Well, KOTOR is an RPG, and that's how combat is in a lot of them.
Yeah, dual mode is still in, and there's another mode: 2 on 1, like the dual in <u>The Phantom Menace</u>, which we can all agree was 10x better than any fight seen ever seen on screen before. I can't wait to team up with my buddy against some bozo who thinks he's all that with his saber staff.
<!--QuoteBegin--Duff-Man+Sep 6 2003, 05:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duff-Man @ Sep 6 2003, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The two SP levels were fairly fun, I was a Rodian with two lightsabers running around slicing things.
I might buy the full game since I've never played JK2's SP. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Get JK2 and play the SP. It friggin rocks. Rocks.
After playing through it some more.. eh.. well.. its not 100% balanced as far as the three sabers go... the saber staff seems to swing too fast, and its secondary attack (kicks) are pretty much useless. Single saber, though it may just be the fact the demo only allows one stance, seems to swing too slow, and it just feels like there should be more moves. Dual sabers seem perfect as they are. Even with that though this is the best star wars FPS game I've played, and only the demo. One fun thing which I've found is to invest in Force Grip for your power during the missions, then you can grip the light saber wielding guys, who are a pain to kill sometimes, and then move them over a cliff. If they counter your grip they plummet to their death, if not then they die anyway LOL.
Tis truly ownage, but I have to say I can't see the point in using a single saber when dual sabers/lightstaff is so much better.
I'm stuck on the 2nd mission, after you beat the 3 jedi wannabes in that room, and now i'm stuck in that room with a door which has a thing which glows if I use force sight.
I think they should tweak the single saber into something almost or as proficient as the other sabers. Perhaps put a learning curve on the duel sabers and double bladed saber and make the single saber easier to use.
For those who've not got it yet, there's some mirrors over at <a href='http://www.ravengames.com/jediknight3/' target='_blank'>the raven site</a> for those who can't wait to get their grubby mits on it.
When you use Force Sense and you see the weird glowing symbols, they mean use either Force Push (As in the sign for the boulder in the beginning or the Master Jedi Tomb at the end) or Force Pull (As in the door halfway through)
The single saber should have 3 stances. the Dual and the Staff have 1
<!--QuoteBegin--Quaunaut+Sep 6 2003, 08:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Sep 6 2003, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I personally think that in the combat area, both KOTOR and JA are lacking.
JA is so fast, it doesn't feel right.
KOTOR, you have no control over the type of stuff and when you hit.
So its all wierd. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I don't believe you like ANYTHING, quanuts....
Stop being such a pessimistic teen brat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Javert+Sep 6 2003, 02:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Javert @ Sep 6 2003, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SmokeNova+Sep 6 2003, 12:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmokeNova @ Sep 6 2003, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UHhh Javert, don't diss it after playing only one of the levels...I beat the demo on Padawan...the second level is full of generic blaster dude and usually a Reborn Evil Jedi per 2 Blaster guards. Some use dual lightsabers, some use single, some have none but all the force powers. Nothing funner then kicking a jedi off a ledge and hearing him scream as he plummets <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Don't worry, full on dissing will come AFTER I play the second level. But seriously, I think I'm quite fair, not as bad as dissing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Ok, I played the second level now. Much better than 1st. Use of graphics better now (but it's still QIII). Lightsaber battles are now only fun with multiple enemies (like the big room with the symbol door). But levels are very short. Hopefully, the ones in-game are longer. And please tell me that there are more levels than just the ones they blacked out...
For those who liked the game, buckle your saber hilt for September 16 !
Marik_SteeleTo rule in hell...Join Date: 2002-11-20Member: 9466Members
edited September 2003
<!--QuoteBegin--Javert+Sep 7 2003, 03:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Javert @ Sep 7 2003, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Javert+Sep 6 2003, 02:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Javert @ Sep 6 2003, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SmokeNova+Sep 6 2003, 12:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmokeNova @ Sep 6 2003, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UHhh Javert, don't diss it after playing only one of the levels...I beat the demo on Padawan...the second level is full of generic blaster dude and usually a Reborn Evil Jedi per 2 Blaster guards. Some use dual lightsabers, some use single, some have none but all the force powers. Nothing funner then kicking a jedi off a ledge and hearing him scream as he plummets <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Don't worry, full on dissing will come AFTER I play the second level. But seriously, I think I'm quite fair, not as bad as dissing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Ok, I played the second level now. Much better than 1st. Use of graphics better now (but it's still QIII). Lightsaber battles are now only fun with multiple enemies (like the big room with the symbol door). But levels are very short. Hopefully, the ones in-game are longer. And please tell me that there are more levels than just the ones they blacked out...
