What Do You Do With Your Starting Res?

Error404Error404 Join Date: 2002-11-19 Member: 9353Members
<div class="IPBDescription">How do you spend your freebie res?</div> I was just curious as to what people do with their starting 25-30 resource points at the beginning of the game?

Here are the early game options..

1] Nothing, just stay Skulk and kill things.
2] Go Gorge and put up a resource tower.
3] Go Gorge and put up upgrade chambers.
4] Go Gorge and put up offence chambers.
5] Wait for another 5 resources and go Lerk.

Comments

  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I don't think anybody has a rigid routine when it comes to spending the initial resources. In fact, through an exploit you could do all 2,3, and 4 and still have the same resources left.

    Really depends on who your team-mates are. If they're all greedy, you either leave the server or take the responsibility on yourself to make the game tolerable by buildings stuff. I'm prefectly okay with putting something up, going back to skulk (or terrorize marines with gorge gangs), gather up some more resources, put something else up.. then evolve into something else when there's nothing left to do.
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    I usualy end up doing 2-4 because everyone else is doing 6. But if someone else for a change wants to be builder gorge for the most part i just do 2, but that rarely happens.

    Note: 6) Is saving up for onos.
  • DeathclawDeathclaw Join Date: 2003-08-07 Member: 19172Members
    I usually cap a res tower, then wait around at a hive putting up OCs. On Bast and Eclipse I save for Lerk though.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I just about always do either 2, 3, or 4.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    It's kinda silly to drop chambers in the first few seconds (other than sensory, which need to be in place quickly), because you don't really need them that much. Dropping a res, then dropping a chamber won't add long to your gorging time, and will do nice things for the economy. OCs usually aren't worth the res that early either, because you can only afford one (maybe two), which won't do much at all.

    I'll drop a res if I think there are enough skulks around to defend me. Otherwise, I stay skulk and try to earn the res to drop a hive.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I usually rush to a hive (one that marines aren't likely to rush) and drop the RT there. I do that because you get the guy who drops the chamber, then there's at least one guy who puts the OC in the spot where marines will <i>never</i> go. Dropping the hive node is always a good investment since it's going to stay up a good, long while.

    Usually, when the game starts, I start yelling at people to drop a RT. I advocate RTs first, since the res comes quicker with more, allowing us to get both chambers and higher evolutions quicker. The people who Lerk/Fade rush usually aren't good at either of them and saving for Onos would be easier for everybody if you invested that 25 res in Gorging and dropping a RT. Rules change on larger servers where there's not enough nodes for everybody.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    I stay skulk and do a MS rush. Usually I'll get at the very least 1 kill before I'm dead. The RFK then lets me go gorge and drop 2 nodes with my next life.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    I kill about 5 marines and go drop a 2nd hive a minute and a half into the game, did I mention aliens have a slight advantage in 2.0? : )
  • RedmonkeyRedmonkey Join Date: 2002-11-10 Member: 8052Members
    Think you might be off by a few...minutes there D. The fastest I've seen second hive go up is at 3:50 into it. I went onos at 8:00 this morning.

    Usually, I'll either drop two upgrades then suicide(usually movement. I've found that the team benefits the most from that first; faster res from kills, gorge rushing, etc)
    or
    I'll drop a res tower and suicide
    or
    terrorize marines and save for fade/onos.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I hide and build up rfk until I have enough res for lerk, and the spikespam begins <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Or if I feel generous,I drop an RT and revert back to a skulk for RFK,after all you can get a good amount of res for a hive if you choose the correct spot for an ambush *coughdoublerescough*
  • blimpblimp Join Date: 2003-03-12 Member: 14438Members, Constellation
    RFK helps you get the hive up at 1:30 into the game. Done it myself a few times.


    I usually ask my teammates what they are going to do, and usually there is an admin, and we find out if someone is lameonosing, and he gets a warning, and we get him to do something more useful, like capping RTs all over the map while we secure the hive and getting chambers(or similar).
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Depends on my team, and the enemy.

