A Tactic Most Hated By Newbs Simply Because....

MarqMarq Join Date: 2003-08-07 Member: 19153Members
<div class="IPBDescription">... they don't understand it.</div> A common problem for me when I'm commander.... When several oni start amushing a hive location that I'm turrent farming they usually best it most times but only if they manage to take out the phase gate first. I've come up for a solution for it.

When you have a LOT of turrents...defending a hive locaton for example, It's best to bulid four or five turrent factories so that if they destroy one the turrents will still keep shooting until they are all gone. TFs only cost 15 res and are a very good investment if you want to save your turrent farms.

This is a common tactic for me...but a lot of n00bs will keep pestering me saying that I need to recycle them because they think it's a waste.

I'm making this post not only to share a good tactic, but I want n00bs to learn this and quit pestering commanders for using this tactic...this is a really nice tactic that has saved a lot of my turrent farms guarding hives. Learn it and build the multiple turrent factories when they're layed down. You'll be one step further to being a better player.

Comments

  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    personally i think it is a waste
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    OMG please ban the next person to call a turret a turrent.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    <!--QuoteBegin--CheesyPeteza+Aug 22 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheesyPeteza @ Aug 22 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG please ban the next person to call a turret a turrent. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Amen.
  • morphzmorphz Join Date: 2003-04-19 Member: 15640Members, Constellation
    omg!111 make some turrents comm!111one PMFGZ!!111 we need turrents!111 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • noelephantnoelephant Join Date: 2003-02-13 Member: 13518Members
    Once I have invested in 5 or more turrets I usually consider plopping down an extra turret factory.

    I feel that this is BETTER than electrifying the current one.

    TF + electricity = 45 resources. (Or 35 in 2.1b)

    TF * 2 = 30 resources.

    Which one do you think goes down faster? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    First of all, you don't always need the extra TF, just like you don't always need a whole boatload of turrets. Overkill is just as much waste as losing the base.

    The differences between the two are usually pretty minimal. Anything that can rush in and kill one elec TF (onos) is gonna be able to kill a second one without much trouble. I'd still electrify the TF in my base cuz I use it to cover some of the other buildings. Most of the other TFs I don't electrify or double anyway, because nothing you do is going to stop a persistant couple of kharaa from destroying a base. I make a minimal investment, and spend the rest keeping the fight on their turf.
  • PappaBoegPappaBoeg Join Date: 2002-12-17 Member: 10914Members
    Another reason for going double TF instead of electrifying the first one, is that it takes just as long to take down a TF with elec as one without.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Build two TF, and there's no problem as long as there is no bilebomb and there's a phasegate nearby.
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    2 TF has always been the best tactic for holding a position with newbie marines since 1.0. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Oh, and here's a thought: it's the people who have been playing for a long time and set in their ways that resist change, not people who haven't had the chance to learn yet (most of the time).
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    I don't tell the comm how to do his job. Although I do like to advocate avoiding the double nodes for a bit. It was the forums that taught me about Marines being addicted to double nodes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    Why do people say turrent? It makes me cry.

    -JohnnySmash
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Marq+Aug 22 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Aug 22 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A common problem for me when I'm commander.... When several oni start amushing a hive location that I'm turrent farming they usually best it most times but only if they manage to take out the phase gate first. I've come up for a solution for it.

    When you have a LOT of turrents...defending a hive locaton for example, It's best to bulid four or five turrent factories so that if they destroy one the turrents will still keep shooting until they are all gone. TFs only cost 15 res and are a very good investment if you want to save your turrent farms.

    This is a common tactic for me...but a lot of n00bs will keep pestering me saying that I need to recycle them because they think it's a waste.

    I'm making this post not only to share a good tactic, but I want n00bs to learn this and quit pestering commanders for using this tactic...this is a really nice tactic that has saved a lot of my turrent farms guarding hives. Learn it and build the multiple turrent factories when they're layed down. You'll be one step further to being a better player. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you have the res for it...you've won anyway. Just don't drag things out, thats when it gets lame.
  • ArchangeLCNArchangeLCN Join Date: 2003-08-17 Member: 19876Members
    2 turret Factories are only used when you have a big area to cover from end to end, and
    primary such strategy is used for location that contains double resources.

    Then, multiple (max 2) TF would be a good investment, I think.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    back in 1.04 ni ns_hera where getting PROCESSING was key to winning, i could drop 2-3 TF easily.

    Now, i electrify everything i can find.

    The trick is to make the 2 TF's range blend with each other, so that if 1 goes down, it's turrets are still activated by the other.
    I'd like to have the turrets also electrified if they are very close to the TF.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    turrents, hehe, I said turrents
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    Two turrent factories > one electrified turrent factory, provided that there are turrents around the tf's.


    Yes I say turrents, deal with it.



    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Yah I think people should chill out about turrents. It ain't no thang. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    well if the turret farm is *so* big wouldnt it make sense to mine trap the tf as if its *so* big nothing else could possibly get near it without taking out the TURRENTS.
  • DeathclawDeathclaw Join Date: 2003-08-07 Member: 19172Members
    Wouldn't Welder turrents be useful to have around TFs?
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Two TFs is called insurance--from 5 onos blitzing 1 TF supporting some odd 30 turrets... They do it all the time so therefore I do it all the time. Yep.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    edited August 2003
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    <!--QuoteBegin--sej+Aug 25 2003, 07:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Aug 25 2003, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TURRET <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <span style='font-size:21pt;line-height:100%'>TURRENT</span>
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