Sensory Chambers
P-Khan
Join Date: 2003-05-27 Member: 16776Members
<div class="IPBDescription">put them everywhere!!</div> I just finished playing a 2 hour game, which we, aliens, lost. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
However, I found that it is extremelly usefull to put sensory chambers everywhere. I put one next to the marines starting point, and waited, and parasited anyone who passes by. Of course, once the comm finds this out, you will soon be discovered.
Thoughts anyone?
However, I found that it is extremelly usefull to put sensory chambers everywhere. I put one next to the marines starting point, and waited, and parasited anyone who passes by. Of course, once the comm finds this out, you will soon be discovered.
Thoughts anyone?
Comments
Remember, each one costs res, and if you throw them down in silly places where marines will find and shoot them, or if you place them BLOCKING vents and paths, then you are wasting res for each one. Not only that, you are costing the TEAM by blocking off important routes.
I.E
NS_veil
cargo hive, place sensory on the highest point of the sloped metal bar, there is an exact slope on the opposite side of the room, you cna also slip some DC/MC there, but never place your OC in the same place as your mini outpost or it will be spotted and remembered by your foe.
Don't be one of the noob gorges who just places their sensory chambers in the middle of walking paths.
However, I found that it is extremelly usefull to put sensory chambers everywhere. I put one next to the marines starting point, and waited, and parasited anyone who passes by. Of course, once the comm finds this out, you will soon be discovered.
Thoughts anyone?
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Note that you lost the game,
Perhaps putting sensory first or second was your mistake.
The longer the game draws on, the worse sensory gets.