Cpu Usage/max Players Settings

mindstormmastermindstormmaster Members Join Date: 2003-01-08 Member: 12039Posts: 6
How many players will run smoothly?
Back when NS 2.0 was being called NS v1.1 there was talk of reducing the server CPU usage by a significant amount. Is this still true for NS 2.0?

How many players would work well on a 1.2GHz server? Bandwidth is not an issue here. Data from experience is greatly appreciated.

Comments

  • ZyfuloXZyfuloX Members Join Date: 2003-08-14 Member: 19711Posts: 32
    Check my siggy and you'll see that I'm running a server with a PIII-1.2Ghz proc. Bandwidth is not an issue for me either.

    Currently, my server is set for 14-players and runs like a champ. The CPU rarely shoots above 50% usage (*and* I have the hlds.exe priority level upped a bit) and the ping averages around 70. Average outgoing throughput during a full game usually stays under 60kbps. Pretty sweet. I'm planning on upping it to 16-players, but probably won't go above that. I find that having more than 8 players on each side makes for a confusing mess of a game...

    So, if you're setup is similar to mine, you should have no problems running 12-16 players...
    biggrin.gif
    Server: Compaq ProLiant ML330 (PIII 1.2GHz, 1.2Gb RAM, Ultra3 SCSI RAID5)
    OS: Microsoft Windows 2003 Server
    HLDS: 4.1.1.1d
    NS: 2.0
    Mods: Adminmod 2.50.56a, UnstuckPro 1.00
  • GoPeDeRiCkGoPeDeRiCk Members Join Date: 2003-03-21 Member: 14742Posts: 181
    i have a p4 2.4ghz running win2003, it's a 14 player... full it jumps from 40-60%

    i'm also running a 18player TS servers and 2 18player CS servers ts uses 1-10% full and the 2 cs servers i havn't seen them get above 10% either...
    user posted image
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Mines a 2.8ghz on a 23 person server, the cpu loads vary between 20-45% on mine at full load.
  • TomperTomper Members Join Date: 2003-02-10 Member: 13365Posts: 34
    I run a PIII 733MHz with 256Mb SDRAM133. As soon as I start the server the memory hits the roof, but with 10 players the processor still remains at 15% and no one seems to experience any lag or such. Haven't tried it with more than 10 players though.
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