How To Get The Most Out Of Your Marines

SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
edited August 2003 in Frontiersmen Strategy
<div class="IPBDescription">The FOOD Principle</div> A lot of commanders have difficulty with their troops following their orders. One of the nice things about NS is that since your troops are real people they have more depth than computer-driven units. Maybe they aren't as humurous when they get annoyed, but that's beside the point <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

Anyway, in order to get my marines to do what a tell them (I'm talking public servers, here), I employ the FOOD principle. That is: Follow Orders Or Die. I have a very simple rule: either you follow my orders or I do not drop you equipment. Or medpacks.

Medpacks are a privilage, not a right. They're a reward. They're necesary for keeping your troops alive, but they're also a method of control. After all, what's the point in spending valuable resources keeping alive some moron who's knifing an OC on the other side of the map when you could be spending resources aiding troops who are following your orders? You only encourage these idiots.

In terms of how much say the marines get in the situation (requests for equipment, etc), I grant requests based on how useful the requester has been to me (or their reputation, if I know them already). That and the fact that I have a soft spot for anyone who wants a shotgun instead of an hmg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

So in short, commanders, you are not servants to your marines. Reward marines who follow orders, and ignore those that don't. You'd be amazed how effective it is.

Comments

  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    What?Comms are SLAVES to their marines!They must obey their every whims or die!

    Sarcasm aside,i see some problems with your idea.

    Ive been following this for some time.What did it get me?A whole group of people who repeatedly call me "selfish","biased" or less healthy things like "HUNTER U SUCK",try to eject me the instance they enter the server and even go to the extent of using other nicks/cdkeys to sabotage rounds in an attempt to **** me off.

    Of course your servers could have stricter admins and more mature marines....
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Hunty+Aug 24 2003, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Aug 24 2003, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course your servers could have stricter admins and more mature marines.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Pretty much, yes. It's also important to state clearly that marines who do not follow waypoints will not get health. If you don't explain what you're doing, you're just going to get annoyed, confused marines.
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    Then theres those marines who demand a medpack/equipment FIRST b4 they follow orders.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    <!--QuoteBegin--SoulSkorpion+Aug 24 2003, 05:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Aug 24 2003, 05:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Hunty+Aug 24 2003, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Aug 24 2003, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course your servers could have stricter admins and more mature marines.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Pretty much, yes. It's also important to state clearly that marines who do not follow waypoints will not get health. If you don't explain what you're doing, you're just going to get annoyed, confused marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh no,they arent confused,just annoyed."What?2 res also cannot spare?OMG SO SELFISH"
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    My best games, and the ones I've won as commander are ironically the ones that I hardly gave out any orders, instead the team managed to organize themselves and knew where to go and what to do. If you try to control the game too much, you often leave yourself vulnerable in positions where it's not so clear to see as comm.

    I sometime give vague orders rather than waypoints, like '2 marines stay at base', 'divide into two groups take a hive', 'split into teams of 2 or 3 and find me res', 'GET ME RES!'. Orders like these often work better than setting waypoints alone.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    *chuckle* Since the only times I ask for medkits are when you've given me gear, and a task, you'd better give them.

    If I'm not in HA and/or standing guard on something like the double res base, I'll not bother asking for medkits at all. So, threatening to withhold medkits isn't any incentive, sorry. Threatening to withhold gear, eh, I'm asking for that welder to repair the base, or the GL to flush a vent, not giving it to me then is cutting off your nose to spite your face.
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    Well, there is a difference between 'Can I have a welder to weld up base' after a few attacks and this while the team has 10 res and the base is under attack and there is one IP, unbuilt:

    n00b: shotty plz
    (5 sec later)
    n00b: shotty
    (5 sec later)
    n00b: sg now
    (5 sec later)
    n00b: OMG sg!!!1
    (7 sec later)
    n00b: COMMM SHOTTY NOW!!!1
    (5 sec later)
    n00b: UR **** N00b!!
    (5 sec later)

    n00b has left the game
  • SkitZoFrenicSkitZoFrenic Join Date: 2003-02-08 Member: 13252Banned
    NS team should make it so that....if someone asks for something TOO OFTEN...they get auto-kicked...

