Ns-fractal layout

LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
<div class="IPBDescription">Or: fear my swear filter paint skills...</div>Sorry for the clarity, I just had an Idea for a map. The blue things are alien-only passages.

Sorry for the overall sukkyness.

Oh, and if this gets approval, this will be my first map EVAR, so wish me luck!

Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    OK, 1) I expected the swear filter to cath teh top thing, sorry moddies, delete if you wish, and you prabably do, sorry, will never happen again.

    2) here's the picture
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    looking interesting but I think the hives have to have a closer traveling distance between them. I'm not sure how entertaning a simple layout like this would be to play.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Yeah, i jsut got he idea of a triangle fractal stuck in my head, hence the title...

    I think that if i do it though, I can make it really 1337., IE, lots of room-clearing action/dark corners for marines, and lots of ambush points for the aliens.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    This layout has limitlessss... potential.

    If you added a few rooms branching off the main corridors and maybe have a part of it totally destroyed, I.E rubble and caved in bits. You could also throw in some scientificy stuff in there to explain the layout, like that laser you have to go around and turn on each individual parts in HL SP.

    --Scythe--
    the_only_scythe@subdimension.com
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Thank you scythe <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    My plan was to have the entire outside ring a "crew quarters" area, with identical cabins branching off the main hallway, which would have light infestation, and, as per your suggestion, the hell blown out of it!

    Oh, and all those Hex rooms in the center would be filled with sciency research equipment.
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    i think it would go good with one of the new game types sugested in <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=5;t=4614" target="_blank">here</a>
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