Newbie Mapper
NetBent
Join Date: 2003-05-16 Member: 16386Members
<div class="IPBDescription">I suck, but I still try!</div> My first venture into the NS mapping world. I suck at architecture. I suck more at testuring. And I'm not at all proficient with lighting. But i found that I love doing it!
<img src='http://members.shaw.ca/jordanu/hallwayone.jpg' border='0' alt='user posted image'>
<img src='http://members.shaw.ca/jordanu/hallwaytwo.jpg' border='0' alt='user posted image'>
And I know the lighting looks horrible in the second picture on the roof. I don't know why it came out like that but it doesn't show up taht way ing ame... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Any feedback on how I can make myself any better at this? Oh yeah and... <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
<img src='http://members.shaw.ca/jordanu/hallwayone.jpg' border='0' alt='user posted image'>
<img src='http://members.shaw.ca/jordanu/hallwaytwo.jpg' border='0' alt='user posted image'>
And I know the lighting looks horrible in the second picture on the roof. I don't know why it came out like that but it doesn't show up taht way ing ame... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Any feedback on how I can make myself any better at this? Oh yeah and... <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
The texturing could use a bit of work as well, though you admitted you're not very good at it so i'll let it slide <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
And the textures... Yeah. Maybe it will get better with practice?
And the textures... Yeah. Maybe it will get better with practice? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Definately. especially after learning dirty little tricks like overlays and stuff.
ANyway, I'd suggest you find a style and stick with it, You kind of have a grunge style right next to the wall_lab series found in hera. Doesn't really work well...
Your arhitecture is great though, for a first room, that's great work.
Kepp up the good work.
I hate Anistropic Filtering it crashes my Radeon, which is weird, oh well I don't really need it.
~ DarkATi
My Radeon is VERY glitchy well Actually it's a Radeon ALL_IN_WONDER 9700 Pro. .Anistrophic filtering crashes it as well as it has this thing with it's power cable. Yeah it needs more power than the AGP 8x slot can give it. It's very touchy feely, if it's not getting enough power it crashes or glitches. I can usually resolve this with just jiggling it a little but it's kinda hard to crack open your case when you're about to be devoured by an Onos. Ha ha.
~ DarkATi
What exactly does anisotropic filtering do? I have tried it on various games and noticed - bugger all. My card is kinda old (GF3 Ti 200), but AF is nothing new is it?
nVidia uses an all-round algorithm that is slower, but works on every angle.
Here is what it does to faces that you look at in an angle (the black and white example texture is how a floor would look like):
<a href='http://www.extremetech.com/article2/0,3973,548248,00.asp' target='_blank'>Article about AF</a>
It does not do anything when you look top-down at a texture.
If you can't enable this you can still use the HL console command gl_texturemode as I said above to get smoother display.
No, I haven't used a tutorial yet, except I was bugging around one day and made a KFS electrical arch.
Yep, Very newbie mapper. And I know my cielings are fairly bland, but I just find myself going to bed at night finding new ways to pretty up a wall or a floor, and by then I've used up all the good ideas so I've got nothing for a roof! I guess it's true when they say, the ceiling is just as important as the floor.
Number three. No filtering, I just resized them in photoshop, which may blur it up a tad. I'm running on a geforce2 ti, so I just push my card to the max, and it's still fairly bad.
The one thing I really would liek to work on is texturing. I don't know if some of you guys use your own wads or mix and match different ones, but I find it had to find a variety that will match good. And if I overdue a texture it's too noticable. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->