<div class="IPBDescription">Reflecting true hitbox?</div> Anyone has any onos model that reflects the true size of the hitbox?Its kinda uh HARD to hit the onos sometimes.
<!--QuoteBegin--Hunty+Aug 31 2003, 09:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Aug 31 2003, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone has any onos model that reflects the true size of the hitbox?Its kinda uh HARD to hit the onos sometimes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ARE YOU KIDDING ME?
You can miss an onos? So thats you? Ive heared and laughted about ppl that miss oni, never believed they exist.
I find that a problem too. I'm sitting there pumping an onos (with redemption, not carpace) from about 10 feet away in the head with hmg, and he leaves still alive and well. Then I see the bullet holes and the lack of green blood splatter.
<!--QuoteBegin--Hunty+Aug 31 2003, 09:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Aug 31 2003, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone has any onos model that reflects the true size of the hitbox?Its kinda uh HARD to hit the onos sometimes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> what do you mean? the hitboxes are larger than the onos, i'd think thatd make it easier
<!--QuoteBegin--BAshh+Aug 31 2003, 10:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Aug 31 2003, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Hunty+Aug 31 2003, 09:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Aug 31 2003, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone has any onos model that reflects the true size of the hitbox?Its kinda uh HARD to hit the onos sometimes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> what do you mean? the hitboxes are larger than the onos, i'd think thatd make it easier <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No they aren't. Take a look at the link which pittlord2692 posted above. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--343_guilty_spark+Aug 31 2003, 01:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Aug 31 2003, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That wouldn't be fair though, it would also be classed as cheating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes this is true
<!--QuoteBegin--sk84zer0+Aug 31 2003, 04:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Aug 31 2003, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--343_guilty_spark+Aug 31 2003, 01:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Aug 31 2003, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That wouldn't be fair though, it would also be classed as cheating. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes this is true <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That is a pile of bull. The devs DID NOT INTEND FOR YOU TO BE ABLE TO MISS AN ONOS BY SHOOTING IT IN THE HEAD. An unfortunate bug means that only the middle section is hittable. Unless you can find evidence that the devs intended that your bullets pass through most of the model without harming it I would hardly call it a cheat. If anything I'd classify it as a stopgap bugfix.
As far as the cheat thing goes, I would be more on calling it a bit of a cheat if you could hit something nobody else could. It would be like making a model that can't cloak. That's just my opinion, though. The only time I've ever had trouble hitting an Onos is with the grenade launcher.
For right now, is it possible to just replace the model with gordon by renaming it? I know the anims wont be right, but i wouldn't mind if it meant i could kill them.
Edit: I also noticed something like this on cs thos much smaller. If the model has a helmet and you shot it, you miss...its best to aim for the face (so im much better now)
ur not missing the onos...because notice whenever ur shooting the head...(which has hard "armor" on it) you see sparks? and then when you shoot the meaty part you see blood?
<!--QuoteBegin---[di]- insane+Aug 31 2003, 07:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[di]- insane @ Aug 31 2003, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ur not missing the onos...because notice whenever ur shooting the head...(which has hard "armor" on it) you see sparks? and then when you shoot the meaty part you see blood? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No YOU ARE MISSING THE ONOS. The sparks are where it's hitting the wall behind the Onos but for some reason you can see them through models in halflife.
<!--QuoteBegin--Vragnor+Aug 31 2003, 04:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vragnor @ Aug 31 2003, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For right now, is it possible to just replace the model with gordon by renaming it? I know the anims wont be right, but i wouldn't mind if it meant i could kill them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No, not really, that would only fill half of the hit area. the way HL hulls work is you can resize them vertically, but not horizontally. That is why you don't hit skulks when you shoot above them. The onos is TWICE the height of Gordon (A reason why certin 1.x maps have onos stuck problems). Thus, a gordon model replacing an onos would be slightly helpful, but would only fill half the hit area.
<!--QuoteBegin--ANeM+Aug 31 2003, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Aug 31 2003, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Vragnor+Aug 31 2003, 04:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vragnor @ Aug 31 2003, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For right now, is it possible to just replace the model with gordon by renaming it? I know the anims wont be right, but i wouldn't mind if it meant i could kill them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> No, not really, that would only fill half of the hit area. the way HL hulls work is you can resize them vertically, but not horizontally. That is why you don't hit skulks when you shoot above them. The onos is TWICE the height of Gordon (A reason why certin 1.x maps have onos stuck problems). Thus, a gordon model replacing an onos would be slightly helpful, but would only fill half the hit area. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You do hit skulks when you aim above them.