For those who liked the game, buckle your saber hilt for September 16 ! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Haven't even downloaded the demo yet (intend to when I'm done enjoying the Homeworld 2 demo) but I seem to recall things I've read about JKA from previews. Apparently the level structure is partially non-linear. You have a choice of several missions to do at the first "tier," and the order doesn't affect the plot. When most/all (not sure which) of them in that tier are done, the plot moves forward to another tier, and so on. I wouldn't be surprized if the result is a ton of shorter, higher-quality missions lasting 15-30 minutes each instead of the mega-missions we've gotten used to spending upwards of an hour on in Jedi Knight 1 and 2. It would also explain you complaints about there being so few blacked out missions on whatever screen you're getting, as it probably only lists the ones on that "tier."
/me hurries off to finish homework to finish Homeworld 2 demo to get JKA demo
<!--QuoteBegin--Marik_Steele+Sep 7 2003, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Sep 7 2003, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Javert+Sep 7 2003, 03:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Javert @ Sep 7 2003, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Javert+Sep 6 2003, 02:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Javert @ Sep 6 2003, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SmokeNova+Sep 6 2003, 12:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmokeNova @ Sep 6 2003, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UHhh Javert, don't diss it after playing only one of the levels...I beat the demo on Padawan...the second level is full of generic blaster dude and usually a Reborn Evil Jedi per 2 Blaster guards. Some use dual lightsabers, some use single, some have none but all the force powers. Nothing funner then kicking a jedi off a ledge and hearing him scream as he plummets <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Don't worry, full on dissing will come AFTER I play the second level. But seriously, I think I'm quite fair, not as bad as dissing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Ok, I played the second level now. Much better than 1st. Use of graphics better now (but it's still QIII). Lightsaber battles are now only fun with multiple enemies (like the big room with the symbol door). But levels are very short. Hopefully, the ones in-game are longer. And please tell me that there are more levels than just the ones they blacked out...
For those who liked the game, buckle your saber hilt for September 16 ! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Haven't even downloaded the demo yet (intend to when I'm done enjoying the Homeworld 2 demo) but I seem to recall things I've read about JKA from previews. Apparently the level structure is partially non-linear. You have a choice of several missions to do at the first "tier," and the order doesn't affect the plot. When most/all (not sure which) of them in that tier are done, the plot moves forward to another tier, and so on. I wouldn't be surprized if the result is a ton of shorter, higher-quality missions lasting 15-30 minutes each instead of the mega-missions we've gotten used to spending upwards of an hour on in Jedi Knight 1 and 2. It would also explain you complaints about there being so few blacked out missions on whatever screen you're getting, as it probably only lists the ones on that "tier."
/me hurries off to finish homework to finish Homeworld 2 demo to get JKA demo <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Noted. Most possibly the answer.
I'm glad the levels are short since, short of force healing, there is no way to heal yourself. And shield packs are very rare (I found one in the entire demo and it was in a secret area.
One thing I've noticed when replaying JA that's **** me off is how it can get to 5fps on some crap. Now, my system isn't absolute top of the line, but its pretty friggin close. 2.4ghz + 512MB Dual Channel PC2100 + GF4 Ti4400. I shouldn't be getting 5fps in the quake 3 engine.
Try setting some of the details down? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Probably the thing I dislike most about the graphics is the STUPID trail the light sabers leave behind... use dual sabers and do the primary attack + secondary and you'll really notice it... even more so if you use force speed.
Hmm, after playing the demo, i wasn't actually too impressed to be honest. I will buy it nonetheless, since from previous JK games, they had great stories. It's nice to see that the level design is a bit better than it's predecessors, that was one grudge i have with the previous ones.
All in all, it wasn't fantastically great, in my opinion, but i will be giving the full version a try and, after all, it was actually that bad either. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited September 2003
What? The level design in JK was 100x better than anything in JO or JA, they looked great for the time, gave you vertigo, were gigantic, had none of those "get stuck for an hour looking all over the place only to find a tiny vent behind six boxes" crap you get in JO, and had the best flow I've ever seen in any game ever, despite making you go all over the place in crazy directions and stuff. Smoke much?
The level in JK1 where you're in the ship as its crashing down to the ground, and its tossing and turning in every direction, so what was the left wall is now the ceiling... That was the best level in any FPS game ever. ever.
<!--QuoteBegin--DOOManiac+Sep 7 2003, 07:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Sep 7 2003, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The level in JK1 where you're in the ship as its crashing down to the ground, and its tossing and turning in every direction, so what was the left wall is now the ceiling... That was the best level in any FPS game ever. ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I second that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Except the part about killing Jan... No matter <i>how many times </i> I tried to be a good boy, I always ended up crawling to the dark side and having to watch the cinematic of me totally pwning her.
<!--QuoteBegin--DOOManiac+Sep 7 2003, 07:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Sep 7 2003, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The level in JK1 where you're in the ship as its crashing down to the ground, and its tossing and turning in every direction, so what was the left wall is now the ceiling... That was the best level in any FPS game ever. ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Amen. I loved it, falling droids, floating troopers, and walking UP an elevator shaft. w00t ! And I even tried it with "noclip" mode, now THAT was fun!