    Cuz whenever i play as rines...some n00b always wants a real expensive **** gun....then an ONOS appears...devours him...and then we lose that res.

    OF COURSE though...he **** at the team for not helpin him, when it reality, it was his own **** fault




    HOPEFULLY the "rine ****" auto-kick (if they like my idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) will help stop lamers askin for stuff
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    edited August 2003
    Wow, four filtered words in one post....... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    If someone asks for a gun and you are the comm, either give them one, or say no but give a reason.

    It's better to say no and give a reason why not that to be completely ignored.

    Marines: If you want something like a weapon, give a reason WHY you want that weapon.




    Example: *Entire team outfitted in HA with shotties+welders* (This is one of those rare marine wins)

    Me: "Comm, I'd like an HMG so I can be long range fire-support, please."

    Comm: "Okay."

    */me gets HMG*
    */me proceeds to pwn pwnos*

    Giving a JUSTIFICATION to your blind demands might actually give them a purpose other than useless spam.

    And yes, marines must earn my trust before I give them anything more than a welder if res is tight.
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    I hope marines get better at this, if only they understand, follow orders, and group up, and you can buy your own equipment. If I see you doing what I need you to early on to help make my strat work, you will probably get plenty of RFK's that you are buying your own equipment..
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Oooh, sweet! Now my commanding style has a nice acronym!

    Generally speaking, this works out. The people who don't already follow this method are usually the ones calling for medpacks all sorts of other things at dumb times, and they get ignored by the other players anyways. "OMG teh comm sux he won't give me a medpack in base!!!" doesn't exactly get you positive attention. Sad as it is, you can pretty much abuse the annoying ones all you like without being kicked from the chair, doubly so if you abuse them for the good of the team.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    <!--QuoteBegin--taboofires+Aug 25 2003, 06:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Aug 25 2003, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oooh, sweet! Now my commanding style has a nice acronym!

    Generally speaking, this works out. The people who don't already follow this method are usually the ones calling for medpacks all sorts of other things at dumb times, and they get ignored by the other players anyways. "OMG teh comm sux he won't give me a medpack in base!!!" doesn't exactly get you positive attention. Sad as it is, you can pretty much abuse the annoying ones all you like without being kicked from the chair, doubly so if you abuse them for the good of the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I got the "anti-newbie" title from doing that.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Quite frankly, it's isn't the comm's job to be newbie friendly. The comm has enough to worry about already. The rest of the team can take care of and teach the newbie.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    the only time i take medpacks is when i follow an order. usually even if i do ill go and be bait if i have no ammo to save the comm res, (2 res can be alot in the end), i never ask for ammo unless i have a advanced weapon. i usually go knife out all along crazyness when i run out of ammo of both pistol and lmg, i usually try to let me go first into battle just in case theres a hungry alien right next to the corridor
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    <!--QuoteBegin--taboofires+Aug 26 2003, 08:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Aug 26 2003, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quite frankly, it's isn't the comm's job to be newbie friendly. The comm has enough to worry about already. The rest of the team can take care of and teach the newbie. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed....they think comms actually can guide newbies through the game and try to win the war.What a joke.
  • Death_by_Tasty_Ham_SandwichDeath_by_Tasty_Ham_Sandwich Join Date: 2003-08-27 Member: 20251Members
    Agreed. Many times (ok like twice) have I taken over from a bad commander (not saying I'm good myself) and tried to build defenses and research HA and upgrades, while my marines go out and have a night on the town. I try to build an arms lab, and they all wander aimlessly, despite their waypoint. I ask them to build it thru voice and chat, and then they tell me to "**** off, you n00b c0mmander". Thanks. Being the somewhat immature 16 year old I am, I recycled all of our stuff and spent our resources on ammo, then left. Wasn't the smartest thing I ever did, but I was mad.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    My plan as comm is if someone doesnt follow orders they get no unimportant drops, especially when im giving out ha + hmg etc they will be the one without anything,

    Anti-newbie however is something i can be good at, yesterday i ordered someone to jump down the pit near forboding antichamber and they dd it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> made me lol.

