More Bf42 Mods Released

MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
edited August 2003 in Off-Topic
<div class="IPBDescription">Siege and Pirates</div> Seems like all the people with interesting BF42 mod ideas saved them up for releasing all in one weekend - gg to true mod authoring.

In this corner, we have <a href='http://www.planetbattlefield.com/siege/' target='_blank'>Siege</a>, a medieval mod with capapults, ballista, siege towers and more. Pretty fun looking, gonna try it out tonight.

In this corner, we have <a href='http://www.innerempire.com/bfpirates/main.html' target='_blank'>Pirates</a>, with sailing ships, cannons, seaside forts, boarding parties and hand-to-hand duels. Looks pretty silly and fun too. Fire a broadside into his waterline, ya scalliwags!

If you add in the already-mentioned <a href='http://www.bf1982.com/' target='_blank'>BF82</a> post-apocylyptic carwars racing combat, and you have 3 mods that take a boring game with good vehicle code and use it for something interesting and imaginative. This is what mod-making is all about - taking cowardly game publishing execs and smashing their faces in with kickass inspiration. Punk rock!

Comments

  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Wow :O Since when has MonsE turned into a BF pimp <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Last time I checked, he was ridiculing us who bought it and cursing the names of our families.

    I think I just might check these out...of course there still is <i>Desert Combat</i> to worry about. I installed it weeks ago and still havn't cared enough to play it. I would say that the <i>Pirates</i> mod looks interesting.


    <i>Download-ho</i>!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    *bows for monse* You rule. BF1942 peepz own <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited August 2003
    I dislike BF42 the game - I have few qualms with the game engine though. As for DC - it's not my cup of tea. This may be due to Dice and EA's ridiculous policies on mod making (they seem to only want to encourage people buying crappy expansion packs), but regardless... I like the gamecode, not the gameplay.

    These guys above seem to have actually tried to come up with something fresh though. I can't wait to try them out tonight.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    DC sucks. Also because it's in the alpha version :\
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Yeah - manning a ship in the middle of an ocean seems to me that it could abolish some of the "I want my own plane!1!"-mentality that seems to be prevalent in the minds of most BF players. Being just a small cog in a giant whole (I.E. a cannoneeer on a ship - you have no real job other than to shoot. The driving and deckfighting are left completely to other players.

    Of course, this leads to the mod's pitfall - if intelligent,, mature teamplayers do not actually <i>plaay this mod</i>, the actual team-on-a-boat vision can never be realized.


    I'm also quite anxious to play this mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    I think I may have to go buy BF1942 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    DC is loaded with too many tanks and other transport.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Holy crap. These mods look so sweet. I never liked vanilla BF1942, based on the demo, but these mods are making me think it may be worth picking up. Hmm.

    What do you guys think? Shall i get BF1942 for the mods?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I'll give a full report on my findings tomorrow <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    And we're back!

    I didn't get to play siege, but Pirates was MAD fun. Great action, inherent teamwork due to the ships being sorta useless without crews working together, fun gun battles. The maps are pretty decent too. There were some niggling issues of occasional lag and some of the limitations of the BF42 engine for modding, but overall I was very pleased. Gonna try siege when I get home, and maybe find a few more deathrace map servers for I82.

    Overall, any one of these mods is 100x more imaginative and interesting than BF42 or Desert Combat. I recommend trying them all out.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Yay! MonsE is being positive today! Huzzah!

    I think I'll trey Pirates now, since you gave it such a good prognosis <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Well, if anyone's interested, <a href='http://www.planetbattlefield.com/community/hosted/' target='_blank'>here</a> are even more mods for BF1942... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--MonsieurEvil+Aug 24 2003, 12:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Aug 24 2003, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I didn't get to play siege, but Pirates was MAD fun. Great action, inherent teamwork due to the ships being sorta useless without crews working together, fun gun battles.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I haven't tried the new version yet, but the last version of Battlefield Pirates was a blast even though it was pretty rough around the edges.

    Max
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    From chatting with the veteran players in a couple games, they seemed to think this was a vast improvement. Knowing how hard it is to get players to accept change in a mod, it must have truly improved for the best.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    I'll download these pirates now. You got me interested. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Ahoy!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Yay, good to hear you like deathrace.
    The map is insane!!
    I made it past all the tubes onces, but then someone made it to the end <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    I haven't yet made it past the first looping. Grrr... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Drive up, half way you but boost on, on part 3/4 you release boost and you're fine.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Thank you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Remember to correct your position in the looping if you're about to fly out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Yeah, too many times have I stayed on-route but stopped, when I was right on my head... Boosters only accelerated the downfall... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    But after the loop comes a turn you won't forget!
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Alright.... We're hijacking the thread... Shhhhh! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--MonsieurEvil+Aug 24 2003, 09:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Aug 24 2003, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From chatting with the veteran players in a couple games, they seemed to think this was a vast improvement. Knowing how hard it is to get players to accept change in a mod, it must have truly improved for the best. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wouldnt veterans be Salty Dogs in this mod? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Aye laddie... aye.
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