[srel] High-fps Phase Particle
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">very simple</div> People may remember my trick to get better performance around phase gates on low-spec computers by replacing flare6.spr with a single-frame sprite. It worked pretty well, but your console would be spammed with missing frame errors.
In response to a couple of requests for something that doesn't do that, here's a very simple sprite. It's a touch blocky in-game and looks better when moving than in a screenie, but it'll be easier on your computer if you're struggling and frankly who needs things to be extra pretty when it makes the game less than playable? All this is is a smaller sprite, with 20 identical frames.
<a href='http://members.aol.com/dryfeld/cs/flare6.zip' target='_blank'>http://members.aol.com/dryfeld/cs/flare6.zip</a> (a whopping 290b)
In response to a couple of requests for something that doesn't do that, here's a very simple sprite. It's a touch blocky in-game and looks better when moving than in a screenie, but it'll be easier on your computer if you're struggling and frankly who needs things to be extra pretty when it makes the game less than playable? All this is is a smaller sprite, with 20 identical frames.
<a href='http://members.aol.com/dryfeld/cs/flare6.zip' target='_blank'>http://members.aol.com/dryfeld/cs/flare6.zip</a> (a whopping 290b)
Comments
Also, good work on the file, now the console wont be spammed with "missing frame" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->