Best Marine Strategy!
hyperionjjliu
Join Date: 2003-04-14 Member: 15505Members
<div class="IPBDescription">If you can't win, you turtle!</div> This is my rule of thumb as comm (as long as I have a good amount of resources before I begin to slowly but SULREY lose) ... it works perfectly if you have a decently organized marine team
Basically, if I can't win, I just turtle and drag the game for as long as possible (hopefully, so that the aliens f4)
Drop a few turret factories, upgrade siege, upgrade electricity.
Drop as many turrets as possible (as in as many that can fit in that area)
Give as many people HA as possible
Give the HA's to the best marines
Give the HA Marines GL's and a few HMG's
Drop an armory or two at each via alien entrance
Maybe set up a few comm chair walls
Let the nade spamming and uber end-game stalemate begin! Thank god for RFK!
Basically, if I can't win, I just turtle and drag the game for as long as possible (hopefully, so that the aliens f4)
Drop a few turret factories, upgrade siege, upgrade electricity.
Drop as many turrets as possible (as in as many that can fit in that area)
Give as many people HA as possible
Give the HA's to the best marines
Give the HA Marines GL's and a few HMG's
Drop an armory or two at each via alien entrance
Maybe set up a few comm chair walls
Let the nade spamming and uber end-game stalemate begin! Thank god for RFK!
Comments
1: Don't suck as a commander in the first place. If you lose, let the game lose. You can also prevent this by not jumping in the comm chair.
2: If you actually find yourself telling your team to abuse the armory/grenade spamming bug, recycle the IPs. Follow up by uninstalling Half-Life and shooting yourself in the face for purposely making a game (see: entertainment) drawn-out and boring for the other 19 players on the server.
Also, if you find that you have personal problems seeing "Team Two has won!" when you play marines, I suggest you see a shrink, or follow the last step of scenario two.
In fact whenever it gets down to the long drawn out pointless part I usually F4 and observe. It pisses some people off cause they expect me to sit in game dieing over and over again but screw em.
I was on a server 2 days back, and there were areas with 6 electrified TFs. And the aliens still had a hive up.
The marines just waited the entire game out. Not nice at all.
That's the problem - joining another server.
Chances are, the game is already in progress. Also, there's a good chance that you're just joining another deadlock. Most people, including myself, like to join a game from the start. So, when I log into a game that's a deadlock - I just wait it out, hoping that the end will come quickly and we can try again. Unfortunantly, there's jackass kids on every server who think it's cute and funny to make games last an hour long.
If intentional deadlocks were rare, this wouldn't be a problem... but about half of the pub servers are going to be deadlocked.
Very rarely do games end with "fun." Of all the deadlocks I've played, there was only one where we had fun and goofing off. That was when all marines and aliens agreed not to attack each other, went to a spot where we could jump off and die, then sacrificed ourselves in creative ways. This including a lerk dropping all of the aliens (they went gorges) into a pit, locking all of the marines into a room and gassing them, and having a bunch of marines stack and have an Onos charge through us.
Stalemates bore me, and apparently, everyone wants them to drag out, because anyone who wants to recycle the base on marines because the stalemate has been going on for an hour and the marines have clearly lost should be banned.....or at least that's what I've heard. I've been threatened by false bans because one guy on the aliens just wants his kills.
Sorry, not gonna sit there for another hour just for one person's enjoyment. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Most people play NS for *fun*
Stalemates ARE NOT *fun*
Hence, most people dont like annoying stalemates
Kharaa wins are usually very quick (attack and kill ips when marines are out doing stuff) or as long as the marines can delay them.
You won't ever catch me pull that stuff as a com. Even as a marine, first I complain about it to the team, then I start a vote to remove the commander. Attempts to deprive the kharaa players of an earned win is poor sportsmanship, and I won't allow it on my watch.
1: Don't suck as a commander in the first place. If you lose, let the game lose. You can also prevent this by not jumping in the comm chair.
2: If you actually find yourself telling your team to abuse the armory/grenade spamming bug, recycle the IPs. Follow up by uninstalling Half-Life and shooting yourself in the face for purposely making a game (see: entertainment) drawn-out and boring for the other 19 players on the server.
Also, if you find that you have personal problems seeing "Team Two has won!" when you play marines, I suggest you see a shrink, or follow the last step of scenario two. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
HAHAHAHAHAH pwned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That's the problem - joining another server.
Chances are, the game is already in progress. Also, there's a good chance that you're just joining another deadlock. Most people, including myself, like to join a game from the start. So, when I log into a game that's a deadlock - I just wait it out, hoping that the end will come quickly and we can try again. Unfortunantly, there's jackass kids on every server who think it's cute and funny to make games last an hour long.
If intentional deadlocks were rare, this wouldn't be a problem... but about half of the pub servers are going to be deadlocked.
Very rarely do games end with "fun." Of all the deadlocks I've played, there was only one where we had fun and goofing off. That was when all marines and aliens agreed not to attack each other, went to a spot where we could jump off and die, then sacrificed ourselves in creative ways. This including a lerk dropping all of the aliens (they went gorges) into a pit, locking all of the marines into a room and gassing them, and having a bunch of marines stack and have an Onos charge through us. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've now made it against the rules of my server to prolong games, you should stop by.
