Custom Models On A Server
SnakeUb
Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">for admins</div> I hear its possible to set up a server with custom models that are sent to the client and they would see them instead of the defaults but they wouldnt be replaced. basicly what i want to know is if there is a server mod in existence that would allow custom models to load so that members of the clan get the clan tag branded onto their armour and some slight skin alterations so people can see that we are admins and we get to look a little dierend on our server.
Comments
2). Can you replace a model while the game is actually running? I would think that the models would be loaded at game start. This would require you to download the new model and then have the person "retry" the server. Although you might be able to have adminmod (or something similar) do this before the game loads. I've seen it done with sound files.
3). Replacing people's models without their permission is a good way to **** people off. How would you be reverting them back to their original models when they are done playing on your server?
Probably the only way to do something like this would entail Flayra to allow special models for "authed" players. Instead of loading the default light marine model, it would load a special one (or default if special isn't available). This would allow each server to have their own special models. It also might cause problems with the mp_consistency setting.
1) edit your map .res files to include your 'admin' or 'clan' player model files.
2) write a metamod plugin to create (re-enable?) a server console 'model' command allowing anyone with rcon to change any players model. eg, rcon model leetadmin admin_onos
3) write a adminmod/amx wrapper script and/or put up with rcon commands.