My Hallway

SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
edited August 2003 in Mapping Forum
<div class="IPBDescription">o_0</div> my hallway, what do you guys think
dont worry about those black spots on the ceiling...thats from me shooting at it...kinda funny looking bullet holes huh?...hmm

<a href='http://www.geocities.com/ufo_1_98/ns_skorch40000.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch40000.txt</a>

i think im getting the idea <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    To be honest, the lighting is a little bit...bright and icky.

    The architecture, on the other hand is much better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    You're also having some texture problems, but nothing that can't be fixed.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    edited August 2003
    i just noticed...i forgot to carve a hole for my pipes to go through...the ones in the top left o_0
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Some texture misalignements and waaay too bright. Otherwise good. Might use some more details though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    MY EYES! THE SUNGLASSES DO NOTHING!

    Yeah, a bit bright. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But otherwise very sharp!
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    a word of advice - it would be smarter not to carve a hole. If you carve the hole, Hammer will divide the wall into many pieces - it's much safer (and easier) to make two pipes that continue flush against the wall.


    <i>(my example)</i>


    ======| |======= is much better performance-wise than ======|==|=======. Remember that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    OMG, the light is WAAAAAAYY too bright, you gotta fix it at once.. Do not use light entities, I suppose that's what you have done, am I right?

    Other than the light it is great. But some small mistakes that are easy to fix, keep up the good work!
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    actaully i used light spots with entities of additive over the lights to make them glow...im currently in process of making it dark...i KNOW its way to bright..i play ns too u know
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    Why does that shape at the end of the wall look like Teq's MS?

    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1061337607.jpg' border='0' alt='user posted image'>

    Is this a prefab or something?
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    edited August 2003
    <!--QuoteBegin--Doombringer+Aug 29 2003, 04:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doombringer @ Aug 29 2003, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why does that shape at the end of the wall look like Teq's MS?

    ...

    Is this a prefab or something? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Texture. Just plain texture, wall_lab_11.

    And SoundFX don't make any holes in your colums for pipes. If you are ever going to finish your map, you should first build a map with minimal details, and when your map is finished and you know it's working then add details.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Do not ever use carve for anything unless you have a very good reason, a LOT of free brushes, or a contract from satan.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin--Redford+Aug 29 2003, 05:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Aug 29 2003, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do not ever use carve for anything unless you have a very good reason, a LOT of free brushes, or a contract from satan. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Very true. They can skip the carve option in the next Hammer edition completely... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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