Marine defense scenario

XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
<div class="IPBDescription">New type of game play</div>I propose a scenario where the marines defend a central base while the aliens try to flank and destoy it from all directions.

I would make it myself, but I have no clue to as to how to make it.  I have worldcraft, but I can't even figure out how to set the thing up correctly.  So i'm just throwing this out for anybody that CAN map and would think this is worth doing.

Basically the map would be set in a under ground sewer type atmosphere.  The marine spawn is the highest point on the map and it gets lower as you go out from the center  The aliens are trying to get to the top or "surface" and the marines are trying to stop this.  As you can see, the marines will have no trouble gathering their resources as they have 3 where they start.  The aliens would have plenty of ways into the central base.

Well I guess this isn't a new type of scenario, but just a map suggestion.  But it would certainly have a different feeling to it I think.  Any comments?

Maybe not so many resources?

Key:
yellow = hive
red = resource
purple = marine spawn
green = command
grey= alien only

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I was thinking of having my third NS map set in a sewer system of some sorts...
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    erm, if you can you can make it as an unofficial map, as new gametypes arent supported by the devs yet, if thats what you are proposing.
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    It's not really a new game type.  It's just they way the map is oriented would force the marines to play defensively.  The marines still have to attack the hives.  Unless someone is able to make it just defending in some way.

    As I said, I have no map making skills.  Mouse, are you suggesting to make it?
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    you could make the hives unreachable for marines... but I don't think that it's gonna get interesting this way
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    That would mean they the aliens could get 3 haves unmoelested.

    3 hives= Tiny, blinking, etc.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    Heh, and you could put trigger_hurt:s on the hives that activates after a set amount of time. So if the aliens havn't destroyed the marine base in like 30mins, all their hives will be destroyed and won't be re-buildable because of the trigger_hurt:s... just so the marines don't always have to loose. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Thats not a bad idea, with the trigger hurts.  Would add a degree of urgency to the game!  Plus then the marines would have a fighting chance.
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    Hmm. I was thinking about this a bit, and if done well, it could work out to be an interesting new style of map.
    The layout you have drawn though, wouldn't work out very well.
    For one thing, having all the fighting going on in one central room (which also happens to be the Marines base :O) would get very hectic. Also, allowing the Marines access to 3 resources nodes right off the bat would allow them to shoot up the tech tree very quickly and easily defeat the aliens, who would have to build in 3 different places (and defend there as well) to get the same amount of resources.
    This layout doesn't really force the marines to defend. The only advantage the aliens have is a plethora of routes they can use.
    I like the "30 minutes until destruction" idea. It could be fun, maybe. If done well.
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    instead of 30 minutes to destruction, there could be "30 minutes to" some bad event X, which is extremely deadly but survivable by a very very small margin, like say the server generating an extra 40 aliens to send at the marines (i'm not versed in coding and #### so forgive me for sounding stupid) and since the hives are conveniently located in hard to reach places the marines are either forced to set up fortifications and prepare for a fight, or to send a team to a comm console conveniently set somewhere in alien turf, to call in a VTOL so that they can get away before the bad event X occurs...maybe they could abandon the command console and retreat to a helipad, making the final battle even more pitched and crazy
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    umm a good layout would be a center room where aliens gotta get, and other 4 adyacent rooms to fight....... maybe 3.....
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    One problem with this layout is that the only way between any two hives (aside from the extraordinarily long vents around the outside) is *through* the marine base.  The marines will have a very easy time occupying 1 if not both of the unbuilt hive rooms early in the game.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    well i skimmed the topic not sure if this was said already

    but sum1, yes sum1 always says this

    you have too many long straight halls
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I wasn't saying that i would do a map exactly like that, i was just mentioning that i was already planning to make a map set in a sewer system. But now that I've had more time to think about this idea, I will probably do something along these lines. Maybe by having the Marine base easily to defend.

    [slightly off topic] I would like to see a map where the gameplay would change depending on which hive the aliens first spawned in.
    eg. have one hive that encourages rushing the marine spawn(because the hive's hard to defend or low resources in the immediate area), but the side of the marine spawn that connects up to that hive is really easy to defend.

    And maybe have a hive/marine spawn connection that encourages the marines to attack that particular hive.

    And finally have a hive/marine spawn connection that doesn't give either team an advantage.

    This combination would be really hard for the mapper to get right, but if they managed to pull it off it would give the map massive replay value.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    the problem with this maps is that the hives are really hard to defend....... marines can kill the other 2 hives and aliens would have only a small tech capacity.......
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    (hopefully this is explained better)

    hive 1 = easy to defend, hard to launch an attack from, tend to zoom up the tech tree

    hive 2 = hard to defend, not enough resources near by to really build up

    hive 3 = somewhere between hive 1 and 2 resource and defence capability wise

    If at the start of the game the aliens were to spawn in hive 2, they would be forced to expand their 'base' early on possibly because of enviromental hazards and lack of resources. their would probably be various semi-deadend rooms full of hiding spots between it and the marine spawn. This would cause the aliens to adopt a more guerilla style of combat.

    However, if the aliens were to spawn at hive 1 they would basiclly have to dig in for a siege because although they would be well equiped resource wise, since hive 1 would have only one or two hallways conecting it to the map (maybe one or two vents, but they would only be able to fit the lower level aliens), these hallways would be full of alcoves for the marines to take cover.The marines would have control of most of the resource nodes outside hive 1 therefore a battle between the two sides would be more like a clash of the titans, niether side winning outright just pounding away at the enemy hoping they will slip up, in other words a war of attrition (I hope I spelt that right <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> ) for those that don't know what that is: basiclly both sides attack in waves both hoping to get one or two team mates through to break the stalemate and tilt the odds in their favour.

    Finally, if the aliens started the game at hive 3 it would be more vanilla flavoured NS (since I'm not a playtester I don't really know what vanilla NS is like, but you should have a general idea)

    as I said at the top of this post, I hope this clarifies what I was trying to say in my previous post.

    And as I said in my last post, this would be <b>very</b> hard to balance, but it would be worth it
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    It could happen in some subterran refinery where there are X mins untill all the lower levels will be flooded with some high toxic stuff and kill all hives.
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