My map ;)

BloodyHarryBloodyHarry Join Date: 2002-08-02 Member: 1051Members
<div class="IPBDescription">What do you think about it?</div>Here are some screenshot of my new map. They are not very good and i don't know if i will ever finish it. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
But i want you to give me some feedback <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

<img src="http://mitglied.lycos.de/bloodyharry212/ot/map1.jpg" border="0">
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map2.jpg" border="0">
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map3.jpg" border="0">
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map4.jpg" border="0">
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map5.jpg" border="0">

I hope the shots are not too big

The r_speeds are between 150 and 550 <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Hmm while i was posting i noticed, the particles in the last shots look terrible

I will delete it <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Lookin' good!  Keep up the good work!
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Looking pretty good BloodyHarry.  Add some random piles of gunk to those infested areas and some trim around your doorways and they would be about perfect.



    <!--EDIT|ChromeAngel|Aug. 02 2002,17:58-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I like the way this looks.  Your architecture is pretty good, I really like the "pillar" of infestation in that first shot.  Maybe you could add a few colored lights here or there, especially in the 3rd and 4th shot.  Other than that, I think it's pretty cool.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    The only thing that really catches my eyes here are the dust boxes underneath the light.  They seem too small and bright.  I'd suggest making them a bit longer and a slightly lower render amount.

    Other than that, maybe a bit more lighting contrast, and you'll be all set.
  • TitanTitan Join Date: 2002-06-29 Member: 844Members
    the top pic looks a bit cramped mayve you should raise the roof a little bit
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    I especially like the atmosphere in pic 3 and 5 <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • BloodyHarryBloodyHarry Join Date: 2002-08-02 Member: 1051Members
    Thx for feedback <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I'll try to add some colored lights.
    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • KidzeldaKidzelda Join Date: 2002-06-25 Member: 819Members
    As of right now, only the last pic is working, and I think it's great.I don't think you should lower the render amount, you could just say it's all the smoke/fog at the bottom that makes the air so "dusty" <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    [edit]nm, now they're working <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    that last resource node brings up a question I've been wanting to ask.  What happens when the the resource node, is elevated above or below the main flooring with too little space for the resource tower to make proper contact with the flooring?  really more of a problem in the case of the marine resource tower.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    I have a question.  How come your hive showed up.  Mine don't...
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    you need to have all the NS specific entities that are required for gameplay in there . . .

    i cant see the pictures (red X's rule) so i cant comment
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Hmm... only two criticisms.  (1) In the first shot with a resource node in it, the floor (not the walkway) is very plain... can you spruce it up a little?  (2) The second resource node pic, as Gwahir mentioned, is elevated.  And yeah, that's going to make the marine tower "hover" in the air, and the alien tower may as well.  You're better off just putting the nodes on the ground.

    Nice work!!
  • BloodyHarryBloodyHarry Join Date: 2002-08-02 Member: 1051Members
    Hmm ok <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Thx, i will put them on the ground
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