Bilebombing From Power Silo Roof

StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
<div class="IPBDescription">is it an exploit?</div> Marines had taken over Power Silo, so I evolved regen and adrenaline, took my life in my hands and leaped up to the roof area in Power Silo, taking considerable damage from the turret farm in the process.
Spent some more hard-earned res to evolve into a gorge and build a defence chamber. Then I proceeded to dump bilebombs on the marine equipment. Without jetpacks or grenades, they had no chance of hitting me at all, but I could bilebomb them to heck and back.
At this point someone (a marine) started complaining that this was an exploit and that I should be banned for doing it. Before long another gorge had joined the fun, and a lerk was up there with us sporing the bejeezus out of the poor marines who were trying to repair the damage our bilebombs were doing.
As it happens, nobody got banned and we soon cleared out Silo, built the hive and went on to win the game.

What do you think? Is this an unfair tactic? Or should the marines know better and research jets/grenades if they're going to try to control an alien-friendly room like Silo?
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Comments

  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or should the marines know better and research jets/grenades if they're going to try to control an alien-friendly room like Silo?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yes.
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    edited August 2003
    If you ask me , it ain't an exploit. Those guys just can't stand loosing a game.
  • SlighSligh Join Date: 2003-02-08 Member: 13277Members
    Similar tactic happened to me in a game last night on ns_tanith. We had taken over reactor room as marines and before long we had gorges bile-bombing us from the vent above rr that leads towards marine start. Soon there were two up there, our phase was down in about a minute and before long the whole room was swarming with aliens. I would never consider anything like that an exploit. Maybe, just maybe, jetpacks aren't as useless as we all seem to think they are.
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    That's a valid tactic with an easy counter... All the marines need is a single GL or a couple jetpacks (Or even one good jetpacker), and you would have wasted all that res.
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    no i think that area in power silo should be completely cut off
    now im not saying that bile bombs are cheap
    but now imagine this situation

    MID GAME........ ~10 MINUTES INTO GAME

    now im not a genius but, i really doubt u can defend a base (plus expenses like research) and have enough to give ur team jetpacks / grenade launchers.....

    maybe a grenade launcher BUT

    that area is way too cheap
    i always thought that a gorge's role in the game is to SUPPORT.....i have nothing against a gorge that goes with protection and bile bombs.... im fine with that..... its just when 1 gorge WITHOUT ANY SUPPORT WHATSOEVER can take out a fully defended hive with turrets , phase gates and PEOPLE and u still cannot take out that "1" gorge....


    all im saying is
    some parts of the map needs to be addressed with giving the gorge bile bomb
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    No, it's just a really really hard place for Marines to secure.

    -JohnnySmash
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Powersilo has always been a difficult place to lockdown for either side. In 1.04 a jetpacker could fly in, shoot, and go up there to get healed by the comm. Looks like the roles have been reversed.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    It's a viable, but very unfair tactic. ns_nothing was designed for 1.0, so the last thing the dev would have considered was keeping gorges from bilebombing. Hopefully, this will be fixed in a future version of nothing.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I don't think it's unfair.

    People defending turret farms are constantly arguing "TFs are perfectly fair, you have bilebomb and it can take out a base fast"

    Well, here it is, doing just that, and suddenly it's cheap.

    Different hives on different maps have advantages and disadvantages that teams need to consider when thinking about what hive to get, and what equipment to tech to. If you want silo, make sure you control the catwalk with gls or jps (which still dont get used nearly enough). For goodness sakes: marines have red room at silo, which is a pretty sweet siege location (no possibility of an onos in there). There are pluses and minuses.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I love your join date and post count, biggie.

    Anyway, it's not an exploit, but it is somewhat cheap.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    nothing is funny in that regard. one hive you got a double node in, making it a prime relocation target, another hive is easy bilebomb target.

    While it'd be nice to have those things balanced out better, it's what makes the games different, I gather. Perfectly balanced hives would make the games fairly bland after a while.
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    uh
    since WHEN exactly did date/postcount have anything to do with anyones skill? just to let you know, ill own you any time you feel like it. in any game youd like to get owned in
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    There are several <b>"bad"</b> places to relocate to or to set up outposts at. The commander who makes the mistake of setting up at these places anyway will pay dearly.

    In Silo, it is more safe to set up in the corridors, so that when the hive goes up it can be easily sieged. Building in the open area is just asking for trouble.

