What Do You Do With Your Starting Res?
Error404
Join Date: 2002-11-19 Member: 9353Members
<div class="IPBDescription">How do you spend your freebie res?</div> I was just curious as to what people do with their starting 25-30 resource points at the beginning of the game?
Here are the early game options..
1] Nothing, just stay Skulk and kill things.
2] Go Gorge and put up a resource tower.
3] Go Gorge and put up upgrade chambers.
4] Go Gorge and put up offence chambers.
5] Wait for another 5 resources and go Lerk.
Here are the early game options..
1] Nothing, just stay Skulk and kill things.
2] Go Gorge and put up a resource tower.
3] Go Gorge and put up upgrade chambers.
4] Go Gorge and put up offence chambers.
5] Wait for another 5 resources and go Lerk.
Comments
Really depends on who your team-mates are. If they're all greedy, you either leave the server or take the responsibility on yourself to make the game tolerable by buildings stuff. I'm prefectly okay with putting something up, going back to skulk (or terrorize marines with gorge gangs), gather up some more resources, put something else up.. then evolve into something else when there's nothing left to do.
Note: 6) Is saving up for onos.
I'll drop a res if I think there are enough skulks around to defend me. Otherwise, I stay skulk and try to earn the res to drop a hive.
Usually, when the game starts, I start yelling at people to drop a RT. I advocate RTs first, since the res comes quicker with more, allowing us to get both chambers and higher evolutions quicker. The people who Lerk/Fade rush usually aren't good at either of them and saving for Onos would be easier for everybody if you invested that 25 res in Gorging and dropping a RT. Rules change on larger servers where there's not enough nodes for everybody.
Usually, I'll either drop two upgrades then suicide(usually movement. I've found that the team benefits the most from that first; faster res from kills, gorge rushing, etc)
or
I'll drop a res tower and suicide
or
terrorize marines and save for fade/onos.
Or if I feel generous,I drop an RT and revert back to a skulk for RFK,after all you can get a good amount of res for a hive if you choose the correct spot for an ambush *coughdoublerescough*
I usually ask my teammates what they are going to do, and usually there is an admin, and we find out if someone is lameonosing, and he gets a warning, and we get him to do something more useful, like capping RTs all over the map while we secure the hive and getting chambers(or similar).
If we've been getting rushes, then I'll spam up 2 OC, to at least slow the marines. If everyone is capping res, I'll call hive or chambers. If everything is taken care of, I'll likely go skulk/lerk and harass marines.
Personally I think thats the safest way of doing it. Especially if you have a team that are convinced that hive defence is for "noobs", and that aliens MUST rush dbl res to win the game.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->taboofires Posted on Aug 26 2003, 05:18 PM
--------------------------------------------------------------------------------
It's kinda silly to drop chambers in the first few seconds (other than sensory, which need to be in place quickly), because you don't really need them that much. Dropping a res, then dropping a chamber won't add long to your gorging time, and will do nice things for the economy. OCs usually aren't worth the res that early either, because you can only afford one (maybe two), which won't do much at all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Blasphemy!! If i can get the chambers up early (not including sense which u think is viable) the team can get so much RFK after gorging for something that they dont regret putting res into building investments.
If u dont get the upg chambers quick the rines can catch up or they mite be good enuff to hold off vanilla skulks. Whatever can give u the advantage at the beginning brings so much res in and holds tactical positions easier.
- RD
If my team is highly responsive and team-oriented, I'll gorge for RTs, and rely on skulks to cover me (and/or generally supress marine movement).
If my team is forking useless, I'll rush to the most distant hive, gorge, and immediately build either an SC (if I can get the team to approve it) or three OCs and two DCs. I usually end up with two OCs when the first marine patrols hit. With a little luck, some good OC placement, and some RFK, I can hold out for the rest of the mini-WOL. Once that's in place, I nail up the RT and (eventually) the hive.
They could not leave base all game..... we then left 1 gorge on each side and capped all res while one person saved for onos....
oh yes.. thier one res tower did provide them with sieges.. as a matter of fact.... they fired once.... when the turret factory was at half health because the regen onos was eatin it....
After that... we won
Did this.. 5 times in a row.. yes 5 times....hehe nub rines
After i'm done, skulking untill fade or hive.
Occasionally 6) Save for Fade.
Gorge -> chamber -> rush -> die die die die die die die die die -> rfk (and from rt's) -> hive aaah thats more like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->