So, in conclusion, if you allow them the time to drop 40 turrets and 3 GLs, then come to THIS forum and start whining, then YOU sir need to be shot in the head.
It has been done before. Called the armoured trail? Or something like that.. works well, but aliens will quit before you're done.
valid tactic ** ***! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
First , ive seen this so many times that im gonna puke if i see another "turtling tactic". It only drags the game pointlessly long when marines WILL , yes WILL, lose eventually anyway...
...and some people enjoy that dieing and dieing over and over again for 30mins... *speechless*
My suggestion for this is to have Onos the Xenozide ability <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ... *kaboom* empty marine base <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> j/k
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
Since I controlled atmos, res came in at a decent rate. I constantly dropped HA+GLs. Everyone spammed. However, things slowly started to degrade. For some stupid reason, the HA GLs kept dying. SOMEHOW, they accidently found their way into feedwater, and SOMEHOW got eaten.
Uhm, ya...
Uh stalemates are bad...
I'm leaving now, bye <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
Siege crawl does work sometimes.
A couple of days ago i played in a game which i joined at a point where the game had already gone on for an hour, on tanith, when aliens had every res node on the map locked down, and the rines were making a last stand in sat comms.
This went on for half an hour, and, the comm got fed up, so i jumped in.
These werent exactly the best aliens, but they werent poor either, and had put about 30 structures in chemical transport room , with onos gorges and lerks defending it.
After 1 and a half hours of the game past, i was comm, and decided to try and actually win the game, so i sieged chem first, backed up with HA shotties. After getting chem, it was a matter of sieging my way to cargo, using lots and lots of shotgun LA marines. Eventually i sieged through to acidic, secured the node, and set my sights on the obvious next target, fusion.
After several attempts , i got through to cargo, and sieged fusion, having made the mother of all farms.
It was clear we had won by now, so i told my HA shotgunners to just go to waste, so as not to draw the game out any further. I set up a pg by waste, 8 shotgunners phased through, and the hive went down within 2 minutes.
The rine team must have shotgunned at least 30 onos or something, at one point the aliens rushed in with 4 onos, a gorge, and a lerk, all to die to a barrage of shotgun pellets.
Game time : 2 hours 30 mins
Aliens mistake : Getting sensory first
Lesson : Think carefully before chosing your first upgrade chamber.
1h long turtling is pain in the **** and usually at this point I suggest that the comm recycles the ips (or recycle them myself).
As to the first chamber, I think that in majority of (pub) games it still should be DC; electricity rocks without it and carapace is still good.
There's no reason to do anything of this sort, ever.
almost anywhere except taken hive.
if i have 3 hives, i would use FADE's 4th option to take care everything, killing is fast, and with adrenaline, Fade rulez.
moreover, i have seen Skulk leaping with xeno is extremely deadly.
if i have only 2 hives, i will go Onos, rush in taking as much turrets as possible. Because with extremely low res, you can't possible rebuild that fast.
(gorges' backup is extremely powerful in destroying structures)
An organized Onos rush(celerity and redemption), i normally use sense of fear, regeneration, celerity to be sure where are the marines (HMG) and devour(quite a range attack) them.
The rine team must have shotgunned at least 30 onos or something, at one point the aliens rushed in with 4 onos, a gorge, and a lerk, all to die to a barrage of shotgun pellets.
Game time : 2 hours 30 mins
Aliens mistake : Getting sensory first
Lesson : Think carefully before chosing your first upgrade chamber.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It would have been an honor to serve under your command.
Not only would it have been incredibly fun for me to beat back
those Onos, but it sounded like I would have learned a lot
about patience.
To the 30min/never turtle crowd:
==========================
It's a team game with a goal. Didn't you play Risk?
Don't you know that the tide of war can change?
Four hours with a successful conclusion is as good
for me as four hours with mixed wins and endless mania.
For that kind of game play, why not revert to Quake3? It has
plenty of mindless killing.
But people complain that turtling is mindless killing.
Sei shows that's incorrect. When a good com understands
that CRUICAL moment, when one of the 2 hallway exits is
lightly defended, he organizes a COUNTERATTACK.
I've seen many turtles already, just last ditch efforts
to win, with suggestions about breaking out ignored
by the whole team. It's a "hide behind the turrets"
mentality.
Well guess what? If Marines don't take to fight outside
of base, the fight comes into base. And that's not ok.
Better to slow the E down and make contact, to distract,
to fluster them on their way toward your base.
What's so wrong with heavyweight battles with full weaps?
One bummer about WarcraftII online was the super short games
where you'd never get good weaps.
One good man mentioned that if you can win in 4 hours, you
can win in 30 min. Perhaps not when war is so fluid. Plans
change in the first minutes of battle. And there's always MIAs.
It's more complex than chess. At times, as Sei proves,
there's not a clear stalemate, and I don't like to invest the
first 30 minutes, unless I feel my team aren't QUITTERS!
But the original thread mentioned turtleing when the marines
were going to "surely lose." If that's a resonable premise,
then it sounds like a synonym for checkmate. Honor is not
lost by resigning even if your death will be in x moves or
x minutes.
But I'm all for a turtle+breakout, cuz I don't play for frags,
I play to win, to complete my orders, and to achieve the
goal of eradicating all enemy hives by starving their team
of resources. Beans, boots, and bullets win wars.
okey naw, set the torch on loooowwww,
nib