A Technical Question Regarding Entities
KRagg
Join Date: 2002-11-15 Member: 8832Members
<div class="IPBDescription">requires solid understanding of bsp's</div> Due to the entitiy limit on half-life, I was curious if grouping all seethrough walls into a single entitiy and doing the same with all the windows who share see-throughness has any, and in that case which, effects on VISibility once compiled.
Essentially, if I pile all my entities of one type together into a single entity will it cause the map to be a lot more laggy than if I keep it at one group per room?
Essentially, if I pile all my entities of one type together into a single entity will it cause the map to be a lot more laggy than if I keep it at one group per room?
Comments
Anyways, like so many things, you have to find a balance between grouping brush entities to keep entity counts down, and breaking them up so too many aren't rendered at a time.