Help, Milk Shape.

antifreezeantifreeze The guy with the goods! Join Date: 2003-05-12 Member: 16232Members, Constellation
Im trying to make a higher polt IP, and i ahve dont it but when i compile it it messes up and gives me the error.
<img src='http://www.appj76.dsl.pipex.com/forum/ip.jpg' border='0' alt='user posted image'>

How do i fix it?

Comments

  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    select the first bone, press 'select unassigned' then press 'assign'
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    <img src='http://www.appj76.dsl.pipex.com/forum/tf.jpg' border='0' alt='user posted image'>
    Grrrr.

    Thx ill try that now
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    wooa yea, thanks. Worked
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    You don't have to select any bone when you want to select unassigned. Just push the button. It's better not to select bones, because then you can accidentally move them. And that sucks.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea press unassigned then assign.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Ok ok, this isnt going well.
    More help please.
    I am now trying to compile the model and i get this error and i dont understand, it looks there to me.
    <img src='http://www.appj76.dsl.pipex.com/forum/ip2.jpg' border='0' alt='user posted image'>
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    that error means that there's a bone in that model having an attachment attached to it but no vertieces assigned and that just doesn't work.. simply pick some radom vertex (since none of them moves) and assign it to that particular bone
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Simple solution: delete the hitboxes lines in the qc file before you compile. Don't worry - they're calculated automatically when you compile if studiomdl doesn't get instructions from the qc file. That error will be down to vertex assignments having changed such that one bone no longer has anything attached to it, and therefore has no hitbox.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
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