Newbie Mapper

NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
<div class="IPBDescription">I suck, but I still try!</div> My first venture into the NS mapping world. I suck at architecture. I suck more at testuring. And I'm not at all proficient with lighting. But i found that I love doing it!

<img src='http://members.shaw.ca/jordanu/hallwayone.jpg' border='0' alt='user posted image'>


<img src='http://members.shaw.ca/jordanu/hallwaytwo.jpg' border='0' alt='user posted image'>


And I know the lighting looks horrible in the second picture on the roof. I don't know why it came out like that but it doesn't show up taht way ing ame... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Any feedback on how I can make myself any better at this? Oh yeah and... <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

Comments

  • Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
    edited August 2003
    That's actually pretty damn good architecture if you ask me, but 1 thing is wrong, on the ground, you used the render mode of 'texture' correct? it should be 'solid' for any { texture on a brush, otherwise it gets as bright as possible even if there's no light shining on it and the rest of the room is pitch black.
    The texturing could use a bit of work as well, though you admitted you're not very good at it so i'll let it slide <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Thanks! That helps alot. I sort of skimed through a tutorial but never got in depth with it for making transparent brushes. So when I tested it I just used texture and it worked so I thought it was the way to go.

    And the textures... Yeah. Maybe it will get better with practice?
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--NetBent+Aug 29 2003, 01:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NetBent @ Aug 29 2003, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks! That helps alot. I sort of skimed through a tutorial but never got in depth with it for making transparent brushes. So when I tested it I just used texture and it worked so I thought it was the way to go.

    And the textures... Yeah. Maybe it will get better with practice? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Definately. especially after learning dirty little tricks like overlays and stuff.

    ANyway, I'd suggest you find a style and stick with it, You kind of have a grunge style right next to the wall_lab series found in hera. Doesn't really work well...

    Your arhitecture is great though, for a first room, that's great work.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    the floor... is annoying (it's the texture), but otherwise, it's a good job for a first mapping attempt.

    Kepp up the good work.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Unlike some people who criticize little bits an' pieces, I (as a fairly experienced mapper) say that this is a damn good map for a newbie in mapping. Keep up the good job and don't lose hope! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Just a little question apart from mapping: The screenshot looks blurry but somewhat cool. Do you use anisotrophic filtering?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--NerdIII+Aug 29 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Aug 29 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a little question apart from mapping: The screenshot looks blurry but somewhat cool. Do you use anisotrophic filtering? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I hate Anistropic Filtering it crashes my Radeon, which is weird, oh well I don't really need it.

    ~ DarkATi
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    hm, if anisotrophic filtering crashes your card (mine crashes on weird situations too) maybe you want to enter gl_texturemode gl_linear_mipmap_linear to get rid of some unused rendering power? (Right now it is linear_mipmap_nearest meaning textures are filtered linear, mipmaps are used, but no filtering occurs between different mipmap levels. So you'll see borders there.)
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I dont know what everyone is whining about, I think it looks great. Where is the tutorial you used? I'm just starting out at mapping, and I can only make a box...how did you do that jesus.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited August 2003
    <!--QuoteBegin--NerdIII+Aug 29 2003, 08:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Aug 29 2003, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hm, if anisotrophic filtering crashes your card (mine crashes on weird situations too) maybe you want to enter gl_texturemode gl_linear_mipmap_linear to get rid of some unused rendering power? (Right now it is linear_mipmap_nearest meaning textures are filtered linear, mipmaps are used, but no filtering occurs between different mipmap levels. So you'll see borders there.) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My Radeon is VERY glitchy well Actually it's a Radeon ALL_IN_WONDER 9700 Pro. .Anistrophic filtering crashes it as well as it has this thing with it's power cable. Yeah it needs more power than the AGP 8x slot can give it. It's very touchy feely, if it's not getting enough power it crashes or glitches. I can usually resolve this with just jiggling it a little but it's kinda hard to crack open your case when you're about to be devoured by an Onos. Ha ha.

    ~ DarkATi
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Netbent are you really a first-time mapper? Thats not bad work there. Ceiling needs to be a bit more interesting though.

    What exactly does anisotropic filtering do? I have tried it on various games and noticed - bugger all. My card is kinda old (GF3 Ti 200), but AF is nothing new is it?
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited August 2003
    EDIT: I said ATI is faster, yes that is true, but they cheat. They made it fast by using horizontal or vertical rows only in their algorithm. For the rendered image it means that you'll get *perfect* textures on 90° textures like ceilings, walls and floors and almost no filtering on 45° faces. This is quite clever I think because the larges part of the screen will be filled with walls, floors and ceilings.
    nVidia uses an all-round algorithm that is slower, but works on every angle.
    Here is what it does to faces that you look at in an angle (the black and white example texture is how a floor would look like):
    <a href='http://www.extremetech.com/article2/0,3973,548248,00.asp' target='_blank'>Article about AF</a>

    It does not do anything when you look top-down at a texture.
    If you can't enable this you can still use the HL console command gl_texturemode as I said above to get smoother display.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Sorry, I was away all weekend, so let me clear some things up.

    No, I haven't used a tutorial yet, except I was bugging around one day and made a KFS electrical arch.

    Yep, Very newbie mapper. And I know my cielings are fairly bland, but I just find myself going to bed at night finding new ways to pretty up a wall or a floor, and by then I've used up all the good ideas so I've got nothing for a roof! I guess it's true when they say, the ceiling is just as important as the floor.

    Number three. No filtering, I just resized them in photoshop, which may blur it up a tad. I'm running on a geforce2 ti, so I just push my card to the max, and it's still fairly bad.

    The one thing I really would liek to work on is texturing. I don't know if some of you guys use your own wads or mix and match different ones, but I find it had to find a variety that will match good. And if I overdue a texture it's too noticable. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
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