Disable Death Messages.

EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
edited September 2003 in General Server Discussion
<div class="IPBDescription">Scare the pants off your players.</div> I originally posted a request for controling deathmessages on the old modns.org boards. I've reposted it on the new ones for completeness <a href='http://www.modns.org/forums/index.php?showtopic=37' target='_blank'>here</a>.

<a href='http://www.modns.org/forums/index.php?showuser=12' target='_blank'>prsearle</a> has coded it, and you can download it from his plugins page <a href='http://homepage.ntlworld.com/pr.searle/' target='_blank'>here</a>.

Heres how it works.

This metamod plugin has one new cvar: mp_deathmsg. The value of mp_deathmsg is a bitmask; choose the values you want from the following list and add them up.
1 - Marine kills will not be shown
2 - Alien kills will not be shown
4 - Suicides will not be shown
8 - Readyroom idlers and spectators will not see deaths

I recommend setting mp_deathmsg to 7. Very scarey!

Edit: And heres the details for v2 of the plugin.

Version 2.0 of HideDeaths is now available. The changes are:
mp_deathmsg now visible in server browsers.
mp_deathmsg now takes the following values:
1: Marines cannot see marine deaths
2: Marines cannot see alien deaths
4: Aliens cannot see marine deaths
8: Aliens cannot see alien deaths
16: Ready-room idlers/spectators cannot see marine deaths
32: Ready-room idlers/spectators cannot see alien deaths
64: Marines cannot see who killed other marines
128: Marines cannot see who killed other aliens
256: Aliens cannot see who killed other marines
512: Aliens cannot see who killed other aliens
1024: Ready-room idlers/spectators cannot see who killed other marines
2048: Ready-room idlers/spectators cannot see who killed other aliens
4096: Marines do not hear when they get res for a kill
8192: Aliens do not hear when they get res for a kill

For the "x cannot see who killed other x" values, the type of the kill is still displayed. So you can tell how they died, just not who killed them.

I recommend a setting of 12295. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    <!--QuoteBegin--EvilGrin+Aug 29 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EvilGrin @ Aug 29 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I originally posted a request for controling deathmessages on the old modns.org boards. I've reposted it on the new ones for completeness <a href='http://www.modns.org/forums/index.php?showtopic=37' target='_blank'>here</a>.

    <a href='http://www.modns.org/forums/index.php?showuser=12' target='_blank'>prsearle</a> has coded it, and you can download it from his plugins page <a href='http://homepage.ntlworld.com/pr.searle/' target='_blank'>here</a>.

    Heres how it works.

    This metamod plugin has one new cvar: mp_deathmsg. The value of mp_deathmsg is a bitmask; choose the values you want from the following list and add them up.
    1 - Marine kills will not be shown
    2 - Alien kills will not be shown
    4 - Suicides will not be shown
    8 - Readyroom idlers and spectators will not see deaths

    I recommend setting mp_deathmsg to 7. Very scarey! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Whats 7? No kills/deaths are shown?
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    yea ive seen one of these in a DoD server, made the game more intense
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    Xero, yeah, its a Bitwise varialbe, so 1+2+4 =7 = no messages at all
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    That would make it a bit TOO scary lol. When I move in groups as a marine, I tend to look at the names of those around me. When I see them die, then I take a quick check to make sure we aren't getting jumped... Servers with this variable on will make it like the movies... the last guy in line gets jumped and no one knows about it for 5 minutes... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Number 8 is particularly useful as it stops readyroomers from getting hints as to which side is winning
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    Just a quick bump to let people know that version 2.0 of hidedeaths is available <a href='http://www.modns.org/forums/index.php?showtopic=33' target='_blank'>here</a>. It allows much finer control over who sees death messages, as well as allowing you to show the messages but hide the killer's name.
  • ObsidianAthemeObsidianAtheme Join Date: 2003-01-16 Member: 12360Members
    edited September 2003
    Thanks for this handy little plugin, going to put it in when I get the chance... (o:

    I think that this should be a standard option in NS, also don't allow people to talk while they're dead. If they can still talk while dead, they can just tell their team when they die.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    Look out marine, I'm comin' to eat 'ya... And your friends won't know it! Mwahaha!
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--QuoteBegin--ObsidianAtheme+Sep 1 2003, 04:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ObsidianAtheme @ Sep 1 2003, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for this handy little plugin, going to put it in when I get the chance... (o:

    I think that this should be a standard option in NS, also don't allow people to talk while they're dead. If they can still talk while dead, they can just tell their team when they die.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    Look out marine, I'm comin' to eat 'ya... And your friends won't know it! Mwahaha! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    awhile ago you couldn't talk while dead, they removed it because people who used external voice-communication programs had an advantage
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