<!--QuoteBegin--Psycho-Kinetic Hyper-Geek+Aug 31 2003, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psycho-Kinetic Hyper-Geek @ Aug 31 2003, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You do hit skulks when you aim above them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That might help my aim...I would try all this stuff for myself but an onos never seems willing to let me shoot him...
But if you made the Onos the full size for the hit box, then you'll die in seconds as a onos, <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That is a pile of bull. The devs DID NOT INTEND FOR YOU TO BE ABLE TO MISS AN ONOS BY SHOOTING IT IN THE HEAD. An unfortunate bug means that only the middle section is hittable. Unless you can find evidence that the devs intended that your bullets pass through most of the model without harming it I would hardly call it a cheat. If anything I'd classify it as a stopgap bugfix. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What do you think that large carapace shield on the Onos head is for ?? Did it dawn on you thats the reason why it doesn't hit.... but that's hitting it from the front and if you hit from the front you hit the onos....
Well it isn't hard to take down a onos or redeem it with the current hit box, all you need is 2-3 buddys with hmg and lvl 1-3 guns. Has it dawn on you that your a noob and can't aim ?
<!--QuoteBegin--Vragnor+Aug 31 2003, 08:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vragnor @ Aug 31 2003, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Psycho-Kinetic Hyper-Geek+Aug 31 2003, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psycho-Kinetic Hyper-Geek @ Aug 31 2003, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You do hit skulks when you aim above them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That might help my aim...I would try all this stuff for myself but an onos never seems willing to let me shoot him... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Since they're lower than you and when you're aimming down at them vertically most of the time, it's hard to shoot above them at all, for me at least >_>
<!--QuoteBegin--343_guilty_spark+Sep 1 2003, 03:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Sep 1 2003, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But if you made the Onos the full size for the hit box, then you'll die in seconds as a onos, <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That is a pile of bull. The devs DID NOT INTEND FOR YOU TO BE ABLE TO MISS AN ONOS BY SHOOTING IT IN THE HEAD. An unfortunate bug means that only the middle section is hittable. Unless you can find evidence that the devs intended that your bullets pass through most of the model without harming it I would hardly call it a cheat. If anything I'd classify it as a stopgap bugfix. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What do you think that large carapace shield on the Onos head is for ?? Did it dawn on you thats the reason why it doesn't hit.... but that's hitting it from the front and if you hit from the front you hit the onos....
Well it isn't hard to take down a onos or redeem it with the current hit box, all you need is 2-3 buddys with hmg and lvl 1-3 guns. Has it dawn on you that your a noob and can't aim ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Are you intentionally being obtuse or something? Stop inventing answers like "itd teh armord hed that stpots the guns" and flailing your arms like a ninny.
Here's a short list of things to think about -The devs have never EVER mentioned anything about carapace on the onos stop that bullets -The devs HAVE mentioned that there isnt any form locational damage in NS -Grenades will fly through the Onos without detonating(You wanna make something up about Onos temporarily turning etheral to dodge grenades?) -With the current Onos model you can have PERFECT AIM and place every bullet into its eye and DO NO DAMAGE -Making a smaller Onos model that fits the hit boxes WILL NOT CHANGE the hittable area -Balance that relies on bugs is not good
Oh, the stupidity in this thread. Y'all should listen to psycho.
Think of venn diagrams. Two circles, one being the onos model's hitboxes, the other being the hull box for the onos. Hits will only register where the two intersect.
The bottom diagram is <i>very</i> rough, but should give you the right idea - only the blackened parts of the onos hitbox there are hittable.
I have noticed shots I fire on an Onos's head being in vain more often now, and after reading the thread originally in General when it came out, I stopped firing for the heads all together. Now I accept that even though I see the Onos's silly head sticking through walls and around the corner, I can't hit it yet. Helps mounds by conserving on my LMG clip, I wait and round the corner then plug it in the tummy. There are still those who aim for the head and essentially waste ammo. But then again these are the same people that when you get MT up they yell out "OMG THEYRE SURROUNDING US!!!111oneone" and proceed to fire at every little blue circle they see. So they don't really count. But I find that I help alot more now in making an Onos Redemp or actually take those few down more often by keeping this little hitbox tidbit in mind. I true hitbox fix would be nice, but seeing as how the hitboxes themselves are fine, just they aren't all registering in-game for some odd reason, I'm assuming the devs are just gonna have to hack at it one day till they get it fixed. A model to reflect the current Onos hitbox would be nice for those that need it, but I find even with the area you can hit cut in thirds, it's still pretty damn hard to miss....
Maybe we could have a re-scaled gordon for a "true-onos-hitbox" replacement. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
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ARE YOU KIDDING ME?
