My map

Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
<div class="IPBDescription">Beware 56ks about 800k of pics</div>Heres a first few pic of the map im working on, i know it looks a little plain, this is only a two week job and i've aready redone part of the map's layout. Well tell me what u think and if u have sugestion, plz do  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

btw, the lighting its just about the same ingame.

<img src="http://perso.wanadoo.fr/evilbob/carte/ns_0001.JPG" border="0">

<img src="http://perso.wanadoo.fr/evilbob/carte/ns_0002.JPG" border="0">

<img src="http://perso.wanadoo.fr/evilbob/carte/ns_0003.JPG" border="0">

<img src="http://perso.wanadoo.fr/evilbob/carte/ns_0004.JPG" border="0">

<img src="http://perso.wanadoo.fr/evilbob/carte/ns_0005.JPG" border="0">

<img src="http://perso.wanadoo.fr/evilbob/carte/ns_0006.JPG" border="0">

Comments

  • EosEos Join Date: 2002-06-08 Member: 738Members
    Good Job! It looks nice and dark and spooky.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I really like that architecture, but I think the lighting needs a bit more contrast and brightness.  We all like dark roons, but the truth is that it shouldn't be so dark that you can't see your hand in front of your face.  Also, I'm not particularly fond of the texture used on the upper part of the walls in the third shot.  Other than that, I think it looks awesome.
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    Yea, really beautifull. Nice work. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • RavenousRavenous Join Date: 2002-01-25 Member: 48Members
    In pic 1 the red lights doesn't really seem to fit in .. are they even giving away any light ? Otherwise its beautiful !
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The combinations of intense coloured lightsin the first wo shots looks rather gaudy.  

    The infested room could do with piles of gunk in the corners/edges to make it look more infested/organic (3 sided pyramids, easy).

    Using seperate brushes for trim around doors and windows makes a real difference.

    Do you really need hazard stripe around windows?

    Some of the texture combinations and lighting style reminds me of the offical maps.  Well done.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    it looks neat... the only thing ive got to say is that u overused the yellow-black stripe...... the rest looks good
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looks good.  The only thing I can suggest is that you change the texture of the top half of the walls in pic. 3.
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Looking good, I like the angular geometry a lot. The lighting is pretty effective but a tad dark in places.

    --Scythe--
    the_only_scythe@subdimension.com
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    yeah looks good... I just think that the black/yellow stripe texture from hl looks too clean for natural selection <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    btw I see some of my modified textures there... kewl <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    lol, i better change that yellow/black stripe texture then, relooking a the pics, its true i have overused it!! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->btw I see some of my modified textures there... kewl <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->They should go in the ns.wad!! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    some texturing could use redoing, and aligning, but the architecture looks mostly good. Maybe a few more bright spots in the map for some contrast.
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