Best Marine Strategy!

hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
<div class="IPBDescription">If you can't win, you turtle!</div> This is my rule of thumb as comm (as long as I have a good amount of resources before I begin to slowly but SULREY lose) ... it works perfectly if you have a decently organized marine team

Basically, if I can't win, I just turtle and drag the game for as long as possible (hopefully, so that the aliens f4)

Drop a few turret factories, upgrade siege, upgrade electricity.
Drop as many turrets as possible (as in as many that can fit in that area)
Give as many people HA as possible
Give the HA's to the best marines
Give the HA Marines GL's and a few HMG's
Drop an armory or two at each via alien entrance
Maybe set up a few comm chair walls

Let the nade spamming and uber end-game stalemate begin! Thank god for RFK!

Comments

  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Remedied somewhat by bilebomb being improved in 2.1. Hopefully other things will be added to fix this.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Actually, turtling in base with one resource node seems like a viable tactic now. If you can get about 50 turrets and 4 GLs spamming the entrances, you can sit on your haunches and tech up to a HA rush easily and march to a hive and siege it. Works best if you turtle in the marine start (due to easy defendibility), or a hive with less than 2 entrances and no vents (such as waste handling on ns_tanith). Of course the game will last about 2-3 hours, but I see more and more comms starting to do this in last resort situations.
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    edited August 2003
    Here's a solution so that you don't have to resort to turtling:

    1: Don't suck as a commander in the first place. If you lose, let the game lose. You can also prevent this by not jumping in the comm chair.

    2: If you actually find yourself telling your team to abuse the armory/grenade spamming bug, recycle the IPs. Follow up by uninstalling Half-Life and shooting yourself in the face for purposely making a game (see: entertainment) drawn-out and boring for the other 19 players on the server.

    Also, if you find that you have personal problems seeing "Team Two has won!" when you play marines, I suggest you see a shrink, or follow the last step of scenario two.
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    Yes, I hate it when people drag out games. When the games over its over. When it gets to the point where an onos is standing over an IP waiting fo rpoeple to spawn its dumb.

    In fact whenever it gets down to the long drawn out pointless part I usually F4 and observe. It pisses some people off cause they expect me to sit in game dieing over and over again but screw em.
  • HojoHojo Join Date: 2002-11-01 Member: 2558Members
    Nobody's really forcing you to play at that point. There's no reason why you can't find a different server, or convince your fellow marines that they should F4. Unless they're having fun of course.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I kind of like the games where you fight for 30 minutes to gain 3 inches of ground or sige *one* of the resource nodes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I don't mind constructive stalemates, but dragging the game out is just F4 land.

    I was on a server 2 days back, and there were areas with 6 electrified TFs. And the aliens still had a hive up.

    The marines just waited the entire game out. Not nice at all.
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    edited August 2003
    <!--QuoteBegin--Hojo+Aug 24 2003, 01:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hojo @ Aug 24 2003, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nobody's really forcing you to play at that point. There's no reason why you can't find a different server, or convince your fellow marines that they should F4. Unless they're having fun of course. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's the problem - joining another server.

    Chances are, the game is already in progress. Also, there's a good chance that you're just joining another deadlock. Most people, including myself, like to join a game from the start. So, when I log into a game that's a deadlock - I just wait it out, hoping that the end will come quickly and we can try again. Unfortunantly, there's jackass kids on every server who think it's cute and funny to make games last an hour long.

    If intentional deadlocks were rare, this wouldn't be a problem... but about half of the pub servers are going to be deadlocked.

    Very rarely do games end with "fun." Of all the deadlocks I've played, there was only one where we had fun and goofing off. That was when all marines and aliens agreed not to attack each other, went to a spot where we could jump off and die, then sacrificed ourselves in creative ways. This including a lerk dropping all of the aliens (they went gorges) into a pit, locking all of the marines into a room and gassing them, and having a bunch of marines stack and have an Onos charge through us.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    2.1 fixes annoying stalemates slightly by adding in the 'light' damage catagory, making onos much more resistant to large turret farms. However, the grenade spam might still work, but yeah....it'll be easier to get in and eat those GL spamming HA with the new damage.

