description?
Belg <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If it's just screens you're interested in, you could stop by <a href='http://www.black-9.com/' target='_blank'>http://www.black-9.com/</a> and see, Belg. I wish some of what I worked on last week were up there, though...
Yeah, if only somebody was working on a revamped vismatrix calculation tool.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I can't make the Half-Life engine occlude during runtime, but I've already planned some new toys for tweaking visibility between leaves in the tool that I'm developing to replace VIS.