Forcing Random?

TiaxTiax Join Date: 2003-05-28 Member: 16802Members
Are there any mods that allow a server to force random? In other words as soon as the player joins it sticks them on a random team. Or perhaps 1-5 seconds after they join it sticks them on random.

I see so many games where only 2 people join each team because everyone else sits in the ready room. Everyone else is trying to see where the 'good' players go so they can get on the team thats gonna win. Then the teams end up getting stacked and the whole game is garbage.

The few times ive gotten most everyone to go random (and I dont' mean the type of random where you sit outside of the random door and wait for the team you want on to have 1 less before running through) the game has been great.

Comments

  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Yea, [WHO]Them has a mod like this, <a href='http://them.clanwho.com/' target='_blank'>heres the homepage</a>
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Spawnhuggers are evil and deserve to die
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Random is fun fun fun. Although usualy random sticks me on rines because everyone runs aliens. Alternating between classes each game = winner.
  • DukatDukat Join Date: 2002-11-08 Member: 7748Members
    I know the H2O servers I play on used to have something like this. After 30 seconds of ready room idle you'd get kicked to a random team. Worked even if someone went spec too.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    The YO clan server runs this, although i think that it can only be activated by an admin, but since they are usually playing all the time, you generally get an even game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    Well I want something that forces random, period. Not something that throws you on random after X time of not decided on a team.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--Dukat+Sep 6 2003, 09:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dukat @ Sep 6 2003, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know the H2O servers I play on used to have something like this. After 30 seconds of ready room idle you'd get kicked to a random team. Worked even if someone went spec too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So, if someone goes afk for a bit, they get thrown on a team, are dead weight, and force other people to join the other team?

    Maybe a plugin that replaces marine and alien portals with random portals ( they still look the same) would be best. I played on a server with this. It screwed up a bit, but if the bugs are worked out, it works really well.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    good in theory annoying in practice in my personal experience.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    The ready room was a great idea in theory, but in practice, it's the number one waster of time and source of lameness in actual NS games. People hanging out in the Ready Room, stacked teams, uneven teams: it's the ultimate source of most of the major problems that happen in the actual game.

    I think there should be a 60 second "join a team or be randomly asigned" feature that should be ON BY DEFAULT (not an optional mod, but part of NS, and on by default). Servers can disable it if they want, but the standard NS game should be optimized for the most fun IN THE GAME, rather than Ready Room goofing. I think this, coupled with a fix that prevents uneven team joining (the current version still lets people stack a team somehow: they get through the filter even when it unbalances teams) would be good enough, and take care of most of the problems that we see without having to totally make the RR worthless by using force random. When the teams are even, you SHOULD be able to choose what team you want to join.

    However, they also seriously need to fix uneven teams that happen midgame, when people join/leave. Currently, the auto-forfeit thing is a disaster. At the very least, we should get an audible or visible warning that gives us time to correct an imbalance before the game ends!!! Whether the game is fun and balanced should NOT have to rely upon teams yelling at each other about stacking, or admins kicking people. That's just the wrong solution, and it breed frustration.

    My personal preference would be for the server to automatically switch the last joined player to the other team when an unbalance of 2 or more lasts for more than a minute or so. People may **** about this when considering it in theory, but the fact is, it will seamlessly eliminate so many problems of unbalance and make most games generally much more fun.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited September 2003
    Voogru has random join everytime on any portal.
    Its better for overall teamplay and gameplay but in general it sucks because its less freedom and more like comunism <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .
    Its better than teamstacking but boring like hell joining the team you dont want to play 5 times in a row, no matter what you wanted to join.

    Every ruling plugin has a weak spot.
    - The "join after 60 seconds or be kicked" plugin can be fooled by joining spectators and F4 again.
    - Voogrus random join plugin can be fooled by correct timing, just wait untill your fav team has one player less, then join any team.

    Thus makes the plugins nice but worthless.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    But surely those exploits can be pretty easily fixed.
    SOMETHING has to be done. It's getting ridiculous.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    edited September 2003
    <a href='http://them.clanwho.com/downloads/nsrandomteam_1.01.zip' target='_blank'>Heres Where You Can Download The Plugin</a>
  • FangsFangs Join Date: 2003-02-13 Member: 13506Members
    <!--QuoteBegin--Ollj+Sep 7 2003, 11:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Sep 7 2003, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Voogrus random join plugin can be fooled by correct timing, just wait untill your fav team has one player less, then join any team.

    Thus makes the plugins nice but worthless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think that the mod is still usefull becouse its intent is to prevent teamstacking and even if you get on you fav team it still wont be stacked.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    I just press my "jointeamone" button. I quite enjoy my freedom of choice, thank you! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DoppleDopple Join Date: 2002-12-31 Member: 11698Members
    <!--QuoteBegin--Apos+Sep 7 2003, 01:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apos @ Sep 7 2003, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But surely those exploits can be pretty easily fixed.
    SOMETHING has to be done. It's getting ridiculous. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you need to reread the definition of "exploit".

    Random team mods aggravate me. It's extremely annoying to join the Aliens and wind up on marines - did I <b>choose</b> marines? No. Either let me join aliens or let me idle in the readyroom until teams are even enough so I can join aliens. I will sit in spec if necessary, and if server forces me to join marines or aliens, I'll spec again, until teams become even enough so I can join without any interference.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    <!--QuoteBegin--Apos+Sep 7 2003, 11:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apos @ Sep 7 2003, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    However, they also seriously need to fix uneven teams that happen midgame, when people join/leave. Currently, the auto-forfeit thing is a disaster. At the very least, we should get an audible or visible warning that gives us time to correct an imbalance before the game ends!!! Whether the game is fun and balanced should NOT have to rely upon teams yelling at each other about stacking, or admins kicking people. That's just the wrong solution, and it breed frustration.

    My personal preference would be for the server to automatically switch the last joined player to the other team when an unbalance of 2 or more lasts for more than a minute or so. People may **** about this when considering it in theory, but the fact is, it will seamlessly eliminate so many problems of unbalance and make most games generally much more fun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Horrible idea and heres the situation why.



    We'll use 3 players for this example, Noob, Roffler, and Tard.



    Noob and Roffler go Marines and Tard is the last alien player through the portal.

    About 5 minutes into the game Noob realizes this isn't CS and he can't rambo, so he leaves in a hissy fit. Game goes on for a while Tard decided to save for the hive. Game continues and no one else joins. Roffler has college classes in 10 minutes and drops. Tard who was waddling to the hive to drop it gets swapped. This will severly cripple the aliens if they were actually counting on Tard to drop the hive and other players used their res to secure nodes/hallways/evolve into lerks and fades.

    9 times out of 10 when the teams start becoming unbalanced midgame its because 1 side gained the upper hand and other players deicded to quit/F4 The other 1 out of 10 is clanners/roommates that travel in packs.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I feel sorry for mr.tard. Basically sometimes you just wanna play one team, people eventually get bored in the readyroom and if the teams are biased it ultimately makes no difference to the enjoyment level so who cares?
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