Triangles!?
SoundFX
Join Date: 2003-08-21 Member: 20048Members
<div class="IPBDescription">coplaner plane</div> Ok i have a triangle brush...originally made with a 4 sided cube...then i made it with a 3 sided cylinder, it is a perfect eqaulateril triangle that i am using for a light... why is it getting a coplanar plane error?
First of all WTH is a coplanar plane...!?
First of all WTH is a coplanar plane...!?
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->brush with coplanar faces
Example:
Entity 10, Brush 0, Side 5: has a coplanar plane at (-753, -9, 251), texture CA1X_CON1B
Entity 10, Brush 0, Side 6: has a coplanar plane at (-753, -32, 251), texture CA1X_CON1B
This is always caused by vertex manipulation.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i'm not sure if that's exactly what you're looking for, but i hope that helps.
Belg
<a href='http://www.geocities.com/ufo_1_98/triangles.txt' target='_blank'>http://www.geocities.com/ufo_1_98/triangles.txt</a>
heres what mine says:
18 brushes (totalling 112 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 146, Side 2: has a coplanar plane at (1296, 256, 1088), texture LIGHT_STRIPRED
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 147, Side 2: has a coplanar plane at (1296, 704, 1088), texture LIGHT_STRIPRED
Error: Entity 0, Brush 148, Side 2: has a coplanar plane at (1072, 768, 1088), texture LIGHT_STRIPRED
Error: Entity 0, Brush 149, Side 2: has a coplanar plane at (1072, 320, 1088), texture LIGHT_STRIPRED
Error: Entity 0, Brush 150, Side 2: has a coplanar plane at (1072, 256, 1280), texture LIGHT_STRIPRED
Error: Entity 0, Brush 151, Side 2: has a coplanar plane at (1296, 256, 1280), texture LIGHT_STRIPRED
Error: Entity 0, Brush 152, Side 2: has a coplanar plane at (1296, 768, 1280), texture LIGHT_STRIPRED
Clipping tool shortcut is Shift-X <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Sorry for going off-topic like this... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
EDIT: As for making a triangle, simple. Just select the 'wedge' option and create a wedge. Tadaa, triangle. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But why cant i use a box or a 3 sided cylinder....?
thx anyway
b/s wedges work fine! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And besides, no problem, I love to help if I can... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Also, a coplanar plane is when you have more than two vertices on one plane, as shown in the attatched image. Merging the vertices will fix that.
"faces" are drawn on planes of infinite size.
"complanar faces" are multiple faces sharing the same plane, HL does not like or auto-fix this because of the old fashioned way of calculating plane intersections.
To fix the error create that purple line and enlarge the new "square" by mowing the new purple dots to the green dots.
Warning: unstable VHE likes to crash on such kind of vertex manipulations more often, just save every step.