<!--QuoteBegin--DOOManiac+Sep 7 2003, 08:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Sep 7 2003, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The level in JK1 where you're in the ship as its crashing down to the ground, and its tossing and turning in every direction, so what was the left wall is now the ceiling... That was the best level in any FPS game ever. ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> agreed, heartily
Comments
Yeah, dual mode is still in, and there's another mode: 2 on 1, like the dual in <u>The Phantom Menace</u>, which we can all agree was 10x better than any fight seen ever seen on screen before. I can't wait to team up with my buddy against some bozo who thinks he's all that with his saber staff.
I might buy the full game since I've never played JK2's SP. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Get JK2 and play the SP. It friggin rocks. Rocks.
rocks.
Tis truly ownage, but I have to say I can't see the point in using a single saber when dual sabers/lightstaff is so much better.
I'm stuck on the 2nd mission, after you beat the 3 jedi wannabes in that room, and now i'm stuck in that room with a door which has a thing which glows if I use force sight.
The single saber should have 3 stances. the Dual and the Staff have 1
JA is so fast, it doesn't feel right.
KOTOR, you have no control over the type of stuff and when you hit.
So its all wierd. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't believe you like ANYTHING, quanuts....
Stop being such a pessimistic teen brat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I do like stuff! Like the Call of Duty demo, America's Army, Natural Selection, and Chrono *TRIGGER*.
So SUYF!!!1111onefivenineseveni'mtool337f0rj00
Don't worry, full on dissing will come AFTER I play the second level. But seriously, I think I'm quite fair, not as bad as dissing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ok, I played the second level now. Much better than 1st. Use of graphics better now (but it's still QIII). Lightsaber battles are now only fun with multiple enemies (like the big room with the symbol door).
But levels are very short. Hopefully, the ones in-game are longer. And please tell me that there are more levels than just the ones they blacked out...
For those who liked the game, buckle your saber hilt for September 16 !
Hmmmm
I think I may just stick with my Projectile Based weapons.....
They seem a little bit more fun......
Don't worry, full on dissing will come AFTER I play the second level. But seriously, I think I'm quite fair, not as bad as dissing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ok, I played the second level now. Much better than 1st. Use of graphics better now (but it's still QIII). Lightsaber battles are now only fun with multiple enemies (like the big room with the symbol door).
But levels are very short. Hopefully, the ones in-game are longer. And please tell me that there are more levels than just the ones they blacked out...
For those who liked the game, buckle your saber hilt for September 16 ! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Haven't even downloaded the demo yet (intend to when I'm done enjoying the Homeworld 2 demo) but I seem to recall things I've read about JKA from previews.
Apparently the level structure is partially non-linear. You have a choice of several missions to do at the first "tier," and the order doesn't affect the plot. When most/all (not sure which) of them in that tier are done, the plot moves forward to another tier, and so on. I wouldn't be surprized if the result is a ton of shorter, higher-quality missions lasting 15-30 minutes each instead of the mega-missions we've gotten used to spending upwards of an hour on in Jedi Knight 1 and 2. It would also explain you complaints about there being so few blacked out missions on whatever screen you're getting, as it probably only lists the ones on that "tier."
/me hurries off to finish homework to finish Homeworld 2 demo to get JKA demo
Don't worry, full on dissing will come AFTER I play the second level. But seriously, I think I'm quite fair, not as bad as dissing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ok, I played the second level now. Much better than 1st. Use of graphics better now (but it's still QIII). Lightsaber battles are now only fun with multiple enemies (like the big room with the symbol door).
But levels are very short. Hopefully, the ones in-game are longer. And please tell me that there are more levels than just the ones they blacked out...
For those who liked the game, buckle your saber hilt for September 16 ! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Haven't even downloaded the demo yet (intend to when I'm done enjoying the Homeworld 2 demo) but I seem to recall things I've read about JKA from previews.
Apparently the level structure is partially non-linear. You have a choice of several missions to do at the first "tier," and the order doesn't affect the plot. When most/all (not sure which) of them in that tier are done, the plot moves forward to another tier, and so on. I wouldn't be surprized if the result is a ton of shorter, higher-quality missions lasting 15-30 minutes each instead of the mega-missions we've gotten used to spending upwards of an hour on in Jedi Knight 1 and 2. It would also explain you complaints about there being so few blacked out missions on whatever screen you're getting, as it probably only lists the ones on that "tier."
/me hurries off to finish homework to finish Homeworld 2 demo to get JKA demo <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Noted. Most possibly the answer.
All in all, it wasn't fantastically great, in my opinion, but i will be giving the full version a try and, after all, it was actually that bad either. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I second that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Except the part about killing Jan... No matter <i>how many times </i> I tried to be a good boy, I always ended up crawling to the dark side and having to watch the cinematic of me totally pwning her.
Meh.
Amen. I loved it, falling droids, floating troopers, and walking UP an elevator shaft. w00t !
And I even tried it with "noclip" mode, now THAT was fun!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> agreed, heartily