Savage Vs Ns Which One Do I Like More?

SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
<div class="IPBDescription"> Im sure you want to know right now!</div> I am in the Savage beta and from what I hear the NDA is not in effect. So because I am torrenting a few files and am unable to play, I have nothing better to do than to compare Savage to NS.

As MonsE briefly said in <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=10&t=44991&hl=savage' target='_blank'>this</a> Savage involves the Humans vs. Beasts in a battle for Newearth. Each team has a commander. The commander drops all buildings, using worker NPCs, and then gets upgrades from these buildings. The amount of different buildings is pretty impressive, there are at least around 3 or 4 upgrade buildings. The commander is much different from NS. In NS your commander is your god. He controls what you get, when you get it, in the end, how the game is going to be played. Because all resources go to the commander in NS, the whole aspect of a team working together really comes into play. In Savage the commander is a distant figure that just upgrades possible things for you to get with your own money. Since every player has their own source of money that they get from kills they have no need to listen to, or interact with the commander. I find a general lack of teamwork, text can fly up on the screen before you even know it, and there is no mic support. This creates a level of confusion about what is going on, so you tend to just ignore everyone and go kill some stuff. The actual killing can become boring, as I will explain later. The beasts have a ?summoner? (think GL in NS) who only has one attack. This one attack is very, very deadly against buildings. The summoner is able to hit these buildings from a pretty good distance, the only problem, of course, if that they almost have no hand-to-hand combat effectiveness, if you are able to get close enough to one, he is pretty much dead. The Humans have two different siege units - the Ballista (the GL again) and the catapult (this is more like a siege cannon). The Ballista is like a big crossbow, and launches an arrow with ok range (although it is outdone by the summoner) and for the price; it does its fair share of damage. What annoys me is the fact that you only have 14 arrows until you have to go back to a garrison to get more. The catapult, costing a fair amount, is the real siege unit for the human team. It is able to launch stones from extreme distances with great splash damage, and can bring down a Behemoth with one hit.

When you join the game your character starts out as level one. As you kill human players, build your structures/destroy theirs, and kill NPCs you gain XP. XP gives you more armor, and it gives more money. The money can buy the above siege units, or other high-class fighting units. The humans have a Savage, which is just an improved version of a Nomad (starting class) and then a Legionnaire who is a pretty nice killing machine. Despite the Legionnaire?s devastating power on all classes he is no match for a hand-to-hand fight with a Behemoth (nothing is, in fact, one hit and your body is halfway across the map). This mofo is a big giant who carries an uprooted tree for his weapon. He is unable to carry any guns/staffs/upgrades. He is like the Onos of NS ? big, slow, and screwed if his team is not there to help him. Despite the massive hit points, Behemoths fall like a napkin when a group of 2 or 3 humans have energy weapons and just shoot him, fall back, and repeat. The game, as you probably know, takes place in outdoor settings. At first I though this would be more fun than NS ? which confines you into space ships. I?ve found, though, that outdoor maps really aren?t that great. You cannot speak up on any enemy. You cannot go a different route and expect to go unseen. What it boils down to is running into an area, swinging with your sword/claws and hoping for the best. Maybe there are some guys with bows/arrows and staffs that shoot flames/lighting at you from a distance, but its mostly just melee combat. This gets pretty boring, pretty fast, at least for me.

In Savage there is no class interdependency. In NS a gorge healsprays, a lerk umbras and uses primal scream, the alien classes in NS are not that effective without help from the team. Whether that help is a fade that can blink up and swipe a few marines, or a gorge constantly healing. Savage has no such units that can support each other. Everything is on the individual, and it?s really a free-for-all or a kill stealing party (you get money/XP based on who gets the kill, not who did the most damage) rather than a team working together.

My final ?ruling? is this. If you like deathmatch type games I would definitely give the Savage demo (if they have one) a try. The game, without a doubt, has its amazingly fun times. If you are the type of gamer, like myself, who enjoys teamwork, organization, and communication then I might think twice about buying the game. Although both are RTS/FPS games NS has that element of teamwork that I love, where Savage is lacking ? but makes up for it in the almost constant fighting. Its all what you are into, there are many people who enjoy Savage, so don?t let my comparison dampen what you think of it.

Comments

  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    doesnt sound too original nor a battle worthy vs NS, but im definitly gonna give it a try cuz it does sound like a pretty fun game, and I really want to try outdoor battles. (dont know why but b4 ns was released I imagined it to be outdoor )
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    A very interesting and impartial (What? Steve being impartial!? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) writeup. Any other testers here have their opinions to offer?
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Hmm. It sounds interesting, and could turn out to be quite a fun game for those of us who like a bit of rock-em sock-em action once in a while. It didn't especially bill itself as being teamwork dependent, so no real surprises there. Hopefully they'll release some kind of demo, so I can give it a shot before I commit my money.
Sign In or Register to comment.