Looking For Squad-based Combat Game/sim
Marik_Steele
To rule in hell... Join Date: 2002-11-20 Member: 9466Members
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in Off-Topic
I love X-Com 1 and 2. I love Fallout: Tactics in both real-time and turn-based mode. And most recently, I love Jagged Alliance 2.
I've run out of all of the squad-based combat/strategy games and series I know of.
I'm fine giving individual guys waypoints, telling them where to be, when to fire, when to hold ground, when to move forward silently, when to sprint while someone else lays down covering fire, etc. But the moment I have to build structures in a strategy game, or select-and-move a vehicle or squad of cookie-cutter generic soldiers instead of individual men and women I've gotten to know, forget it. I can't get build orders right for squat. I'm no "elite turret placing mastah." These, plus real-time combat in public play, makes me a horrible commander in NS.
What I need is another squad-based combat game. This time, I'm even curious enough to try something more realistic. Not just any realistic, I'm talking <a href='http://www.battlefront.com/products/tacops4/tacops4.html' target='_blank'>TacOps 4</a> realistic. I want you guys to point me to a good squad-based combat game, or any the-US-military-uses-this-in-training quality simulators.
I've run out of all of the squad-based combat/strategy games and series I know of.
I'm fine giving individual guys waypoints, telling them where to be, when to fire, when to hold ground, when to move forward silently, when to sprint while someone else lays down covering fire, etc. But the moment I have to build structures in a strategy game, or select-and-move a vehicle or squad of cookie-cutter generic soldiers instead of individual men and women I've gotten to know, forget it. I can't get build orders right for squat. I'm no "elite turret placing mastah." These, plus real-time combat in public play, makes me a horrible commander in NS.
What I need is another squad-based combat game. This time, I'm even curious enough to try something more realistic. Not just any realistic, I'm talking <a href='http://www.battlefront.com/products/tacops4/tacops4.html' target='_blank'>TacOps 4</a> realistic. I want you guys to point me to a good squad-based combat game, or any the-US-military-uses-this-in-training quality simulators.
Comments
omg.
cartman: seriously, you guys.
edit: i'm an idiot. you mean, like, top-down strategy combat.
well... lemme think. bbl.
edit2: moved
omg.
cartman: seriously, you guys.
edit: i'm an idiot. you mean, like, top-down strategy combat.
well... lemme think. bbl. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
To an extent I enjoyed the original Rainbow Six, partly because I liked the book and partly because the planning stage was great when the AI actually paid attention to your waypoints and gocodes. Unfortunately I haven't gotten any other game in the series to work well with my computer hardware.
I had high hopes for Americas Army, but it just seems lacking in some places. For instance, I've always hoped they'd implement built-in voicecomm, but they haven't. When I downloaded the latest one and aced combat medic school, I jumped in an online game to find that all that knowledge about treating for shock, using splints/tourniquets, stopping bleeding, etc. would go to waste; fixing up a buddy is as stupid as having a bandage and holding the use key on him/her.
[edit] Admittedly, I didn't even bother trying more than 1 game online. The "final exam" for combat medic school is just going up to 3 wounded soldiers, reading the color of their status (red, yellow, etc.) and holding the use key on them in order of severity for the injury. That 1 game online was spent trying to learn the map and getting kicked for being considered a camper when I was the last guy left on the team. Took me awhile to find a working server, so I've since uninstalled the game out of disappointment.
highly reminiscent of <i>A Bridge Too Far</i>. i'm gonna try that.
the most fun i had with a combat sim (squad commanding, non-first-person) was this semi-dated (probably warcraft ii age) microsoft game called <i>A Bridge Too Far</i>. obviously it took place in the western european theater of ww2.
-there was armor of several types (regular panzer tanks, shermans... and then it gets more specific with flamethrower tanks [i think <i>flammenwerfer</i>] and stuff like that, i think i remember),
-purpose-specific infantry squads (mortar teams, i think, scout teams, lightly armed with cqb weapons, sharpshooters, light/heavy assault teams, machinegunner teams (30cal, bren, mg42 even)
-artillery, both stationary and mobile (pak 88s among them, i believe)
all in all, really fun. i don't remember if it was multiplayer.. i'm assuming it was. i'm pretty sure it was.
edit: real-time, speed adjustable.
<a href='ftp://ftp.gamesdomain.com/pub/shareware/SPMBTv2.0-Complete_Game.exe' target='_blank'>Steel Panthers: Main Battle Tank</a>
Free again, and powered by the same great engine, but with Abrams and Apaches instead of Shermans and Mustangs. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Turn-based goodness doesn't get much better.
Great game, even more so when co-op with your mates. Allows for plenty of pre-mission planning if you're so inclined. The soldiers at your command include a lot of the characters the Rainbow Six books.
Ghost recon and its expansions were nice too, albeit a bit old. GR is better for open air warfare, RS better for urbanesque CQB.
:edit: well except the realistic part