Few Mapping Questions.

343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
<div class="IPBDescription">Please don't chew me up and spit me out.</div> Hello everyone, i been playing Natural-Selection since day one and i'd like to help the community is some way, so i tryed modelling, way too hard <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> So mapping, anyway i started it up and managed to figure some of it out thanks to cookie *Thanx dude.* I went to the Build programs and i was clueless so could someone explain what these are ?
CSG executable
BSP executable
VIS executable
RAD executable
Also is the game executable C:\\Sierra/Halflife/halflife.exe ?

Lastly does anyone know where i can get items to place in my maps like chairs, Resource Nodes, ETC ?
Sorry if i sound like a nublet, all the guides i read where in a different language <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <a href='http://collective.valve-erc.com/' target='_blank'>valve-erc Collective</a> forums would be my first stop on the way
    of understanding HL mapping

    to place comm chair, create entity called <b>team_command</b>
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    use tutorial or built in help for detailed instuctions
    anyway -
    bsp and csg are important they xreate the level
    vis calculates visibility and is requred for rad to work
    rad calculates lighting
    they will be called (something)vis/rad ...
    wg hlvis.exe

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also is the game executable C:\\Sierra/Halflife/halflife.exe ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yes
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    I usually point people to <a href='http://www.planethalflife.com/schrade/theproject/tutorials/1/setup.htm' target='_blank'>this tutorial</a> for early mapping techniques. There is a "pull-down" twisty near the top of the page which leads to a pretty comprehensive explaination (in newbie speak <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) of all the basic Hammer tools. It's basically a walk-through tutorial for building an arena map.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php' target='_blank'>http://nsworld.ns-central.co.uk/mappinggui...appingGuide.php</a>

    Mapping Guide written by Chrome Angel for making Natural-Selection maps.

    For the worldcraft setup and basic mapping info, probally

    <a href='http://collective.valve-erc.com/' target='_blank'>http://collective.valve-erc.com/</a>
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Hey thanx alot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> everyone. Also is there anywhere i can get NS wall pictures , .WAD files ? Pictures i foudn the ones from the orignal NS maps, but i think the authors wouldn't let me use them.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Any of the textures in the ns.wad file can be used in any ns map. The wads that go with each map are probally fine if they came with the NS install file. You may want to check for a readme file making sure the author of the map doesn't mind the textures being used in other maps. You can also find some wad files sticked at the top of this forum or follow this link.
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=31288' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=31288</a>

    The wads should be (asuming a default hl instalation) found in C:\SIERRA\Half-Life\

    If you have any questions you can PM or IM me or I'm sure most of the people in the mapping forum would be happy to help.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Ok it's coming along fine, but one problem, the walls, floor and ceiling. How do i make them different ? So far they all have the same textures. Also can anyone post a direct link to Q2beaver ?
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--343_guilty_spark+Sep 6 2003, 05:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Sep 6 2003, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok it's coming along fine, but one problem, the walls, floor and ceiling. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if this were irc, I would've put that for quit message <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    you really haven't read any of these links and check up tutorials, have you
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Ok after some messing around i found the Wall changing i was on about, now another problem. In the Entity walk through it says : Entity Tool (Shift + E) - The entity tool is used to make point based entities. A point-based entity is any entity that doesn't rely on a brush. Good examples of point-based entities are things such as enemies, weapons, lights, and player starts. The entity works along with the objects menu (View - Screen Elements - Object Bar).


    ok i did this, but the bar isn't coming up. I'm running version 3.4 of Worldcraft if it helps. Could some one tell me where i could fidn this tool bar and where i could add entity files to it if i need to add them.
  • blahhblahh Join Date: 2003-09-05 Member: 20592Members
    I think it means the object bar on the side. It will say [entites] then when you click on it there is a list of point-based entities you can place. The object bar is normally used for prefabs.
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