Need Scripting Help
kuperaye
Join Date: 2003-03-14 Member: 14519Members, Constellation
<div class="IPBDescription">im not new but im new to scripting</div> hello all im not new to ns ive been playing for a long time and pretty decent but i need scripting help and since im new ill post it heree...
i need help wiht making a alien.cfg and a marine.cfg
i have a 5 button mouse and i need to know like waht useful stuff to bind to them and other keys on my keyboard.... THANK YOU
ohh ps whats the bind for drop weapon and need medpack and need ammo???
i need help wiht making a alien.cfg and a marine.cfg
i have a 5 button mouse and i need to know like waht useful stuff to bind to them and other keys on my keyboard.... THANK YOU
ohh ps whats the bind for drop weapon and need medpack and need ammo???
Comments
Drop meds and ammo, you can request as a marine, test the impulses to find out which. I think its 11/12, but I don't know. Do this by typing "impulse 11" in console, or whatever number.
I <i>think</i> this is drop weapon.
I would suggest you also want
<b>bind "MOUSE1" "+attack"</b> (fire)
<b>bind "MOUSE2" "+popupmenu"</b> (menu)
<b>bind "MOUSE3" "+jump"
bind "MOUSE4" "+reload"</b>
<b>bind "MOUSE5" "+voicerecord"</b> (talk)
hope this helps
You'll probably want mouse1 to be +attack.
I have mouse2 set to +jump, but that is a configuration preference of mine.
Impulse 3 drops your current weapon. You <i>could</i> bind that to a mousekey, although I find that this is wasteful. There are more important things to bind to those.
Here are my suggestions. If you're not intending to be a commander, you can bind a mouse key to +voicerecord. Beware, the mouse keys don't work for mic communication while you're in the com chair.
You don't really need the +popupmenu if you have everything you need bound on the keyboard. For aliens, I have the keypad used exclusively for upgrades and evolutions. For Gorge I have the keyboard keys used for buildings.
So if I had a 5 button mouse, I'd probably bind the most needed slot(s) (of slot1,slot2,slot3,slot4) to mouse buttons. For example, fade uses blink a lot (which is slot2) along with slash (slot1). Those I'd have bound to mouse buttons if I could. But instead I have to go with binding them to keys right next to my forward,back,slideleft,and slideright buttons.
As suggested earlier, you may want to bind reload - but only for marines. Don't waste a mouse button for a marine-only function. You have 2 seperate configs so it should be okay.
For a skulk, you may want to bind a mouse button to +moveup, which will allow you to scale ceilings without falling down whenever you look below the horizontal line.
off to scripting i am
You don't find much use for the menu anymore once you have everything set up. I only use it nowadays to eject commanders.