Lights.rad
Kalopsia
Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
<div class="IPBDescription">Problem</div> ok i got this problem while using batch compiler so hopefully one of you have come across it before and know what to do. Here's what it says:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[6 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
Warning: Duplication of texlight 'lig_064-02y2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_v192-01yb' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05y2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05b2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05a' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_b064-02d' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
[6 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Now from what i think of it it is saying this i have the same text written twice in the lights.rad file, if this is the case i do not and those are the only lines i have in the rad folder. Does it matter if they are on the same lighting amount like 500 eg ?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[6 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
Warning: Duplication of texlight 'lig_064-02y2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_v192-01yb' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05y2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05b2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05a' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_b064-02d' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
[6 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Now from what i think of it it is saying this i have the same text written twice in the lights.rad file, if this is the case i do not and those are the only lines i have in the rad folder. Does it matter if they are on the same lighting amount like 500 eg ?
Comments
it cuts after some letters so it becomes the same name.
In hammer you can change all textures into other textures by theyr name.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[6 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
Warning: Duplication of texlight 'lig_064-02y2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_v192-01yb' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05y2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05b2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_128-05a' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
Warning: Duplication of texlight 'lig_b064-02d' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'!
[6 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Now from what i think of it it is saying this i have the same text written twice in the lights.rad file, if this is the case i do not and those are the only lines i have in the rad folder. Does it matter if they are on the same lighting amount like 500 eg ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If that's all from the same compile, it looks like it's reading the file twice and reparsing all 6 lights in the file... not sure why it'd be doing that.
It doesnt seem to harm anything, and it only takes the compiler 1/2 a second to report the error and ignore the redundant content.
It doesnt seem to harm anything, and it only takes the compiler 1/2 a second to report the error and ignore the redundant content. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ahhh OK, that makes sense -- and it wouldn't hurt anything, since the definition is the same each time.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-hullfile C:\Sierra\Half-Life\ns\nshulls.txt -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map"
Loading hull definitions from 'C:\Sierra\Half-Life\ns\nshulls.txt'
Entering C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Sierra\Half-Life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.34 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.52 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 1880/65535 37600/1310700 ( 2.9%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 228/32767 9120/1310680 ( 0.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 46720 bytes ===
Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 1 used texture, 2.78 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 1 used texture, 2.78 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_bell.wad
- Contains 34 used textures, 94.44 percent of map (116 textures in wad)
Texture usage is at 1.90 mb (of 4.00 mb MAX)
2.04 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/400 576/25600 ( 2.3%)
planes 1880/65535 37600/1310700 ( 2.9%)
vertexes 1341/65535 16092/786420 ( 2.0%)
nodes 432/32767 10368/786408 ( 1.3%)
texinfos 228/32767 9120/1310680 ( 0.7%)
faces 952/65535 19040/1310700 ( 1.5%)
clipnodes 1162/32767 9296/262136 ( 3.5%)
leaves 232/8192 6496/229376 ( 2.8%)
marksurfaces 1175/65535 2350/131070 ( 1.8%)
surfedges 4585/512000 18340/2048000 ( 0.9%)
edges 2307/256000 9228/1024000 ( 0.9%)
texdata [variable] 1588/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 3388/524288 ( 0.6%)
36 textures referenced
=== Total BSP file data space used: 143482 bytes ===
1.96 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-full -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map"
161 portalleafs
397 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.09 seconds)
LeafThread:
(1.37 seconds)
average leafs visible: 62
g_visdatasize:2313 compressed from 3381
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/400 576/25600 ( 2.3%)
planes 1880/65535 37600/1310700 ( 2.9%)
vertexes 1341/65535 16092/786420 ( 2.0%)
nodes 432/32767 10368/786408 ( 1.3%)
texinfos 228/32767 9120/1310680 ( 0.7%)
faces 952/65535 19040/1310700 ( 1.5%)
clipnodes 1162/32767 9296/262136 ( 3.5%)
leaves 232/8192 6496/229376 ( 2.8%)
marksurfaces 1175/65535 2350/131070 ( 1.8%)
surfedges 4585/512000 18340/2048000 ( 0.9%)
edges 2307/256000 9228/1024000 ( 0.9%)
texdata [variable] 1588/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 2313/2097152 ( 0.1%)
entdata [variable] 3388/524288 ( 0.6%)
36 textures referenced
=== Total BSP file data space used: 145795 bytes ===
1.53 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p10 (May 8 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-sparse -nopaque -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[6 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
952 faces
Create Patches : 5076 base patches
0 opaque faces
44338 square feet [6384809.50 square inches]
403 direct lights
BuildFacelights:
(20.82 seconds)
BuildVisLeafs:
(6.55 seconds)
visibility matrix : 1.2 megs
MakeScales:
(10.54 seconds)
SwapTransfers:
(1.77 seconds)
Transfer Lists : 3219826 : 3.22M transfers
Indices : 1744488 : 1.66M bytes
Data : 12879304 : 12.28M bytes
GatherLight:
(0.50 seconds)
FinalLightFace:
(0.95 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/400 576/25600 ( 2.3%)
planes 1880/65535 37600/1310700 ( 2.9%)
vertexes 1341/65535 16092/786420 ( 2.0%)
nodes 432/32767 10368/786408 ( 1.3%)
texinfos 228/32767 9120/1310680 ( 0.7%)
faces 952/65535 19040/1310700 ( 1.5%)
clipnodes 1162/32767 9296/262136 ( 3.5%)
leaves 232/8192 6496/229376 ( 2.8%)
marksurfaces 1175/65535 2350/131070 ( 1.8%)
surfedges 4585/512000 18340/2048000 ( 0.9%)
edges 2307/256000 9228/1024000 ( 0.9%)
texdata [variable] 1588/4194304 ( 0.0%)
lightdata [variable] 203916/6291456 ( 3.2%)
visdata [variable] 2313/2097152 ( 0.1%)
entdata [variable] 3388/524288 ( 0.6%)
36 textures referenced
=== Total BSP file data space used: 349711 bytes ===
41.36 seconds elapsed
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<snip> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't see anything there that would predict a crash in-game... is there any error message when you join the team or does it just crash to desktop?