    Also i barely give out guns anyways prefering upgrades as usually on a public you only have one person who knows how to aim, the rest are a waste of res. I generally get a lot of stick as comm, until i dish out ha etc <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    yay Upgrades = win!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    of course a shottie here and there when the fades/onos come rolling around helps.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    Nope no shotties from me, if i see an onos its recycle ip's time or screaming down the mic KILL THE ****** look hes on read haelth KILL HIM no dont run!! kill !!! KILL!!!!!

    but thats just me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--QuoteBegin--Death by Tasty Ham Sandwich+Aug 27 2003, 09:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Death by Tasty Ham Sandwich @ Aug 27 2003, 09:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Being the somewhat immature 16 year old I am, I recycled all of our stuff and spent our resources on ammo, then left. Wasn't the smartest thing I ever did, but I was mad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Silly rabbit! you're sposta spend the res on com chairs! especially ones that block in the IP.

    now, to stay on topic: the good thing about commanding in pubs when the game is unbalanced is you don't have to feel obligated to give people things and you don't have to feel bad when you lose, because players are newbies and the game is stacked, at least slightly, against the marines in 2.00. I find explaining what you want and why is really helpful. I never, ever ask for a sg or hmg except in very specific circumstances.

    "comm, onos attacking base, can I have a SG to take it out?"

    and then I hop on a high structure and proceed to blast teh oh nos.

    as a commander, I rarely give out weapons at all until we're saved up for like 5 sets of HA/HMG/W...but actually, I hardly get begged for them either... I guess I've been lucky. People are getting smarter. The times a newbie DOES beg for a weapon, other ppl on the team often say, "SUYF we need to get res, we can't afford SGs"

    it's funny how the teams that trust their coms, don't criticize, and only give suggestions if they say anything at all, are the only ones that seem to win...
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    <!--QuoteBegin--SoulSkorpion+Aug 24 2003, 05:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Aug 24 2003, 05:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Hunty+Aug 24 2003, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Aug 24 2003, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course your servers could have stricter admins and more mature marines.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Pretty much, yes. It's also important to state clearly that marines who do not follow waypoints will not get health. If you don't explain what you're doing, you're just going to get annoyed, confused marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And it's also important to tell the marines with admin_say(or something) to go to the wp or they will be kicked.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    This is why it is best to play regularly on pubby servers then people know u and trust you, <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So in short, commanders, you are not servants to your marines. Reward marines who follow orders, and ignore those that don't. You'd be amazed how effective it is. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    effective? i tried what u just said and this guy voted me off,and then recycled the whole base....bah
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    When I jump in the CC, my usual first words to my team, while they are building the basical structures, are something like:
    <i>"Ok people! I only want two things from you:
    1 follow my orders. I wont spend rez on people who dont listen or go ramboing/wandering alone
    2 Always Stick together.
    Everyone understood? Then let's rock'n'roll!"</i>

    I start by warning them about what I'm going to do and what I dont want them to do.
    The part 2 logically follows part 1 since it's an order and serves as a logical complement of info (<i>"I dont' want you to go alone so I ask you to stick together"</i>)

    If further complains arrise later in the game ("Com gimme a shottie/mp/etc"), then I explain my doings:

    <i>"I have to spare rez soldier."</i>

    This is a good and casual explaination of your doings.

    <i>"I have to spare rez to upgrade to better guns/HMG, soldier"</i>

    This is a better explaination because:
    -The marine won't annoy you anymore with his request (or at least for the next 5 few minutes).

