Crashing When Joining Teams
Kalopsia
Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
Ok this really shits me, every map i have made i always get this problem and i give up fro there cause i try so many things to stop it but it keeps on happening. When ever i try and join a team , it crashes, WTH .
heres the compile process:
btw: not sure if this usually happens but i notice when i compile it saves a log document in the folder called wsock32.log .
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-hullfile C:\Sierra\Half-Life\ns\nshulls.txt -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map"
Loading hull definitions from 'C:\Sierra\Half-Life\ns\nshulls.txt'
Entering C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Sierra\Half-Life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.38 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.88 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 2332/65535 46640/1310700 ( 3.6%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 268/32767 10720/1310680 ( 0.8%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 57360 bytes ===
Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 2 used textures, 4.76 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 2 used textures, 4.76 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_bell.wad
- Contains 38 used textures, 90.48 percent of map (116 textures in wad)
Texture usage is at 2.19 mb (of 4.00 mb MAX)
3.69 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/400 832/25600 ( 3.3%)
planes 2332/65535 46640/1310700 ( 3.6%)
vertexes 1471/65535 17652/786420 ( 2.2%)
nodes 496/32767 11904/786408 ( 1.5%)
texinfos 268/32767 10720/1310680 ( 0.8%)
faces 1045/65535 20900/1310700 ( 1.6%)
clipnodes 1368/32767 10944/262136 ( 4.2%)
leaves 271/8192 7588/229376 ( 3.3%)
marksurfaces 1293/65535 2586/131070 ( 2.0%)
surfedges 5019/512000 20076/2048000 ( 1.0%)
edges 2524/256000 10096/1024000 ( 1.0%)
texdata [variable] 1852/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 4327/524288 ( 0.8%)
42 textures referenced
=== Total BSP file data space used: 166117 bytes ===
1.96 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-full -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map"
176 portalleafs
445 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.07 seconds)
LeafThread:
(1.30 seconds)
average leafs visible: 65
g_visdatasize:2658 compressed from 3872
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/400 832/25600 ( 3.3%)
planes 2332/65535 46640/1310700 ( 3.6%)
vertexes 1471/65535 17652/786420 ( 2.2%)
nodes 496/32767 11904/786408 ( 1.5%)
texinfos 268/32767 10720/1310680 ( 0.8%)
faces 1045/65535 20900/1310700 ( 1.6%)
clipnodes 1368/32767 10944/262136 ( 4.2%)
leaves 271/8192 7588/229376 ( 3.3%)
marksurfaces 1293/65535 2586/131070 ( 2.0%)
surfedges 5019/512000 20076/2048000 ( 1.0%)
edges 2524/256000 10096/1024000 ( 1.0%)
texdata [variable] 1852/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 2658/2097152 ( 0.1%)
entdata [variable] 4327/524288 ( 0.8%)
42 textures referenced
=== Total BSP file data space used: 168775 bytes ===
1.53 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-sparse -nopaque -bounce 1 -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[7 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
1045 faces
Create Patches : 5664 base patches
0 opaque faces
47804 square feet [6883813.50 square inches]
417 direct lights
BuildFacelights:
(22.76 seconds)
BuildVisLeafs:
(7.53 seconds)
visibility matrix : 1.4 megs
MakeScales:
(12.25 seconds)
SwapTransfers:
(2.00 seconds)
Transfer Lists : 3660426 : 3.66M transfers
Indices : 2044448 : 1.95M bytes
Data : 14641704 : 13.96M bytes
GatherLight:
(0.48 seconds)
FinalLightFace:
(0.82 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/400 832/25600 ( 3.3%)
planes 2332/65535 46640/1310700 ( 3.6%)
vertexes 1471/65535 17652/786420 ( 2.2%)
nodes 496/32767 11904/786408 ( 1.5%)
texinfos 268/32767 10720/1310680 ( 0.8%)
faces 1045/65535 20900/1310700 ( 1.6%)
clipnodes 1368/32767 10944/262136 ( 4.2%)
leaves 271/8192 7588/229376 ( 3.3%)
marksurfaces 1293/65535 2586/131070 ( 2.0%)
surfedges 5019/512000 20076/2048000 ( 1.0%)
edges 2524/256000 10096/1024000 ( 1.0%)
texdata [variable] 1852/4194304 ( 0.0%)
lightdata [variable] 227490/6291456 ( 3.6%)
visdata [variable] 2658/2097152 ( 0.1%)
entdata [variable] 4327/524288 ( 0.8%)
42 textures referenced
=== Total BSP file data space used: 396265 bytes ===
46.22 seconds elapsed
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
heres the compile process:
btw: not sure if this usually happens but i notice when i compile it saves a log document in the folder called wsock32.log .