    Stalemates bore me, and apparently, everyone wants them to drag out, because anyone who wants to recycle the base on marines because the stalemate has been going on for an hour and the marines have clearly lost should be banned.....or at least that's what I've heard. I've been threatened by false bans because one guy on the aliens just wants his kills.

    Sorry, not gonna sit there for another hour just for one person's enjoyment. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • zebFishzebFish Join Date: 2003-08-15 Member: 19760Members
    'Zacly

    Most people play NS for *fun*

    Stalemates ARE NOT *fun*

    Hence, most people dont like annoying stalemates
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Call me nuts but recently I've been trying to make stalemate games hoping to achieve one of those 4 hour turret farming marine victories. It's just something I have to try <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Thats where onos, lerk, and gorge all come in and beat the living crap out of the base.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If you can win in 4 hours, you can win in 30 minutes (as marines). If the kharaa can't work together and kill turrets (umbra + onos + bilebomb), they shouldn't have had what it takes to beat you in the first place. The grey area is a little wider in 2.0 than 2.01b or 2.1, but the same applies.

    Kharaa wins are usually very quick (attack and kill ips when marines are out doing stuff) or as long as the marines can delay them.

    You won't ever catch me pull that stuff as a com. Even as a marine, first I complain about it to the team, then I start a vote to remove the commander. Attempts to deprive the kharaa players of an earned win is poor sportsmanship, and I won't allow it on my watch.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I hope you ban the topic poster, seriously.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Nefilim+Aug 23 2003, 08:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nefilim @ Aug 23 2003, 08:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a solution so that you don't have to resort to turtling:

    1: Don't suck as a commander in the first place. If you lose, let the game lose. You can also prevent this by not jumping in the comm chair.

    2: If you actually find yourself telling your team to abuse the armory/grenade spamming bug, recycle the IPs. Follow up by uninstalling Half-Life and shooting yourself in the face for purposely making a game (see: entertainment) drawn-out and boring for the other 19 players on the server.

    Also, if you find that you have personal problems seeing "Team Two has won!" when you play marines, I suggest you see a shrink, or follow the last step of scenario two. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HAHAHAHAHAH pwned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Nefilim+Aug 24 2003, 11:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nefilim @ Aug 24 2003, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Hojo+Aug 24 2003, 01:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hojo @ Aug 24 2003, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nobody's really forcing you to play at that point. There's no reason why you can't find a different server, or convince your fellow marines that they should F4. Unless they're having fun of course. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's the problem - joining another server.

    Chances are, the game is already in progress. Also, there's a good chance that you're just joining another deadlock. Most people, including myself, like to join a game from the start. So, when I log into a game that's a deadlock - I just wait it out, hoping that the end will come quickly and we can try again. Unfortunantly, there's jackass kids on every server who think it's cute and funny to make games last an hour long.

    If intentional deadlocks were rare, this wouldn't be a problem... but about half of the pub servers are going to be deadlocked.

    Very rarely do games end with "fun." Of all the deadlocks I've played, there was only one where we had fun and goofing off. That was when all marines and aliens agreed not to attack each other, went to a spot where we could jump off and die, then sacrificed ourselves in creative ways. This including a lerk dropping all of the aliens (they went gorges) into a pit, locking all of the marines into a room and gassing them, and having a bunch of marines stack and have an Onos charge through us. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've now made it against the rules of my server to prolong games, you should stop by.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Turtling can be countered by something called <i>teamwork</i> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> . So all you people whining in this thread about how marines are drawing out the game, remember that lack of alien teamwork probably caused it to happen in the first time. No use sitting around on your butts for 30 minutes while the marines amass a turret farm and GL spam on every possible entrance. If you get lerk/gorge/onos support, you will make mincemeat of their early base in a grand total of 10 seconds.

