Problem With Jin Roh Models
Obst
Join Date: 2003-03-12 Member: 14436Members, Constellation
<div class="IPBDescription">--> Looks "unweldered" ingame</div> I have a problem: While the LA Roh soldier looks nice ingame, the heavy one has some problems. In the helmet area you can see the faces, they aren't smoothed, same applies to the backpack (see screenies, notice the line through the backpack). NOTE: In HLMV or MS3D it looks smooth. Also, I think the additive texture doesn't show up at all ingame on the HA. This is the .qc-file, screenies are attached:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
QC quotation no longer needed, just takes up space <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
QC quotation no longer needed, just takes up space <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
How may I fix this problem?
Somehow HL and the HLMV/ms3d must handle smoothing gotoups different.
OK here it is:
The Roh HA uses the LA skeleton, unfortunately, they move at different speeds ingame so I have to modify the HA's run anim. Is there a run animtion for LA skeleton fitting 2.0 HA ingame speed of movement? I need it, and "run" is too short for doing a search, and searches without it give way to many results...
Please help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
that should do it
EDIT: And where to these new frames? Searching didn't bring me any results...