    Same with reactor room. If you're relocating there, you'd better secure two hives or you will experience agony - asides from Lerk gas.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    It's just funny that one of your first posts is calling someone a newbie because you don't agree with him.
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    <!--QuoteBegin--biggie+Aug 29 2003, 07:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (biggie @ Aug 29 2003, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--EZero+Aug 29 2003, 07:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EZero @ Aug 29 2003, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no i think that area in power silo should be completely cut off
    now im not saying that bile bombs are cheap
    but now imagine this situation

    MID GAME........ ~10 MINUTES INTO GAME

    now im not a genius but, i really doubt u can defend a base (plus expenses like research) and have enough to give ur team jetpacks / grenade launchers.....

    maybe a grenade launcher BUT

    that area is way too cheap
    i always thought that a gorge's role in the game is to SUPPORT.....i have nothing against a gorge that goes with protection and bile bombs.... im fine with that..... its just when 1 gorge WITHOUT ANY SUPPORT WHATSOEVER can take out a fully defended hive with turrets , phase gates and PEOPLE and u still cannot take out that "1" gorge....


    all im saying is
    some parts of the map needs to be addressed with giving the gorge bile bomb <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you are a newbie. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    at least im giving ideas
    unlike you
    so unless you have any ideas to suggest to this topic (like agreeing or disagreeing AND SAYING WHY)
    i really do not want to hear you flame me
    at least if u disagree with me....SAY WHY <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    ok heres my contribution
    build a tf in silo and put turrets up there
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    How about the obvious solution:

    Don't build a base in powersilo. Build one at the mid-way corner toward foreboding.
    siege + obs == hive ownage

    Everything I considered a problem in nothing (make sense of *that* outta context) has been fixed with the new release, but then maybe I'm just an accepting sort.
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    <!--QuoteBegin--biggie+Aug 29 2003, 08:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (biggie @ Aug 29 2003, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok heres my contribution
    build a tf in silo and put turrets up there <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    read my post
    THEY HAVE PHASE GATE, TURRETS AND PEOPLE (YES HUMANS)

    and 1 gorge can still take it down without being shot once

    read carefully next time

    oh and if u meant put turrets up where the gorges are going to be

    how u going to get up there without jet packs?
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    you dont
    you get a jetpack
    its not hard you know
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    edited August 2003
    OMG i give up
    it seems like you are the comm that can do everything eh
    i'd like to see u upgrade , expand, keep your marines alive , and get jet packs BEFORE they have their 2nd hive (and no... the aliens can't be a group of newbies)


    anyways forget it
    if u can do that
    post a screenshot and ill shut up
    remember
    within 10 minutes, jetpacks and secure power silo with turrets up there
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    <!--QuoteBegin--biggie+Aug 29 2003, 07:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (biggie @ Aug 29 2003, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--EZero+Aug 29 2003, 07:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EZero @ Aug 29 2003, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no i think that area in power silo should be completely cut off
    now im not saying that bile bombs are cheap
    but now imagine this situation

    MID GAME........ ~10 MINUTES INTO GAME

    now im not a genius but, i really doubt u can defend a base (plus expenses like research) and have enough to give ur team jetpacks / grenade launchers.....

    maybe a grenade launcher BUT

    that area is way too cheap
    i always thought that a gorge's role in the game is to SUPPORT.....i have nothing against a gorge that goes with protection and bile bombs.... im fine with that..... its just when 1 gorge WITHOUT ANY SUPPORT WHATSOEVER can take out a fully defended hive with turrets , phase gates and PEOPLE and u still cannot take out that "1" gorge....


