New ns_nothing shots

realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
<div class="IPBDescription">4 pics</div>This is probably a bad time, due to NSTR2's impending release... but oh well. 4 Space Station Nothing shots:

1. Shot of the same corridor I posted before. Darkened down a bit now.
2. Command room
3. Command room
4. Corridor near one of the hives

Feedback is welcome.

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    The jpeg compression makes the pictures look funny... can't quite put my finger on it though. Needless to say, these areas look a bit better in-game.

    (I'm being overly critical of myself...)
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    The 4th picture the red to white lighting looks sweet.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    Looks real good.  I am especially impressed by the lighting.   Keep it up!
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Looooove the lighting in the hallway, very moody. Im a big fan of colored light.
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    'A bit funny'? Yeah, right.

    Lovely lighting, texturing etc - I can't really fault them. Almost cinematic-looking, and doesn't look like the Half-Life engine at all. Looks like there'll be plenty of space for players to move around too.

    Subliminal messages at the bottom of the images? Slightly disturbing. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    That first hallway looks so much better now.  I don't think I'd change a thing.  The command room looks great too but I'm not sure about one of the ceiling textures.  I believe it's TECKWALL03.  That's just my opinion though.  The last hallway is creepy looking.  Good creepy I mean.  I'm sure it looks even better in-game.  And that says alot!  Can't wait to see more.
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    This looks really good!!  i like all the colour effects and that , looks quite big , great stuff!! Last pic looks quite spooky! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I'm concerned about r-speeds here.  You have lots of incredible detail, but it could be all for nothing if the r's are through the roof.  I like everything you've got here, but if you need to reduce then you should probably think about reducing the trimming a bit.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Thanks for all the feedback guys! You have no idea (actually most of you probably do) how much it helps motivate me to keep going... Any kind of feedback that is.. be it praise or criticism. Just the fact that someone cares enough to take the time to give me their opinion on it is wonderful. Tells me I'm not doing it for nothing.

    Anyway...

    Greedo,
    So far w_poly coounts in all the areas pictured are below 700 at all times... not going to mention how close though.. ahem. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Spooge,
    Hehe, I'm a bit excessive with that texture aren't I? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> It's what I use for a base texture when builing, and sometimes end up leaving it on some surfaces. I like it though... heh.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    A common texture does tend to lend unity to the map however. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Killer work.  The lighting in these shots really stands out.  It looks like you really understand the look we're going for, the dark-but-light idea.  These shots have tons of contrast, and are very colorful, yet remain very sci-fi and look fun to play in for both the marines and aliens.

    If your r_speeds are hovering around 700, that might be something you want to fix up a bit as it's a bit high.  Otherwise, great work!
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Good stuff!

    Excelent lighting.  The beige trim around the edges of the floor in the commaander room looks a bit odd seperating grey from grey.  It works well on that raised section but thenn looks odd further into the room.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Yeah looks good, but yeah watch out with those r_speeds!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I believe I was a bit misleading there. I was referring to the top w_poly counts in that last post. For the most part, r_speeds average around 300-400 when walking through these areas. It's just that when viewed at certain extremes, the w_poly can get very near 700. It's not a constant thing.

    I'm usually pretty bad with r_speeds though.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    hmm that's not 2 bad 300-400.
    *tries 2 look intelligent.......and fails miserably*
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Man, there are so many killer maps being made right now I can't keep up with them anymore.  

    I'm lovng what you have so far for this map.  Texturing and geometry are really good.  And, like what everyone else is saying, your lighting is very well handled.

    I have to say that that last pic, of the red lit hallway, is pretty much one of the few examples I've seen of damn near perfect lighting.  It's very moody and creepy, with lots of contrast and color.  But most importantly it's not too dark to see everything, since the dark shadowed areas are in the non essential parts, like the nooks and crannies in the walls,  and the main walkway is nicely lit with some bright pools of light.  

    Great work.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    looks awsome lets see some r_speeds.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Cory, Thanks <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    fingertips, If you read the previous replies, you'll see that r_speeds are discussed already. 300-400 on average, but can peak at just under 700 at certain extremes.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    still looks great, say have you done any more mapping with this map? if so could we see some new pics, PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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