Commanding Rant

Deckard1Deckard1 Join Date: 2003-01-10 Member: 12127Members
Okay, this is half my own bitching half a warning to other commanders, but anyways here it goes. Lately, I have been seeing the two hive lockdown come back in many servers. With the advent of super cheap turrets many commanders now think they can simply turret farm two hives to death and then just take their sweet time to win. Granted, this CAN work, but when the commander refuses to get upgrades of any sort there is no way the marines are going to win. I personally would much rather secure a hive with 3 turrets and a marine or two and work on getting armor/weapon upgrades then farm it out with 6 or 7 or even 8 turrets. Not only do your marines last longer, but your turrets actually do a decent amount of damage with some weapon upgrades. When commanders just opt for masssive turret farming then the same thing happens every time: The marines keep getting ripped apart with their lvl 0 guns and armor and the aliens eventually all fade/onos and destroy the turret farms with relative ease. So in summary,
Upgrades > Mass turrets
it's as simple as that

Comments

  • criogenicscriogenics Join Date: 2003-01-13 Member: 12248Members, Constellation
    edited August 2003
    Turret farms with full upgrades = win ^_____^

    I never build turrets until I get level 2 weapons
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When commanders just opt for masssive turret farming then the same thing happens every time: The marines keep getting ripped apart with their lvl 0 guns and armor <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What??? Do you mean that NS isnt a game about observing the natural reproduction of Turret behings in hostile and hazardeous environments? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Well, after reading this opst (and a few others very similars) I can't help but have funny images comming to my mind, like:

    -Commanders refering to their turrets as their "sugarbabies" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> "OMG! Everybody get back to base! Forget that hive lockdown, my sugarbabies are getting slain by an horrible Gorge! OMG!OMG!OMG!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    -Commanders prefering hanging out shotties, HMGs and GLs to their turrets, rather than to their marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Lol! better! inspired from someone else's signature:

    -when on the Marine TSA backup ship, the one that is in stationary position in orbit above the infested base, marines are given Turrets instead of LMGs, a new super fashion super tendancy model with a periodically screaming "Build structure WP!" device and a permanent waypoint fixed on, so that when they spawn, the commander doesn't even have to go through the harsh pain and harrasement of droping them and telling his marines to build them! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Truly....

    A place is "secured" once you have built 6 turrets to protect it (at least for rez nodes, for hives two siege canons may help too), then move move move!
    Upgrades are the most efficient thing a commander can have, along with his (obeying) soldiers:

    A turret cant move (so its an imobilised rez)--- An upgraded rine can bring his firepower everywhere
    Once a turret is down, its a lost rez --- upgrades are always up, and profite to everyone

    And theres so many other points ... upgrade rulez... I tell you, really <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    upgrading weaps doesent effect turrets.......
  • Brass_PigeonBrass_Pigeon Join Date: 2002-11-08 Member: 7756Members
    hmg sentry.....

    imagine shotty sentry... does nothing... just waits.
    The skulk chuckled... the base was empty. All the marines just left to build @ Atmospheric Processing. The skulk parasited some of them but they just ignored him and ran off from marine spawn. 1 turret-factory and 3 lousy sentry guns where left as defence of the marine spawn. "I'll just run past the sentries and demolish the turret-factory" *chuckle*.
    What happened next could be described as "BLAAAAAAAAAAMMMMM!!!!!!" with a following "spppfffffllllaaaat!" as the skulk got ripped apart by two upgraded (!!) shotgun sentries.
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
    The <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> commander: "My shrink says I need an outlet for my aggression"
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--SDJASON+Sep 1 2003, 12:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Sep 1 2003, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> upgrading weaps doesent effect turrets....... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It does too
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--SDJASON+Sep 1 2003, 12:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Sep 1 2003, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> upgrading weaps doesent effect turrets....... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    um, yea it does....
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited September 2003
    Well you cant just HAND them hives and res.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Upgrading weapons in affected turrets in 1.04. But in 2.0* I don't think it affect anything. There was a guy who made some testing without noticing any difference.
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    edited September 2003
    <!--QuoteBegin--Xzilen+Sep 4 2003, 03:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 4 2003, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SDJASON+Sep 1 2003, 12:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Sep 1 2003, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> upgrading weaps doesent effect turrets....... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    um, yea it does.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    try it yourself with mp_drawdamage 1