    If we've been getting rushes, then I'll spam up 2 OC, to at least slow the marines. If everyone is capping res, I'll call hive or chambers. If everything is taken care of, I'll likely go skulk/lerk and harass marines.

    Personally I think thats the safest way of doing it. Especially if you have a team that are convinced that hive defence is for "noobs", and that aliens MUST rush dbl res to win the game.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I get some kills as a skulk and save for an early fade. Then I basically dominate, halt their progress (unless they do very good teamwork) or force them to get more upgrades and shotguns quick. Works wonders against somewhat disorganized marines, since they only move in squads of 1-3 and are a piece of cake for me to kill.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I'll ask team what chambers they want first, if i get 3 replies of the same chamber within 30 secs i build those, if there is disagreements or no one tells me what they want i call out "Random chamber of the day is... <insert watever chamber i feel like>" This usually kills boredom of the same chamber and its their own fault for not speaking up at the beginning if they start whinging.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->taboofires Posted on Aug 26 2003, 05:18 PM
    --------------------------------------------------------------------------------
    It's kinda silly to drop chambers in the first few seconds (other than sensory, which need to be in place quickly), because you don't really need them that much. Dropping a res, then dropping a chamber won't add long to your gorging time, and will do nice things for the economy. OCs usually aren't worth the res that early either, because you can only afford one (maybe two), which won't do much at all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Blasphemy!! If i can get the chambers up early (not including sense which u think is viable) the team can get so much RFK after gorging for something that they dont regret putting res into building investments.

    If u dont get the upg chambers quick the rines can catch up or they mite be good enuff to hold off vanilla skulks. Whatever can give u the advantage at the beginning brings so much res in and holds tactical positions easier.

    - RD
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Theres nothing wrong with making a couple of offence chambers, you build them on a main route, then go back to skulk to position yourself behind where the marines would first encounter the OCs, they'll start shooting your OCs, then come up behind them and kill them all!! You'll get resources quickly to do with whatever you want, and by blocking a main route, you'll be doing your team a valuable service by stopping marines getting hives and resources.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    Depends a lot on my team.

    If my team is highly responsive and team-oriented, I'll gorge for RTs, and rely on skulks to cover me (and/or generally supress marine movement).

    If my team is forking useless, I'll rush to the most distant hive, gorge, and immediately build either an SC (if I can get the team to approve it) or three OCs and two DCs. I usually end up with two OCs when the first marine patrols hit. With a little luck, some good OC placement, and some RFK, I can hold out for the rest of the mini-WOL. Once that's in place, I nail up the RT and (eventually) the hive.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I've met two people who think dropping OC is for "noobs". They've obviously never been rushed.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    HEHEHE.... i rmeember the day i played noob rines on ns nothing... they all stayed in base... so our whole team of 8 players went gorge on both sides (4 to a side) and dropped o and d chambers all over....

    They could not leave base all game..... we then left 1 gorge on each side and capped all res while one person saved for onos....

    oh yes.. thier one res tower did provide them with sieges.. as a matter of fact.... they fired once.... when the turret factory was at half health because the regen onos was eatin it....

    After that... we won

    Did this.. 5 times in a row.. yes 5 times....hehe nub rines
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    I do either 2,3 or 4, but usually I end up being the entire team's only full-time gorge (Its just me).
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    I go skulk, drop 1 rt or 1 dc/mc/sc and wait untill i got the res for another one.
    After i'm done, skulking untill fade or hive.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    1 or 2.... every time.

    Occasionally 6) Save for Fade.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    Gorge -> chamber -> gorge gang rape rush -> rfk -> hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> notice i didnt put dying in there ill edit it
    Gorge -> chamber -> rush -> die die die die die die die die die -> rfk (and from rt's) -> hive aaah thats more like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    Gorge > Hive res node > Skulk > kill things > Find a good vent, go gorge to drop a sensory in it, go back to skulk, repeat from step 4.
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