You can miss an onos?
So thats you?
Ive heared and laughted about ppl that miss oni, never believed they exist.
what do you mean? the hitboxes are larger than the onos, i'd think thatd make it easier
what do you mean? the hitboxes are larger than the onos, i'd think thatd make it easier <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No they aren't.
Take a look at the link which pittlord2692 posted above. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Yes this is true
Yes this is true <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That is a pile of bull. The devs DID NOT INTEND FOR YOU TO BE ABLE TO MISS AN ONOS BY SHOOTING IT IN THE HEAD. An unfortunate bug means that only the middle section is hittable. Unless you can find evidence that the devs intended that your bullets pass through most of the model without harming it I would hardly call it a cheat. If anything I'd classify it as a stopgap bugfix.
Edit: I also noticed something like this on cs thos much smaller. If the model has a helmet and you shot it, you miss...its best to aim for the face (so im much better now)
No YOU ARE MISSING THE ONOS. The sparks are where it's hitting the wall behind the Onos but for some reason you can see them through models in halflife.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, not really, that would only fill half of the hit area. the way HL hulls work is you can resize them vertically, but not horizontally. That is why you don't hit skulks when you shoot above them. The onos is TWICE the height of Gordon (A reason why certin 1.x maps have onos stuck problems). Thus, a gordon model replacing an onos would be slightly helpful, but would only fill half the hit area.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No, not really, that would only fill half of the hit area. the way HL hulls work is you can resize them vertically, but not horizontally. That is why you don't hit skulks when you shoot above them. The onos is TWICE the height of Gordon (A reason why certin 1.x maps have onos stuck problems). Thus, a gordon model replacing an onos would be slightly helpful, but would only fill half the hit area. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You do hit skulks when you aim above them.
That might help my aim...I would try all this stuff for myself but an onos never seems willing to let me shoot him...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That is a pile of bull. The devs DID NOT INTEND FOR YOU TO BE ABLE TO MISS AN ONOS BY SHOOTING IT IN THE HEAD. An unfortunate bug means that only the middle section is hittable. Unless you can find evidence that the devs intended that your bullets pass through most of the model without harming it I would hardly call it a cheat. If anything I'd classify it as a stopgap bugfix. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What do you think that large carapace shield on the Onos head is for ?? Did it dawn on you thats the reason why it doesn't hit.... but that's hitting it from the front and if you hit from the front you hit the onos....
Well it isn't hard to take down a onos or redeem it with the current hit box, all you need is 2-3 buddys with hmg and lvl 1-3 guns. Has it dawn on you that your a noob and can't aim ?
That might help my aim...I would try all this stuff for myself but an onos never seems willing to let me shoot him... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Since they're lower than you and when you're aimming down at them vertically most of the time, it's hard to shoot above them at all, for me at least >_>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That is a pile of bull. The devs DID NOT INTEND FOR YOU TO BE ABLE TO MISS AN ONOS BY SHOOTING IT IN THE HEAD. An unfortunate bug means that only the middle section is hittable. Unless you can find evidence that the devs intended that your bullets pass through most of the model without harming it I would hardly call it a cheat. If anything I'd classify it as a stopgap bugfix. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What do you think that large carapace shield on the Onos head is for ?? Did it dawn on you thats the reason why it doesn't hit.... but that's hitting it from the front and if you hit from the front you hit the onos....
Well it isn't hard to take down a onos or redeem it with the current hit box, all you need is 2-3 buddys with hmg and lvl 1-3 guns. Has it dawn on you that your a noob and can't aim ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Are you intentionally being obtuse or something? Stop inventing answers like "itd teh armord hed that stpots the guns" and flailing your arms like a ninny.
Here's a short list of things to think about
-The devs have never EVER mentioned anything about carapace on the onos stop that bullets
-The devs HAVE mentioned that there isnt any form locational damage in NS
-Grenades will fly through the Onos without detonating(You wanna make something up about Onos temporarily turning etheral to dodge grenades?)
-With the current Onos model you can have PERFECT AIM and place every bullet into its eye and DO NO DAMAGE
-Making a smaller Onos model that fits the hit boxes WILL NOT CHANGE the hittable area
-Balance that relies on bugs is not good
Oh, the stupidity in this thread. Y'all should listen to psycho.
Think of venn diagrams. Two circles, one being the onos model's hitboxes, the other being the hull box for the onos. Hits will only register where the two intersect.
The bottom diagram is <i>very</i> rough, but should give you the right idea - only the blackened parts of the onos hitbox there are hittable.
marine added for size comparison. Basically just a model representing the standing Gordon bounding box.