    all im saying is
    some parts of the map needs to be addressed with giving the gorge bile bomb <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you are a newbie. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is very generous of you, thank you for sharing that with us. Next time you call someone a newbie, don't.
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    <!--QuoteBegin--EZero+Aug 29 2003, 08:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EZero @ Aug 29 2003, 08:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG i give up
    it seems like you are the comm that can do everything eh
    i'd like to see u upgrade , expand, keep your marines alive , and get jet packs BEFORE they have their 2nd hive (and no... the aliens can't be a group of newbies) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    when you wanna see this then?
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Build in one of the hallways leading to power silo. Problem solved.
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    <!--QuoteBegin--Minstrel Knight+Aug 29 2003, 08:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Aug 29 2003, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Build in one of the hallways leading to power silo. Problem solved. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes ok now can someone make this biggie guy be quiet and stop boasting himself?
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    Well naders dont rech that far up, and FORCING the marines to get jp just to defend that base is well, a bad thing. It would be like forcing the aliens to get dc because for some reason its the only possible way to defend the hive. (this is an example as in that will never happen, im just pointing out that marines should not be forced to research jp soley to defend that hive). I know you might say, 'Well it can be useful any way, why not research it?', or 'it costs X res for aliens so why not cost X res for marines?', or jsut something like ' dont relocate there, or better than that make sure no skulks get there by making 50 turrets'. Marines shouldent be forced to do anything. e.g. Jp is the counter to onos, although a few heavies will do the job. Same applies here. I say in the next version either its lowered to it can be naded OR removed completly (hopefully not becasue then there is no real way to kill it).
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    since when was jp the counter to onos
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Since Flayra announced that he was changing it to do so, and then did what he said he was going to do.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I agree, this biggie guy is acting too big.
    And here's a newsflash! Hey marines! There's a new version out! Now you CAN'T expect to dominate every game! And you old strategies WON'T always work! Isn't it AMAZING? Guess what, you need to "Adapt". Change your strategies. Use the corridoors.
    Win a little.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    <!--QuoteBegin--Go|iath+Aug 29 2003, 08:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Go|iath @ Aug 29 2003, 08:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well naders dont rech that far up, and FORCING the marines to get jp just to defend that base is well, a bad thing. It would be like forcing the aliens to get dc because for some reason its the only possible way to defend the hive. (this is an example as in that will never happen, im just pointing out that marines should not be forced to research jp soley to defend that hive). I know you might say, 'Well it can be useful any way, why not research it?', or 'it costs X res for aliens so why not cost X res for marines?', or jsut something like ' dont relocate there, or better than that make sure no skulks get there by making 50 turrets'. Marines shouldent be forced to do anything. e.g. Jp is the counter to onos, although a few heavies will do the job. Same applies here. I say in the next version either its lowered to it can be naded OR removed completly (hopefully not becasue then there is no real way to kill it). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's just stupid. Noone forces marines to relocate there, there are plenty of other options available. In fact, what they ought to do is to announce jp as being the official counter to unreachable bilebombing. And following your logic, they should just remove the vents since the ones unreachable to marines can be used to bilebomb a marine base. Because marines shouldn't have to research jp's to kill bilebombers and following that, marines shouldn't have to get grenade launchers to kill them either.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    edited August 2003
    <!--QuoteBegin--K'Ragg+Aug 29 2003, 09:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K'Ragg @ Aug 29 2003, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Go|iath+Aug 29 2003, 08:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Go|iath @ Aug 29 2003, 08:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well naders dont rech that far up, and FORCING the marines to get jp just to defend that base is well, a bad thing. It would be like forcing the aliens to get dc because for some reason its the only possible way to defend the hive. (this is an example as in that will never happen, im just pointing out that marines should not be forced to research jp soley to defend that hive). I know you might say, 'Well it can be useful any way, why not research it?', or 'it costs X res for aliens so why not cost X res for marines?', or jsut something like ' dont relocate there, or better than that make sure no skulks get there by making 50 turrets'. Marines shouldent be forced to do anything.  e.g. Jp is the counter to onos, although a few heavies will do the job. Same applies here. I say in the next version either its lowered to it can be naded OR removed completly (hopefully not becasue then there is no real way to kill it). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's just stupid. Noone forces marines to relocate there, there are plenty of other options available. In fact, what they ought to do is to announce jp as being the official counter to unreachable bilebombing. And following your logic, they should just remove the vents since the ones unreachable to marines can be used to bilebomb a marine base. Because marines shouldn't have to research jp's to kill bilebombers and following that, marines shouldn't have to get grenade launchers to kill them either. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well securing a hive is one of the most important places on the map, and its impossible to defend without jp... Nader dont reach the gorge and it and it IS a hive, and no i dident say every vent should be sealed off, Becasue you can lodge nades into them. Its just that a gorge in power silo is impossible to kill without JP, So if we follow you logic and never even go near the hive because you WILL need to get jp because its fair to bile bomb a base while the marines cant do anything, not even slow the gorge down.
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