Newbie's Second Try.

NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
<div class="IPBDescription">Second compile... I blow, bit I learn!</div> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> Again, I'm here trying to suck experience out of your text and in to my brain. Without further ado some pics of my second turn at mapping.


This is a picture of the main part of the hallway.
<img src='http://members.shaw.ca/jordanu/hallwaythree.jpg' border='0' alt='user posted image'>


Just another shot of the hallway.
<img src='http://members.shaw.ca/jordanu/hallwayfour.jpg' border='0' alt='user posted image'>


This is inside the vent.
<img src='http://members.shaw.ca/jordanu/hallwayfive.jpg' border='0' alt='user posted image'>


This last one shows the hallway right before the hive. Although I've darkened off the end because the Hive isn't even started yet!
<img src='http://members.shaw.ca/jordanu/hallwaysix.jpg' border='0' alt='user posted image'>



Any constructive critisicsm is what I'm here for! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    L-O-V-E the hallway with the arch and that eclipse tex. Nice.

    Some Infestation "creeping" over the floors, ceiling and walls out of the hive hallway - the infestation currently just starts from nowhere. Beautiful man, me wants to play it now!

    ~ DarkATi
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Aye! I completely forgot to infest that part of the roof! I'll get on that next time I'm working on it, thanks.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Very nice, you certainely DON"T suck.

    I would suggest pushing this pipes a little lower in that vent, they look too linear right with the regular flooring.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Xzilen+Sep 1 2003, 11:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 11:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice, you certainely DON"T suck.

    I would suggest pushing this pipes a little lower in that vent, they look too linear right with the regular flooring. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes I forgot to mention this as I was certainly thinking it - you don't suck at all you are very talented, can't wait to play this map! Love the name too - ns_splinter - sounds good, roll off the tongue nice and easy and smooth.

    ~ DarkATi
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Also, I'd suggest an overlay on those lights, with texture-lighting, to make it look more natural.

    Great achitecture, and great usage of the trim textures. All you need to do is work on your lighting, slightly more colorful, with some nice contrast.

    IM me on AIM sometime and I'll walk you through it. Legionnaired is my AIM handle as well.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Ok! An experienced mapper offers me help with lighting, I'm there!

    Thanks for the good words guys.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    wow this is a great looking map, i dont think u suck at all.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Yeah, you've got some great ideas here and you pulled them off very well! I do think that the pipes in the vent are a little too pointy, but that's about all I can complain about.
    You win a cookie!
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    The nicest stuff on those pics are the text saying "ns_splinter by NetBent" <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    you are far too negitive. This looks far better then most people's first maps by a near infinity.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Ah, but this is his SECOND map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    *prepares for flogging*
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    First map, second hallway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Finished the hive, and the hallway on the other side of it. I'll explain it and take some shots once I finish the next room.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    These look darn good for early mapping attempts. I'll agree with everyone who says you don't suck. But that doesn't help you any, of course... you want to get better. So I'll offer a little (hopefully) constructive critism.

    Try to work on your borders and edges a little more. For some reason, where your walls touch the cieling, and also where your wall joins the archway post-and-lintel, it feels very abrupt. And boxy. And squarish. It's hard to really figure out how to get rid of that boxy look, of course, esspecially as you HAVE the details that usually get rid of that effect. Maybe you can try scaling some of the decortive flourishes down a little, make them more subtle and less pronounced. Or perhaps you could consider if texture changes help any.

    Hope this helps you out a little...
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Looks good, overall. I don't like the arches in the main hallway as they dont look integral to the scene. More like they were added in afterwards perhaps it's the sudden change in material and hape of the hallway at every arch. They dont fit with the shape of the ceiling either, perhaps good for skulks but what kind of architect would do arches of no contructural or aesthetic apeal?

    Perhaps make the front and back of the arches in the wall texture and then insert the mesh paneling around the inside. Also the lights dont appear to give light. If the hallway was darker with those lights giving a brighter glow it would give more atmosphere and better hiding places. It would also look better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> imho

    The vent ROCKS (apply those hints given above) and the hive entrance looks good too.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Thanks guys! That's the kind of stuff I need to help improve myself.
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