This Is Driving Me Insane!
The_Real_Quasar
Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">Does anyone have a fix?</div> Ok, so I'm compiling with Batch Compiler version 2.0.0 and Zoner's tools. I can compile using the built-in hammer "Compile" button but that isn't nearly as customisable as this program. Anyway, lately I've been getting errors saying that the compiler can't find the .wad files when compiling with BC. When compiling in Hammer it works fine, but I don't want to do that. Here's the log, if it helps:
###################################################
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: ryansgregg@hotmail.com #
###################################################
Written At: 31/08/2003 10:47:15
BC Version: 2.0.0
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: E:\Games\half\life\1\worldcraft\3\zoners\hlcsg.exe -wadinclude Qua
sar1.wad -wadinclude ns_senria.wad E:\Games\half\life\1\rmfs\ns_senria_cliffandh
ive3.map
Entering E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[Quasar1.wad]
[ns_senria.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.73 seconds)
Error: Could not open wad file \games\half\life\1\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was refe
rencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \games\half\life\1\valve\quasar1.wad
Error: Could not open wad file \games\half\life\1\ns\ns_tanith.wad
Error: Could not open wad file \games\half\life\1\ns\ns.wad
Error: Could not open wad file \games\half\life\1\ns\ns_senria.wad
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: E:\Games\half\life\1\worldcraft\3\zoners\hlbsp.exe E:\Games\half\l
ife\1\rmfs\ns_senria_cliffandhive3.map
>> There was a problem compiling the map.
>> Check the file E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.log for the
cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: E:\Games\half\life\1\worldcraft\3\zoners\hlvis.exe E:\Games\half\l
ife\1\rmfs\ns_senria_cliffandhive3.map
>> There was a problem compiling the map.
>> Check the file E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.log for the
cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: E:\Games\half\life\1\worldcraft\3\zoners\hlrad.exe E:\Games\half\l
ife\1\rmfs\ns_senria_cliffandhive3.map
>> There was a problem compiling the map.
>> Check the file E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.log for the
cause.
----- END hlrad -----
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.wic deleted.
Could Not Find E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.lin
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.lin deleted.
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.p0 deleted.
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.p1 deleted.
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.p2 deleted.
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.p3 deleted.
Could Not Find E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.prt
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.prt deleted.
The system cannot find the file specified.
ns_senria_cliffandhive3.bsp copied to E:\Games\half\life\1\ns\maps
The system cannot find the file specified.
ns_senria_cliffandhive3.pts copied to E:\Games\half\life\1\ns\maps
Press any key to continue . . .
Can anyone help me?
###################################################
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: ryansgregg@hotmail.com #
###################################################
Written At: 31/08/2003 10:47:15
BC Version: 2.0.0
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: E:\Games\half\life\1\worldcraft\3\zoners\hlcsg.exe -wadinclude Qua
sar1.wad -wadinclude ns_senria.wad E:\Games\half\life\1\rmfs\ns_senria_cliffandh
ive3.map
Entering E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[Quasar1.wad]
[ns_senria.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.73 seconds)
Error: Could not open wad file \games\half\life\1\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was refe
rencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \games\half\life\1\valve\quasar1.wad
Error: Could not open wad file \games\half\life\1\ns\ns_tanith.wad
Error: Could not open wad file \games\half\life\1\ns\ns.wad
Error: Could not open wad file \games\half\life\1\ns\ns_senria.wad
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: E:\Games\half\life\1\worldcraft\3\zoners\hlbsp.exe E:\Games\half\l
ife\1\rmfs\ns_senria_cliffandhive3.map
>> There was a problem compiling the map.
>> Check the file E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.log for the
cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: E:\Games\half\life\1\worldcraft\3\zoners\hlvis.exe E:\Games\half\l
ife\1\rmfs\ns_senria_cliffandhive3.map
>> There was a problem compiling the map.
>> Check the file E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.log for the
cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: E:\Games\half\life\1\worldcraft\3\zoners\hlrad.exe E:\Games\half\l
ife\1\rmfs\ns_senria_cliffandhive3.map
>> There was a problem compiling the map.
>> Check the file E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.log for the
cause.
----- END hlrad -----
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.wic deleted.
Could Not Find E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.lin
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.lin deleted.
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.p0 deleted.
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.p1 deleted.
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.p2 deleted.
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.p3 deleted.
Could Not Find E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.prt
E:\Games\half\life\1\rmfs\ns_senria_cliffandhive3.prt deleted.
The system cannot find the file specified.
ns_senria_cliffandhive3.bsp copied to E:\Games\half\life\1\ns\maps
The system cannot find the file specified.
ns_senria_cliffandhive3.pts copied to E:\Games\half\life\1\ns\maps
Press any key to continue . . .
Can anyone help me?
Comments
btw why did you make so many folders?
Are you sure that should not be: \games\half<b>-</b>life\1\valve\halflife.wad
Smells like a typo to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And I've tried taking the wads out and putting them back in in hammer, no effect.
Is your halflife folder named "half/life"? If so, Hammer could be confused, thinking that your wads are in Games>Half>Life>ext
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// GAME TEXTURE WAD CONFIGURATION FILE for 1.7
// use this file to set the different .wad files to be written into
// the .bsp file by CSG regardless of the .wad files you might have
// configured in Worldcraft.
// if you want to use the configurations in this file, you MUST
// specify the apropriate configuration with the
// -wadconfig configration_name
// parameter on CSG. otherwise, the wadfile paths in the mapfile
// will be used.
// if you DO specify a configuration, the wadfile paths specified
// in the map file will be ignored. basically, its either this file
// or the map file, not a mixture of both.
// if you want to wadinclude a specific file, you may do so using
// the "include" prefix. the valve configuration below has an
// example commented out. all 3 examples in this file are perfectly
// valid, use whichever method you are comfortable with.
// make sure you change these paths to the real path to your
// Half-Life directory. note, the syntax of this file has changed
// significantly since version 1.4<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Nope, since that's your problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Description: The compile tools could not locate a wad file that the map was referencing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you take a look at the paths, you'll see that they omit the drive letter -- e.g. "\games\half\life\1\valve\quasar1.wad". Windows assumes that path is on the same drive as the current working directory, and won't check other drive letters.
What drive are you running Batch Compiler from? If it's not E drive, that's the source of your problem.
Also, although I'm using BC and recommend it over Hammer's internal interface, you can modify command line arguments in Hammer's expert/advanced compile dialog mode to do anything that BC does.
Absolutely I never use Batch Compile, always use the interface, it's just as powerful in my opinion, except for the final compile, like the Distribution version, I use BC there.
~ DarkATi
I thought about that, but I just considered that it was normal...
Changing drives now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->