    So, in conclusion, if you allow them the time to drop 40 turrets and 3 GLs, then come to THIS forum and start whining, then YOU sir need to be shot in the head.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I've been actually meaning to try something for a while now, dropfarms all the way across the map slowly working outward. Well I would do it different on different maps. Like if the 2 res nodes are close to marine start then start there, but if its farther away just start dropping tf's so there is coverage on every part of the map. I'm sure it wouldnt be all that successful but always been intriguing.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--Turkey22+Aug 25 2003, 07:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Aug 25 2003, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've been actually meaning to try something for a while now, dropfarms all the way across the map slowly working outward. Well I would do it different on different maps. Like if the 2 res nodes are close to marine start then start there, but if its farther away just start dropping tf's so there is coverage on every part of the map. I'm sure it wouldnt be all that successful but always been intriguing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It has been done before. Called the armoured trail? Or something like that.. works well, but aliens will quit before you're done.
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    turtling! TURTLING! ******* *** ****** ** ****!
    valid tactic ** ***! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    First , ive seen this so many times that im gonna puke if i see another "turtling tactic". It only drags the game pointlessly long when marines WILL , yes WILL, lose eventually anyway...
    ...and some people enjoy that dieing and dieing over and over again for 30mins... *speechless*

    My suggestion for this is to have Onos the Xenozide ability <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ... *kaboom* empty marine base <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> j/k

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    ns_bast, 10v10. We take main aft, atmos, and steam gen. Everything goes down as soon as they get two hives. In a last ditch effort, I relocate to steam gen, hoping to control both atmos and feed at the same time. Plan fails. The sieges I built to kill feedwater hive simply couldn't kill fast enough. Not only that, they kept dying. So the aliens get 3 hives.

    Since I controlled atmos, res came in at a decent rate. I constantly dropped HA+GLs. Everyone spammed. However, things slowly started to degrade. For some stupid reason, the HA GLs kept dying. SOMEHOW, they accidently found their way into feedwater, and SOMEHOW got eaten.

    Uhm, ya...

    Uh stalemates are bad...

    I'm leaving now, bye <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Actually,

    Siege crawl does work sometimes.

    A couple of days ago i played in a game which i joined at a point where the game had already gone on for an hour, on tanith, when aliens had every res node on the map locked down, and the rines were making a last stand in sat comms.

    This went on for half an hour, and, the comm got fed up, so i jumped in.

    These werent exactly the best aliens, but they werent poor either, and had put about 30 structures in chemical transport room , with onos gorges and lerks defending it.

    After 1 and a half hours of the game past, i was comm, and decided to try and actually win the game, so i sieged chem first, backed up with HA shotties. After getting chem, it was a matter of sieging my way to cargo, using lots and lots of shotgun LA marines. Eventually i sieged through to acidic, secured the node, and set my sights on the obvious next target, fusion.

    After several attempts , i got through to cargo, and sieged fusion, having made the mother of all farms.

    It was clear we had won by now, so i told my HA shotgunners to just go to waste, so as not to draw the game out any further. I set up a pg by waste, 8 shotgunners phased through, and the hive went down within 2 minutes.

    The rine team must have shotgunned at least 30 onos or something, at one point the aliens rushed in with 4 onos, a gorge, and a lerk, all to die to a barrage of shotgun pellets.

    Game time : 2 hours 30 mins

    Aliens mistake : Getting sensory first

    Lesson : Think carefully before chosing your first upgrade chamber.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    30 min long turtling is fun for marines and for most of the aliens.

    1h long turtling is pain in the **** and usually at this point I suggest that the comm recycles the ips (or recycle them myself).

