<!--QuoteBegin--eaglec+Sep 5 2003, 09:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Sep 5 2003, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Script multiple functions to a key = bad <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Anyone who believes the above is not only blind, but also misguided and playing the wrong mod to boot.
How many different functions are available through the in-game vgui bound currently to +mouse2?
I think it's somewhere near ELEVEN different functions you can accomplish with a single depression, hold, and release of your mouse2 button.
Scripting something that accomplishes multiple things at once (ie, binding a key to the impulse that calls for ammo and simultaneously says in mm2 "Hey comm, I need ammunition" [granted this could get spammy if abused]) is called <i>efficiency</i>. Of course, many times, when people are writing aliases, they do not work as efficiently as simple human reaction does (ie, binding a key to do +duck and +jump at the same time usually works ineffectively to depressing both keys on one's own).
Only when you take a script and have it coded in such a way as to exploit a problem in the game or engine coding (strafe bhopping for instance) is a script consider an unfair advantage. Anyone that says "Scripting is an unfair advantage because john doe nsplayer doesn't know how to do it" is ignorant; the regular pub player takes a long time to learn how to successfully fly as a lerk with accuracy, to learn how to time a leap/bite or leap/xenocide, and any number of other things that veterans take for granted....it's called a learning curve for a reason.
Yes, rat, exactly, a learning curve. Something people learn to do over time to become better at it. Making a script to do something others have to work for may not be considered illegal, as such, but is pretty cheap.
I'm of the opinion that anything that gives you an advantage over what players are given out of the box is cheating. If you have to bind multiple controls to a single key to give you an advantage, then you aren't practising enough playing the real way.
<!--QuoteBegin--^Requiem^+Sep 6 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (^Requiem^ @ Sep 6 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm of the opinion that anything that gives you an advantage over what players are given out of the box is cheating. If you have to bind multiple controls to a single key to give you an advantage, then you aren't practising enough playing the real way. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I'n a h4xx0r! OMG r33t!!!11!!!one
That's probably one of the worst, most flawed ideas of cheating I've ever heard, but hey, whatever floats your boat, I guess.
BTW: According to your FIRST description, then scripting isn't cheating, because it's part of the game...
I look at it this way. If you ( the player in question ) change your keys in an order to make the game functions easyer for you to perform, then by all meens, do so. Because who do you know, wants to play around with a slow, clumsy GUI menu when your in the heat of battle? Not I, that's for sure.
But dispite what anyone may think, if you manually script a series of actions to one key, ( even though it's not illegal in most cases ) it is concidered a cheap/unfair advantage and will be frownd apon heavlly because.... 1) it did not require any skill ( other then scripting knolage ) to perform said series of actions and 2) it simply can not be done via the HL configuration menu thus less intuitive players can not do that same thing.
You can not argue these facts but to answer the question at hand. Is scripting illegal? No, not usually. Can scripting produse an unfair advantage? Yes, most scripts can.
Comments
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
bind "MWHEELUP" "slot1"
bind "MOUSE3" "slot2"
bind "MWHEELDOWN" "slot3"
bind "MOUSE4" "slot4"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
i dont see why u have to get all complicated..maybe its just cause i have 1 xtra mouse button!?!?
Why?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Anyone who believes the above is not only blind, but also misguided and playing the wrong mod to boot.
How many different functions are available through the in-game vgui bound currently to +mouse2?
I think it's somewhere near ELEVEN different functions you can accomplish with a single depression, hold, and release of your mouse2 button.
Scripting something that accomplishes multiple things at once (ie, binding a key to the impulse that calls for ammo and simultaneously says in mm2 "Hey comm, I need ammunition" [granted this could get spammy if abused]) is called <i>efficiency</i>. Of course, many times, when people are writing aliases, they do not work as efficiently as simple human reaction does (ie, binding a key to do +duck and +jump at the same time usually works ineffectively to depressing both keys on one's own).
Only when you take a script and have it coded in such a way as to exploit a problem in the game or engine coding (strafe bhopping for instance) is a script consider an unfair advantage. Anyone that says "Scripting is an unfair advantage because john doe nsplayer doesn't know how to do it" is ignorant; the regular pub player takes a long time to learn how to successfully fly as a lerk with accuracy, to learn how to time a leap/bite or leap/xenocide, and any number of other things that veterans take for granted....it's called a learning curve for a reason.
I'n a h4xx0r! OMG r33t!!!11!!!one
That's probably one of the worst, most flawed ideas of cheating I've ever heard, but hey, whatever floats your boat, I guess.
BTW: According to your FIRST description, then scripting isn't cheating, because it's part of the game...
"toggle" and "change menu"
But dispite what anyone may think, if you manually script a series of actions to one key, ( even though it's not illegal in most cases ) it is concidered a cheap/unfair advantage and will be frownd apon heavlly because....
1) it did not require any skill ( other then scripting knolage ) to perform said series of actions and
2) it simply can not be done via the HL configuration menu thus less intuitive players can not do that same thing.
You can not argue these facts but to answer the question at hand.
Is scripting illegal? No, not usually.
Can scripting produse an unfair advantage? Yes, most scripts can.