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-hullfile C:\Sierra\Half-Life\ns\nshulls.txt -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map"
Loading hull definitions from 'C:\Sierra\Half-Life\ns\nshulls.txt'
Entering C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Sierra\Half-Life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.38 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.88 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 2332/65535 46640/1310700 ( 3.6%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 268/32767 10720/1310680 ( 0.8%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 57360 bytes ===
Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 2 used textures, 4.76 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 2 used textures, 4.76 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_bell.wad
- Contains 38 used textures, 90.48 percent of map (116 textures in wad)
Texture usage is at 2.19 mb (of 4.00 mb MAX)
3.69 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/400 832/25600 ( 3.3%)
planes 2332/65535 46640/1310700 ( 3.6%)
vertexes 1471/65535 17652/786420 ( 2.2%)
nodes 496/32767 11904/786408 ( 1.5%)
texinfos 268/32767 10720/1310680 ( 0.8%)
faces 1045/65535 20900/1310700 ( 1.6%)
clipnodes 1368/32767 10944/262136 ( 4.2%)
leaves 271/8192 7588/229376 ( 3.3%)
marksurfaces 1293/65535 2586/131070 ( 2.0%)
surfedges 5019/512000 20076/2048000 ( 1.0%)
edges 2524/256000 10096/1024000 ( 1.0%)
texdata [variable] 1852/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 4327/524288 ( 0.8%)
42 textures referenced
=== Total BSP file data space used: 166117 bytes ===
1.96 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-full -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map"
176 portalleafs
445 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.07 seconds)
LeafThread:
(1.30 seconds)
average leafs visible: 65
g_visdatasize:2658 compressed from 3872
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/400 832/25600 ( 3.3%)
planes 2332/65535 46640/1310700 ( 3.6%)
vertexes 1471/65535 17652/786420 ( 2.2%)
nodes 496/32767 11904/786408 ( 1.5%)
texinfos 268/32767 10720/1310680 ( 0.8%)
faces 1045/65535 20900/1310700 ( 1.6%)
clipnodes 1368/32767 10944/262136 ( 4.2%)
leaves 271/8192 7588/229376 ( 3.3%)
marksurfaces 1293/65535 2586/131070 ( 2.0%)
surfedges 5019/512000 20076/2048000 ( 1.0%)
edges 2524/256000 10096/1024000 ( 1.0%)
texdata [variable] 1852/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 2658/2097152 ( 0.1%)
entdata [variable] 4327/524288 ( 0.8%)
42 textures referenced
=== Total BSP file data space used: 168775 bytes ===
1.53 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-sparse -nopaque -bounce 1 -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\8\ns_bell.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[7 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
1045 faces
Create Patches : 5664 base patches
0 opaque faces
47804 square feet [6883813.50 square inches]
417 direct lights
BuildFacelights:
(22.76 seconds)
BuildVisLeafs:
(7.53 seconds)
visibility matrix : 1.4 megs
MakeScales:
(12.25 seconds)
SwapTransfers:
(2.00 seconds)
Transfer Lists : 3660426 : 3.66M transfers
Indices : 2044448 : 1.95M bytes
Data : 14641704 : 13.96M bytes
GatherLight:
(0.48 seconds)
FinalLightFace:
(0.82 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/400 832/25600 ( 3.3%)
planes 2332/65535 46640/1310700 ( 3.6%)
vertexes 1471/65535 17652/786420 ( 2.2%)
nodes 496/32767 11904/786408 ( 1.5%)
texinfos 268/32767 10720/1310680 ( 0.8%)
faces 1045/65535 20900/1310700 ( 1.6%)
clipnodes 1368/32767 10944/262136 ( 4.2%)
leaves 271/8192 7588/229376 ( 3.3%)
marksurfaces 1293/65535 2586/131070 ( 2.0%)
surfedges 5019/512000 20076/2048000 ( 1.0%)
edges 2524/256000 10096/1024000 ( 1.0%)
texdata [variable] 1852/4194304 ( 0.0%)
lightdata [variable] 227490/6291456 ( 3.6%)
visdata [variable] 2658/2097152 ( 0.1%)
entdata [variable] 4327/524288 ( 0.8%)
42 textures referenced
=== Total BSP file data space used: 396265 bytes ===
46.22 seconds elapsed
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
Sometimes this is caused by the AAAtrigger texture on the join_team brushes.
Sometimes its an info_team_start too close to the wall so you start seeing the void.
Its a random error caused by some ns_specific entities.
Sometimes this is caused by the AAAtrigger texture on the join_team brushes.
Sometimes its an info_team_start too close to the wall so you start seeing the void.
Its a random error caused by some ns_specific entities. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
is there any solution or fix that can be used to stop this cause it is really annoying ?
Rebuild join team zones. (fixes another 25%)
Ask xp-cagey if its a problem with its compiling tool version.
Hunt down flayra for his sometimes buggy freeware code.
Not that I know of...