Marine defense scenario
XHydralisk
Join Date: 2002-07-14 Member: 945Members
<div class="IPBDescription">New type of game play</div>I propose a scenario where the marines defend a central base while the aliens try to flank and destoy it from all directions.
I would make it myself, but I have no clue to as to how to make it. I have worldcraft, but I can't even figure out how to set the thing up correctly. So i'm just throwing this out for anybody that CAN map and would think this is worth doing.
Basically the map would be set in a under ground sewer type atmosphere. The marine spawn is the highest point on the map and it gets lower as you go out from the center The aliens are trying to get to the top or "surface" and the marines are trying to stop this. As you can see, the marines will have no trouble gathering their resources as they have 3 where they start. The aliens would have plenty of ways into the central base.
Well I guess this isn't a new type of scenario, but just a map suggestion. But it would certainly have a different feeling to it I think. Any comments?
Maybe not so many resources?
Key:
yellow = hive
red = resource
purple = marine spawn
green = command
grey= alien only
I would make it myself, but I have no clue to as to how to make it. I have worldcraft, but I can't even figure out how to set the thing up correctly. So i'm just throwing this out for anybody that CAN map and would think this is worth doing.
Basically the map would be set in a under ground sewer type atmosphere. The marine spawn is the highest point on the map and it gets lower as you go out from the center The aliens are trying to get to the top or "surface" and the marines are trying to stop this. As you can see, the marines will have no trouble gathering their resources as they have 3 where they start. The aliens would have plenty of ways into the central base.
Well I guess this isn't a new type of scenario, but just a map suggestion. But it would certainly have a different feeling to it I think. Any comments?
Maybe not so many resources?
Key:
yellow = hive
red = resource
purple = marine spawn
green = command
grey= alien only
Comments
As I said, I have no map making skills. Mouse, are you suggesting to make it?
3 hives= Tiny, blinking, etc.
The layout you have drawn though, wouldn't work out very well.
For one thing, having all the fighting going on in one central room (which also happens to be the Marines base :O) would get very hectic. Also, allowing the Marines access to 3 resources nodes right off the bat would allow them to shoot up the tech tree very quickly and easily defeat the aliens, who would have to build in 3 different places (and defend there as well) to get the same amount of resources.
This layout doesn't really force the marines to defend. The only advantage the aliens have is a plethora of routes they can use.
I like the "30 minutes until destruction" idea. It could be fun, maybe. If done well.
but sum1, yes sum1 always says this
you have too many long straight halls
[slightly off topic] I would like to see a map where the gameplay would change depending on which hive the aliens first spawned in.
eg. have one hive that encourages rushing the marine spawn(because the hive's hard to defend or low resources in the immediate area), but the side of the marine spawn that connects up to that hive is really easy to defend.
And maybe have a hive/marine spawn connection that encourages the marines to attack that particular hive.
And finally have a hive/marine spawn connection that doesn't give either team an advantage.
This combination would be really hard for the mapper to get right, but if they managed to pull it off it would give the map massive replay value.
hive 1 = easy to defend, hard to launch an attack from, tend to zoom up the tech tree
hive 2 = hard to defend, not enough resources near by to really build up
hive 3 = somewhere between hive 1 and 2 resource and defence capability wise
If at the start of the game the aliens were to spawn in hive 2, they would be forced to expand their 'base' early on possibly because of enviromental hazards and lack of resources. their would probably be various semi-deadend rooms full of hiding spots between it and the marine spawn. This would cause the aliens to adopt a more guerilla style of combat.
However, if the aliens were to spawn at hive 1 they would basiclly have to dig in for a siege because although they would be well equiped resource wise, since hive 1 would have only one or two hallways conecting it to the map (maybe one or two vents, but they would only be able to fit the lower level aliens), these hallways would be full of alcoves for the marines to take cover.The marines would have control of most of the resource nodes outside hive 1 therefore a battle between the two sides would be more like a clash of the titans, niether side winning outright just pounding away at the enemy hoping they will slip up, in other words a war of attrition (I hope I spelt that right <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> ) for those that don't know what that is: basiclly both sides attack in waves both hoping to get one or two team mates through to break the stalemate and tilt the odds in their favour.
Finally, if the aliens started the game at hive 3 it would be more vanilla flavoured NS (since I'm not a playtester I don't really know what vanilla NS is like, but you should have a general idea)
as I said at the top of this post, I hope this clarifies what I was trying to say in my previous post.
And as I said in my last post, this would be <b>very</b> hard to balance, but it would be worth it