My Hallway
SoundFX
Join Date: 2003-08-21 Member: 20048Members
<div class="IPBDescription">o_0</div> my hallway, what do you guys think
dont worry about those black spots on the ceiling...thats from me shooting at it...kinda funny looking bullet holes huh?...hmm
<a href='http://www.geocities.com/ufo_1_98/ns_skorch40000.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch40000.txt</a>
i think im getting the idea <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
dont worry about those black spots on the ceiling...thats from me shooting at it...kinda funny looking bullet holes huh?...hmm
<a href='http://www.geocities.com/ufo_1_98/ns_skorch40000.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch40000.txt</a>
i think im getting the idea <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
The architecture, on the other hand is much better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yeah, a bit bright. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But otherwise very sharp!
<i>(my example)</i>
======| |======= is much better performance-wise than ======|==|=======. Remember that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Other than the light it is great. But some small mistakes that are easy to fix, keep up the good work!
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1061337607.jpg' border='0' alt='user posted image'>
Is this a prefab or something?
...
Is this a prefab or something? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Texture. Just plain texture, wall_lab_11.
And SoundFX don't make any holes in your colums for pipes. If you are ever going to finish your map, you should first build a map with minimal details, and when your map is finished and you know it's working then add details.
Very true. They can skip the carve option in the next Hammer edition completely... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->