[mwip] Arasaka Waa Bullpup

JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
<div class="IPBDescription">l33test model ever made in hammer editor</div> <img src='http://members.lycos.nl/jezpuh2/arasaka.JPG' border='0' alt='user posted image'>

Now I'm pretty much stuck with it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Unless someone knows a way to get it into milkshape ofcourse.
Saving as .dxf and importing it makes milkshape crash.

I'll add more detail and smooth things when I know a reason to get it into milkshape.
:\

Comments

  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Well, I reckon a DXF is the only way to get it out of hammer, but if this won't load into Milkshape, try and convert it to an ASC file, see if that will go..have a look at this article, and try it with the file converter he links to.. ( I know thats for Blender, but it's still getting a DXF into milkshape..)

    <a href='http://dynamic.gamespy.com/~polycount/ubb/Forum1/HTML/004850.html?00000' target='_blank'>http://dynamic.gamespy.com/~polycount/ubb/...4850.html?00000</a>

    If that doesn't work, you could try and use this file converter to get the DXF into a format MS is happier with.( 3DS or something?)
    <a href='http://home.europa.com/~keithr/Crossroads/' target='_blank'>http://home.europa.com/~keithr/Crossroads/</a>

    No guarantees, but it's worth a try.

    Next time, you might want to model it in a <i>modelling</i> program. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Milkshape sucks as for modelling <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    At least for me hehe
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