Updated redemption rr pics

CrematorCremator Join Date: 2002-01-24 Member: 27Members
Well, I took some of your guy's helpful advice and changed the readyroom around a bit.  Still haven't fixed the roof or alien textures (Cliff fixed those, I'll have to use that).  Relic, I changed the lighting mostly to the bottom and wow!  I think it looks a hell of a lot better.  I included my first concept pic on top, so please compare and contrast and tell me what you think.  I think I know pretty well where I am going with this room, and it should be complete by the end of the month.

<img src="http://www.bobbyrussell.com/brian/redtest.jpg" border="0">
<img src="http://www.bobbyrussell.com/brian/redtest1.jpg" border="0">
<img src="http://www.bobbyrussell.com/brian/redtest2.jpg" border="0">
<img src="http://www.bobbyrussell.com/brian/redtest3.jpg" border="0">

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Nice work - The alien infestation in the last pic is very convincing. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    Nice room!  i like the way its spread out , really original!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    You definitely make a marked improvement on the first pic.  I'd say that, if anything, it's a little too blue.  But good work.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Nice, it kinda looks like somthing from a James Bond game, what with that central computer and all. the only complaint would be: SHOW THE R_SPEEDS <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    r_speeds don't matter in a ReadyRoom actually.



    <!--EDIT|Moleculor|Feb. 19 2002,08:28-->
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    They actually do, but not as much as in the rest of the map. I'd say no higher than 1000 wpoly in the RR, but I am sure some of the r_speeds nazis here won't agree with me  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • RavenousRavenous Join Date: 2002-01-25 Member: 48Members
    Nice, No bad words here..

    Good job
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    <!--QuoteBegin--Greedo386+Feb. 08 2002,23:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Feb. 08 2002,23:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->You definitely make a marked improvement on the first pic.  I'd say that, if anything, it's a little too blue.  But good work.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ...Whats wrong with blue?  I personally like blue...It sorta gives that feeling of...well...blue.  Nice job on it.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I love how you made the alien bacterial grow up off the floor in that last pic, it's a great touch.
  • AragornAragorn Join Date: 2002-01-26 Member: 98Members
    I like the last picture very much.

    Texturing is well done!
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    you used those textures from the wad, but they still have that blue line at the edges, i thought someone had fixed that, i think cliff, but i'm not sure.
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