    As to the first chamber, I think that in majority of (pub) games it still should be DC; electricity rocks without it and carapace is still good.
  • blimpblimp Join Date: 2003-03-12 Member: 14438Members, Constellation
    Wow great, more ways to ruin the best game ever!
  • GLW_PhunktionGLW_Phunktion Join Date: 2003-08-19 Member: 19982Members
    grenade spam is gone in in 2.01d ( will be in 2.1) ..you must manually reload your weapon. the armory wont do it for you
  • FooFoo Join Date: 2003-07-31 Member: 18632Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> poor marines ........... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Consider yourself pre-banned from my server tbh.

    There's no reason to do anything of this sort, ever.
  • ArchangeLCNArchangeLCN Join Date: 2003-08-17 Member: 19876Members
    this is very easy to break,
    almost anywhere except taken hive.

    if i have 3 hives, i would use FADE's 4th option to take care everything, killing is fast, and with adrenaline, Fade rulez.
    moreover, i have seen Skulk leaping with xeno is extremely deadly.

    if i have only 2 hives, i will go Onos, rush in taking as much turrets as possible. Because with extremely low res, you can't possible rebuild that fast.
    (gorges' backup is extremely powerful in destroying structures)
    An organized Onos rush(celerity and redemption), i normally use sense of fear, regeneration, celerity to be sure where are the marines (HMG) and devour(quite a range attack) them.
  • nibblesnibbles Join Date: 2003-08-31 Member: 20419Members
    edited August 2003
    <!--QuoteBegin--sej+Aug 26 2003, 02:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Aug 26 2003, 02:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Siege crawl....

    The rine team must have shotgunned at least 30 onos or something, at one point the aliens rushed in with 4 onos, a gorge, and a lerk, all to die to a barrage of shotgun pellets.

    Game time : 2 hours 30 mins

    Aliens mistake : Getting sensory first

    Lesson : Think carefully before chosing your first upgrade chamber.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It would have been an honor to serve under your command.
    Not only would it have been incredibly fun for me to beat back
    those Onos, but it sounded like I would have learned a lot
    about patience.

    To the 30min/never turtle crowd:
    ==========================
    It's a team game with a goal. Didn't you play Risk?
    Don't you know that the tide of war can change?

    Four hours with a successful conclusion is as good
    for me as four hours with mixed wins and endless mania.

    For that kind of game play, why not revert to Quake3? It has
    plenty of mindless killing.

    But people complain that turtling is mindless killing.
    Sei shows that's incorrect. When a good com understands
    that CRUICAL moment, when one of the 2 hallway exits is
    lightly defended, he organizes a COUNTERATTACK.

    I've seen many turtles already, just last ditch efforts
    to win, with suggestions about breaking out ignored
    by the whole team. It's a "hide behind the turrets"
    mentality.

    Well guess what? If Marines don't take to fight outside
    of base, the fight comes into base. And that's not ok.
    Better to slow the E down and make contact, to distract,
    to fluster them on their way toward your base.

    What's so wrong with heavyweight battles with full weaps?
    One bummer about WarcraftII online was the super short games
    where you'd never get good weaps.

    One good man mentioned that if you can win in 4 hours, you
    can win in 30 min. Perhaps not when war is so fluid. Plans
    change in the first minutes of battle. And there's always MIAs.

    It's more complex than chess. At times, as Sei proves,
    there's not a clear stalemate, and I don't like to invest the
    first 30 minutes, unless I feel my team aren't QUITTERS!

    But the original thread mentioned turtleing when the marines
    were going to "surely lose." If that's a resonable premise,
    then it sounds like a synonym for checkmate. Honor is not
    lost by resigning even if your death will be in x moves or
    x minutes.

    But I'm all for a turtle+breakout, cuz I don't play for frags,
    I play to win, to complete my orders, and to achieve the
    goal of eradicating all enemy hives by starving their team
    of resources. Beans, boots, and bullets win wars.

    okey naw, set the torch on loooowwww,
    nib
Sign In or Register to comment.