    all turret shots (except the first one?) will do 10 damage, regardless of ammo ups

    edit:

    in fact, here is your (2.00) proof (for all you lazy gamers out there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )

    screenshot of a vanilla turret hitting a hive: <a href='http://home.beld.net/~kamil/images/NS/ns_eclipse0001.jpg' target='_blank'>ns_eclipse0001.jpg</a>

    screenshot of a FULLY upgraded turret hitting a hive: <a href='http://home.beld.net/~kamil/images/NS/ns_eclipse0002.jpg' target='_blank'>ns_eclipse0002.jpg</a>
    (fixed name, thanks for noticing)
  • JokisJokis Join Date: 2003-06-28 Member: 17758Members
    I've played many a game nowadays where the Com doesnt upgrade anything at all and insists on rushing the Aliens hives...it's annoying since I perfer that slow and direct approach. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • davidsansomedavidsansome Join Date: 2003-02-07 Member: 13228Members, Constellation
    <!--QuoteBegin--LoRDxDeMoN+Sep 5 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRDxDeMoN @ Sep 5 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all turret shots (except the first one?) will do 10 damage, regardless of ammo ups <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But do upgraded sentry turrets have a higher rate of fire, and do they track targets more effectively?
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    <!--QuoteBegin--davidsansome+Sep 5 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (davidsansome @ Sep 5 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But do upgraded sentry turrets have a higher rate of fire, and do they track targets more effectively? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i don't believe so; why? simple: there aren't any upgrades that affect turrets. ammo ups make weapons do more damage. armor ups give better/sturdier armor. turrets don't get armor from armor ups, they don't deliver more damage with ammo ups. speaking of which, how on earth would better (better=more penetration, harder cast, whatever) ammo change the works of turrets themselves?

    the only upgrade that would benefit turrets (other than ammo-to make them hit harder) is motion tracking (better tracking, duh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ), but this idea is as crazy as Crazy Monkey (or maybe not... S&I in the works i say!)
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    edited September 2003
    I think it should make perfect sense. The ammo that is created from the nano-sludge inside the turrets, is based on a blueprint. Upgrading the blueprint to better ammunition, means increasing the damage to enemies.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Upgrading weapons in affected turrets in 1.04. But in 2.0* I don't think it affect anything. There was a guy who made some testing without noticing any difference. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    *noddles* Yep.

    But, the thing is, 2hld was actually fairly effective in 2.01 pre-d, before oni got half damage and when gl spam could really do some damage. Not so much now, and I now cry when all a commanders does is squat in two hives.
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    <!--QuoteBegin--LoRDxDeMoN+Sep 5 2003, 09:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRDxDeMoN @ Sep 5 2003, 09:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Xzilen+Sep 4 2003, 03:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 4 2003, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SDJASON+Sep 1 2003, 12:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Sep 1 2003, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> upgrading weaps doesent effect turrets....... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    um, yea it does.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    try it yourself with mp_drawdamage 1

    all turret shots (except the first one?) will do 10 damage, regardless of ammo ups

    edit:

    in fact, here is your (2.00) proof (for all you lazy gamers out there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )

    screenshot of a vanilla turret hitting a hive: <a href='http://home.beld.net/~kamil/images/NS/ns_eclipse0001.jpg' target='_blank'>ns_eclipse0001.jpg</a>

    screenshot of a FULLY upgraded turret hitting a hive: <a href='http://home.beld.net/~kamil/images/NS/ns_eclipse0002.jpg' target='_blank'>ns_eclipse0001.jpg</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uuuhh... thats the same file... even the name of it...
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin--Skillzilla_+Sep 5 2003, 06:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skillzilla_ @ Sep 5 2003, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--LoRDxDeMoN+Sep 5 2003, 09:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRDxDeMoN @ Sep 5 2003, 09:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    screenshot of a vanilla turret hitting a hive: <a href='http://home.beld.net/~kamil/images/NS/ns_eclipse0001.jpg' target='_blank'>ns_eclipse0001.jpg</a>

    screenshot of a FULLY upgraded turret hitting a hive: <a href='http://home.beld.net/~kamil/images/NS/ns_eclipse0002.jpg' target='_blank'>ns_eclipse0001.jpg</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Uuuhh... thats the same file... even the name of it... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The links go to different pictures. He just typo'd the name in here.
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    yup, my bad

    fixed typo, links were fine though

    thanks for noticing
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