    -You have answered his request, even if you didnt <i>satisfied</i> it by giving him what he wanted

    -by anwsering him casualy and politely, you proven to him that you were taking him in account, you gave him attention, so he feels like his commander cares about him -what you should do of course. Don't forget your marines are not just mere polygone models, there are real breathing people at the other end of your internet connexion. Dont tell me you enjoy being ignored.

    -your soldier gets some grasp on his future satisfactions: you told him where the rez he gets for you is going and it's going in something he will enjoy later: a better gun to do more damage!
    When Uncle Sam collects your money, you would like to know where it goes and what purpose it serves, right? In NS, Uncle Sam, it's you, the Com, so be nice and tell people what you are doing with their ressources. It doesnt cost that much.


    As I said in some other posts, Communication is a huge part of the job to me. As a marine grunt as well, but most importantly as the Commander.


    During the game session, I try to keep in touch with my soldiers.
    I tell them various informations about what's going on on the map:

    "message to all: we have the rez nodes at X and X secured. We are doing pretty good for now."
    "To squad one: squad two is approching the hive, you are going to make a diversion at XXX. Follow WP. Squad two dont attack the hive, you are to build a siege at your next WP location."
    "JP will be availible in less than 2min starting from now, soldiers"
    "squad one, stay at base. Player XXX and Player ZZZ, take those mines and place them at the next WP location (/me drop mines on named players). Becareful, Onos has been seen there"
    "Player XXX, your parasited, go further as possible from your squad, dont compromise your teamates"
    "Lol, Special Flash Info everyone: Onos tried to rush main base. Onos jumped on mine-trap. Onos went "WOOSH! LOLOLOLOL! End of Transmission. Now get back to work."
    etc

    All in a casual, neutral, voice tone.
    If I dont have a mic (when we play at a friend's house for example), I just type.
    This is not a loss of time.

    If they ask for some ammo or mpack, I will always drop some to the squad I'm monitoring, and sometimes drop some on a lonely or couple of marines, just in order to see what they want to achieve.
    If they just go RfK and get killed, then I'll know that I should better ignore them the next time if they go rambo again.
    But sometimes it pays to help out a lonely guy, if he knows what he is doing.
    I mean, I'm not God. I can't always know everything on what's going on on the map. SOmetimes they better know what to do, and you can't always be everywhere you should and maybe those two guys discovered a weak spot that you didnt noticed.

    Ask your people to report.
    Show your people support.

    I wont say it enough times: <b>COMMUNICATION IS GOLD</b>

    It's not that the commander is slave to his marines, or marines are slaves to their com.
    I don't think the game was designed like that.

    The base relationship between those is cooperation. The marines and their com must cooperate. It probably has been said laready, but so many people complain about "that com that sux!"
    You never get really friendly to someone who tells you that, don't you, even with your best efforts, so try to be more cooperative: tell your com that you think he's doing wrong because of 'enter explanation here'
    He may listen to your advice, and take it in account in his strategy.

    Communicate.

    Most of the time, when I com, even if I dont lead my team to victory, my teamates have enjoyed my time as a commander, and they even are willing to let me com again in the following round.

    Why? Because even if we have lost the party, we have spent together a fun moment.
    At least, if you dont achieve victory, the prior goal of the com is to ensure everyone enjoyed to play.

    If you helped people to have a great moment, whatever if you win or lose -because there may be parties that you may lose but are still great ones- they will be grateful.

    Hey, NS is still a game, isn't it? So play and have fun!
    That's an order! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    Communication owns.

    Sadly,at least half the team regularly pretends not to speak english,1/4th is the OMG YOU DID NOT GIVE ME HMG A YEAR AGO WHEN I WAS A NEWBIE I AM GOING FLAME YOUR **** type,and only the remaiining 1-2 marines are worth anything.
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