A Tactic Most Hated By Newbs Simply Because....
Marq
Join Date: 2003-08-07 Member: 19153Members
<div class="IPBDescription">... they don't understand it.</div> A common problem for me when I'm commander.... When several oni start amushing a hive location that I'm turrent farming they usually best it most times but only if they manage to take out the phase gate first. I've come up for a solution for it.
When you have a LOT of turrents...defending a hive locaton for example, It's best to bulid four or five turrent factories so that if they destroy one the turrents will still keep shooting until they are all gone. TFs only cost 15 res and are a very good investment if you want to save your turrent farms.
This is a common tactic for me...but a lot of n00bs will keep pestering me saying that I need to recycle them because they think it's a waste.
I'm making this post not only to share a good tactic, but I want n00bs to learn this and quit pestering commanders for using this tactic...this is a really nice tactic that has saved a lot of my turrent farms guarding hives. Learn it and build the multiple turrent factories when they're layed down. You'll be one step further to being a better player.
When you have a LOT of turrents...defending a hive locaton for example, It's best to bulid four or five turrent factories so that if they destroy one the turrents will still keep shooting until they are all gone. TFs only cost 15 res and are a very good investment if you want to save your turrent farms.
This is a common tactic for me...but a lot of n00bs will keep pestering me saying that I need to recycle them because they think it's a waste.
I'm making this post not only to share a good tactic, but I want n00bs to learn this and quit pestering commanders for using this tactic...this is a really nice tactic that has saved a lot of my turrent farms guarding hives. Learn it and build the multiple turrent factories when they're layed down. You'll be one step further to being a better player.
Comments
Amen.
I feel that this is BETTER than electrifying the current one.
TF + electricity = 45 resources. (Or 35 in 2.1b)
TF * 2 = 30 resources.
Which one do you think goes down faster? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The differences between the two are usually pretty minimal. Anything that can rush in and kill one elec TF (onos) is gonna be able to kill a second one without much trouble. I'd still electrify the TF in my base cuz I use it to cover some of the other buildings. Most of the other TFs I don't electrify or double anyway, because nothing you do is going to stop a persistant couple of kharaa from destroying a base. I make a minimal investment, and spend the rest keeping the fight on their turf.
-JohnnySmash
When you have a LOT of turrents...defending a hive locaton for example, It's best to bulid four or five turrent factories so that if they destroy one the turrents will still keep shooting until they are all gone. TFs only cost 15 res and are a very good investment if you want to save your turrent farms.
This is a common tactic for me...but a lot of n00bs will keep pestering me saying that I need to recycle them because they think it's a waste.
I'm making this post not only to share a good tactic, but I want n00bs to learn this and quit pestering commanders for using this tactic...this is a really nice tactic that has saved a lot of my turrent farms guarding hives. Learn it and build the multiple turrent factories when they're layed down. You'll be one step further to being a better player. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you have the res for it...you've won anyway. Just don't drag things out, thats when it gets lame.
primary such strategy is used for location that contains double resources.
Then, multiple (max 2) TF would be a good investment, I think.
Now, i electrify everything i can find.
The trick is to make the 2 TF's range blend with each other, so that if 1 goes down, it's turrets are still activated by the other.
I'd like to have the turrets also electrified if they are very close to the TF.
Yes I say turrents, deal with it.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
<span style='font-size:21pt;line-height:100%'>TURRENT</span>